Dragonkin: The Banished

Dragonkin: The Banished

[Feedback] First Impression from the Demo
I had fun, I will start with that and then I have a few things that I want to go over.
Graphics Fidelity 9/10. Giving it 9 because two things really annoyed me. First it was the huge FPS drop when you switch between the game and cutscenes, it was the most annoying thing to experience and the second thing which annoyed me was that some of the mini dragons mouth was extremely low quality, after the fire stops coming out. I would like to see an improvement.

Gameplay 8/10, I noticed a huge disbalance between Alamaea the Lightning Mage and the rest of the playable characters. Her lightning damage on the right mouse button was doing like 8k, while the rest of her kin and allies, where doing 10k+ easily, one of them reaching even 34k crit. Furthermore, her basic attack on the left mouse button was doing like 700-800 damage, while everyone else were doing minimum 1700 damage. There is a huge difference between her and the rest of the crew. She needs buff damage wise. Her skills also felt a bit weak, not only in damage but in animation, as well and for some reason most of them were concentrated around her which was putting her in danger more often. I did not like that. I did like that the devs considered putting shield around her like every mage should have.

After the intro, the game was still fun for me at least. It was challenging in the dungeon but I felt like my character was dying too fast and that wasn't fun. If you are going to throw us into a dungeon with stronger enemies, at least consider those enemies dropping stronger loot as we defeat. Otherwise, the impact which I felt from the intro is nowhere to be found in the actual gameplay which was disappointing. I couldn't grow my character strength and survivability simply because I wasn't getting stronger gear, all the drops I received were extremely weak compared to what I was wearing, that was disappointing.

Skill tree, couldn't really explore much of it, I found it a bit too complex, but what I would have liked to have as an option is to actually turn around the position of the modifiers, have them in a static position without having the option to turn them around was disappointing and couldn't really build the way I wanted my skills.

Overall, the game has potential, and I would give it 8.5 out of 10, if you actually fix the mentioned things above. My gameplay through can found here:

https://www.youtube.com/live/0b6nxu-A9DY
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Showing 1-1 of 1 comments
Eralden  [developer] Mar 3 @ 1:07am 
Hello The92Ghost,

Thanks for playing the demo and for sharing yout feedback! We’re really glad you had fun!

As you know we receive a lot of valuable feedback from players, which gives us great insights into areas we can improve.

At the same time, hearing what you enjoy about the game is just as important!
Knowing what works well ensure we're on the right path.

Feel free to join our Discord!
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Showing 1-1 of 1 comments
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