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Best Sprecko metamorph
So I finally got my raremorph Sprecko after a lot of farming. What should I turn it into?
Last edited by PhilECheezsteak; Nov 15, 2024 @ 5:28am
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Showing 1-15 of 21 comments
PhilECheezsteak Nov 15, 2024 @ 5:34am 
I want the one who is actually the best, not by looks
Jay Nov 15, 2024 @ 6:40am 
None are the "best", they all specialize in different stats, bongus is power surgus is spirit, and illugus is mind. They're equal otherwise, so pick which fits best into your team or that you like the look of.

Unless there's a way to get the thing you fight by the crown series since it looks like one, but I dount that's stronger anyway, it just looks like a mixed attacker that was extra strong to be a boss.
Last edited by Jay; Nov 15, 2024 @ 6:40am
PhilECheezsteak Nov 15, 2024 @ 3:12pm 
I am tossed up between Bongus and Surgus. I am debating if I want to make a rhythm or a rally team. Which one would you say is better?
Jay Nov 15, 2024 @ 3:44pm 
So far I'm using Surgus and I like it a lot, its final learned move is Contest (does damage based on target's higher defense). It seems a strong move but I have no idea what the description means, whether it does damage to the foe's highest defense, or gets stronger the higher it is? It's very unclear.

Surgus also learns Bang which is pretty weak but has some usefulness since it does half damage to the second enemy beastie as well, so it helped me whittle opponents down before it learned Contest. Overall Surgus feels to me like a good damage dealer with sort of average defenses.


I have not tried Bongus yet but it has higher power defense and learns Mighty Yell (attracts attacks) and eventually Vigor beam (very strong, but only attacks from the net) so may benefit from a bulky front-lane set-up.



Both have the same stat total, just in different stats.
Last edited by Jay; Nov 15, 2024 @ 3:56pm
Bongus is a very solid tank/healer in my eyes, I've got one as a back liner in my protean team. He does however get outclassed by one of the extinct beasties later on.
PhilECheezsteak Nov 16, 2024 @ 3:14pm 
Originally posted by Schrodinger's Himbo:
Bongus is a very solid tank/healer in my eyes, I've got one as a back liner in my protean team. He does however get outclassed by one of the extinct beasties later on.
Well I was more interested in their trait. Also rhythm gives your team a defense buff (I am not sure how much though)
JackofCookieJars Nov 16, 2024 @ 4:23pm 
Originally posted by PhilECheezsteak:
Originally posted by Schrodinger's Himbo:
Bongus is a very solid tank/healer in my eyes, I've got one as a back liner in my protean team. He does however get outclassed by one of the extinct beasties later on.
Well I was more interested in their trait. Also rhythm gives your team a defense buff (I am not sure how much though)
Rhythm gives your team 6 stamina a turn, prevents some status effects from being applied by your enemy, and activates Bongus's ability, which prevents your team from being blocked.
Jay Nov 16, 2024 @ 9:20pm 
Spoiler:

All three can metamorph into the same extinct beastie

(I'm choosing not to, since I love Surgus's design was more)
Last edited by Jay; Nov 16, 2024 @ 9:20pm
Nightmare Judge Nov 16, 2024 @ 9:44pm 
They are all good Beasties brimming with potential waiting for you to unleash it. This is not a platitude, it's a fundamental truth of Beastieball. Accept this into your heart, and come to know true power.

Spreckomorphs have equal BST (base stat total) but their different playbooks and traits cast them into different roles and possibilities. You could categorize them for different types of attack or support strategy, sure, but I wouldn't put them in ranked order overall. What does "best" mean to you?

I'd suggest looking at the rest of your prospective team ideas, and see which morph fits best into them. Bongus is tanky and loves to support allies, Surgus is risky but heavy-hitting, Illugus is tricky and likes disrupting the opponent. Each one also wants to make use of a field effect unless you use Spa Salts to change their trait, so you'll have to decide whether you want to use any field effects, and if so, which one(s).

