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On the manufacturer's website of your extremely rare vr goggles, is a page with a list of compatible games.
I saw that recently the situation has improved a lot, because there are many more of them than the 20 that were in the past.
This is not a malicious response, I'm trying to be nice and help you.
Aren't you the same person who wrote about it in several other topics?
edit:
I'm sorry if it's you and I didn't remember you, I think I saw you somewhere.
Nope, I've not posted anywhere else about compatibility with Pico Neo 3 Link (other posts are just related to artifacts left behind during development) and the compatibility I'm referring to is related to Steam VR (as the headset can run either standalone or via DisplayPort as a full PC VR headset) not one of the PN3 standalone apps. The PN3, when run in Steam VR mode via the DisplayPort cable should the program as well as my other PC VR headsets.
Thanks for the reply though!
I've seen recently (never before) descriptions with problems in games for goggles pico 3 and pico 4.
It seems to me that these are wmr goggles, which would ensure compatibility with many games on steam.
But Pico have a different shape of controllers, which in my opinion, some games perceive very badly.
The Pico Neo 3 Link and the Pico Neo 4 are quite different in the way they handle SteamVR (although neither are Windows WMR headsets) The Pico Neo 3 is the only one that can work natively as a Steam VR headset (by using the additional DisplayPort headset on the headset). The controllers are mapped ok via OpenVR. In this instance, I suspect that Pico's OpenVr driver has something odd going on with it and just wanted to draw attention to this to the team. It works fine on my Rift S, Index and Quest 2 (via Steam Link) so not really a major issue for me.
In that case, maybe it's a problem that many games are switching from open vr to open xr.
For example, this game is open xr.