Dragonkin: The Banished

Dragonkin: The Banished

I'm happy with it
High fantasy, good immersion at the start of the game with world building/lore, lore for each of the divergent humans in an alliance, Dragons are being haughty pricks [what's new] cast out by their creator so I have to fight them and their minions, combat is effortless, zoom and camera angle while locked, are in the right position so I can see attacks close to being off screen and respond with my own, skills and their synergies are very much like Keplerth/Undecember so zero cost respec-ing and flexible build variations, mid scale city building/upgrading, randomly generated city dungeon end game, under water with sea monsters level [kudos, don't get those much anymore] a full training area with interchangeable light, medium and heavy armoured dummies, in single or 5 person squad, also some which can be set to attack, all options are at the pull of a leaver in the training area, thankfully spells/skills aren't quite light induced seizures as most arpgs' can be.

Graphics are quite blurry, thankfully there's image sharpener, sound effects could do with a bit more low frequency bass, some the spells could do with a bit more impact on hit; fighting as a Dragon sister [mage/sorceress], I've enjoyed what's available and looking forward to more.
Last edited by Lady von Titz; Feb 25 @ 8:03am