And, as mentioned above [endgame/postgame] there is a secret fourth thing with big enough stats to warrant a trait that debuffs it...so, that's probably what you would mean by "best," but it is exclusively postgame-only.
Orzeker Nov 17, 2024 @ 12:51am 
I'm probably playing it wrong but I chose surgus for my first one and he feels pretty bad not gonna lie, super squishy and doesn't do that much damage compared to my other beasties.
Though my team is pretty heavy on mind and since he's a pure spirit/mind counter that's certainly why and I can't use his trait without nerfing me as well.
PhilECheezsteak Nov 17, 2024 @ 8:25pm 
How much of a defense bonus does rhythm give you? I am still trying to decide.
Doca Nov 17, 2024 @ 8:43pm 
Originally posted by PhilECheezsteak:
How much of a defense bonus does rhythm give you? I am still trying to decide.
Rhythm doesn't actually give a defense bonus : it heals your active beasties by 6 hp per turn (opponent turn included) and prevents negative feelings. In addition, a couple traits positively interact with it.

Honestly, seeing how damage calculation seems to work, i think healing a flat 12hp between each opponent attack might be better than a defense boost in a lot of situations.
Last edited by Doca; Nov 17, 2024 @ 8:45pm
PhilECheezsteak Nov 18, 2024 @ 4:22am 
Originally posted by Doca:
Originally posted by PhilECheezsteak:
How much of a defense bonus does rhythm give you? I am still trying to decide.
Rhythm doesn't actually give a defense bonus : it heals your active beasties by 6 hp per turn (opponent turn included) and prevents negative feelings. In addition, a couple traits positively interact with it.

Honestly, seeing how damage calculation seems to work, i think healing a flat 12hp between each opponent attack might be better than a defense boost in a lot of situations.
Oh wow that in my opinion is even better! So with rhythm on your side of the field, Bongus prevents any negative feelings to your hardest hitter in front of the net AND prevents them from getting blocked? That is a huge win for me!
Yorukin Nov 18, 2024 @ 7:11am 
Originally posted by PhilECheezsteak:
Originally posted by Doca:
Rhythm doesn't actually give a defense bonus : it heals your active beasties by 6 hp per turn (opponent turn included) and prevents negative feelings. In addition, a couple traits positively interact with it.

Honestly, seeing how damage calculation seems to work, i think healing a flat 12hp between each opponent attack might be better than a defense boost in a lot of situations.
Oh wow that in my opinion is even better! So with rhythm on your side of the field, Bongus prevents any negative feelings to your hardest hitter in front of the net AND prevents them from getting blocked? That is a huge win for me!
As a Bongus enjoyer myself, I will say to not set your hopes *too* high. Rhythm is a really good defensive effect, but it's not foolproof. It specifically stops Nervous, Sweaty, Stressed, and Tired. This means that any Angry, Shook, Tender, and Blocked applications still go through (though Bongus's trait stops that last one). It doesn't cleanse any existing feelings, it doesn't stop Sweat from ramping up (though the healing can buy it a bit of extra time), and it doesn't block any friendly applications, such as from Hunker or Demanding Set.
It's still an amazing effect that's saved my team a lot of games, but it's modest enough to actually compete with other field effects for a spot on your team.
PhilECheezsteak Nov 18, 2024 @ 10:49am 
Originally posted by Yorukin:
Originally posted by PhilECheezsteak:
Oh wow that in my opinion is even better! So with rhythm on your side of the field, Bongus prevents any negative feelings to your hardest hitter in front of the net AND prevents them from getting blocked? That is a huge win for me!
As a Bongus enjoyer myself, I will say to not set your hopes *too* high. Rhythm is a really good defensive effect, but it's not foolproof. It specifically stops Nervous, Sweaty, Stressed, and Tired. This means that any Angry, Shook, Tender, and Blocked applications still go through (though Bongus's trait stops that last one). It doesn't cleanse any existing feelings, it doesn't stop Sweat from ramping up (though the healing can buy it a bit of extra time), and it doesn't block any friendly applications, such as from Hunker or Demanding Set.
It's still an amazing effect that's saved my team a lot of games, but it's modest enough to actually compete with other field effects for a spot on your team.
Oh dang ok. I was hoping it also stopped anger. It still seems pretty good. Would you say it is still better than Rally? I just don't like how Rally also buffs your opponent.
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