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https://steamcommunity.com/app/1860510/discussions/0/4635986813454910269/
As for possible advice regarding a future campaign. First of all, provide yourself with food. Build 3-4 bakeries in each administrative district. You should have 4 wheat fields for 5 bakeries to avoid grain shortage. At the same time as eating, start worrying about the population and equip residential buildings, only after that start building factories. Try to buy construction resources on the market; To get money at the start, you can sell ore/oil, depending on what mines you have at the start. Try to spend less metals at the start, since the AI usually does not attack for a year or a year and a half, resources will be needed to produce more advanced equipment, in addition, metals appear on the market relatively late. Evaluate which countries should be your priority target in order for you to have your own iron, copper and aluminum mines. Many people advise starting the game on a separate island. This is good for introduction, but if you are already familiar with the game, it is better to start from the main island or capture the main island first, as your passivity on the main island will result in one or two factions remaining on it. which will absorb everyone else and it will be more difficult to cope with such an enemy.
I hope that the devs reduce it to 20% of the current value.
I can partially agree with you that accelerating food production is necessary, but not in such serious proportions as to give the player the opportunity to focus on other industries. As well as accelerating the production of metals or ores, so that one mine can supply two factories.
I think that the developers will one way or another make changes to the balance of production.
Thanks for the reply, although the link did not work for me!
My mistake. Try this one.
https://steamcommunity.com/app/1860510/discussions/0/4635986813454910269/
Although this question has nothing to do with the thread topic : Yes, the AI will send naval invasion to your ports. The AI is quite clever in doing that, and tries to land its forces in your undefended rear ports,
@NASH , please give us warships to sink these “would-be-operation-overlord-copycats”. Battleship Bismarck is waiting for the Hood to be sent to the oceans ground.
This constant looting of the AI also helps turn one of its advantages against them (according to what I have read on here at least) of not having to do much work from an economy perspective because they get resources and equipment on a set schedule, by keeping them weak and allowing you to take all their stuff.
I just started trying this approach and looting in this game may be seems a little OP. You just have to be able to beat the AI down initially and keep them weak.
With the amount of resources I have already gathered this way in the mid-game, I may never have to worry about a shortage later, while my own production keeps humming along at break neck speed….
WAIT FOR THE PRODUCTION TO REACH A GOOD PERCENTAGE.
Then decide whether to build another one.
Temporary shortfalls can be corrected by simply buying food.
How rapidly are you expanding on the map?