Total Conflict: Resistance

Total Conflict: Resistance

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DWI_Suriil 10 MAR a las 7:23 p. m.
NERF THIS FQCKING RPG ALREADY! FACKING 1 SHOT T90 ♥♥♥♥♥♥♥♥
What the ♥♥♥♥ you smoke devs?! What the point of pushing T90 or Abrams if it get ♥♥♥♥♥♥♥ 1 shot.
Get your ass to change 1 setting and everyone will be happy.
It takes me 5 shots from another tank , but 1 ♥♥♥♥♥♥♥ shot from just an RPG. Reactive armor and staff huh?!
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Nash_Bridges 10 MAR a las 9:04 p. m. 
Stop swearing. Abrams and T90s can't explode from a single shot. Position your vehicles with their frontal armor facing the enemy.
Última edición por Nash_Bridges; 10 MAR a las 9:04 p. m.
Wraith 10 MAR a las 9:38 p. m. 
I understand your frustration. If the RPG gets you on the side or rear it will disable the tank which is...unrealistically an insta-kill currently. I agree that on MBT RPGs shouldn't be so deadly. Older tanks and APCs are and should be vulnerable to RPGs. My recommendation is to always screen your tanks with infantry. Going solo in a tank in areas with enemy infantry is asking for trouble.
Ронин 10 MAR a las 11:10 p. m. 
Publicado originalmente por Nash_Bridges:
Stop swearing. Abrams and T90s can't explode from a single shot. Position your vehicles with their frontal armor facing the enemy.
and what about the very stupid AI? and the concept of fighting 200 people on a small map with a lot of vehicles? do you think all this is great? i've been waiting for two years for you to fix everything and finally get down to the game. And you do nothing... Bannerlord has already been released! I assume that StarCitizen will be out before you fix all this and roll out the release.
RetroNaze 11 MAR a las 7:28 a. m. 
My T55 resists 2 explosions (shells or RPG) You should know that the damage is localized, you can destroy the turrets and the damage "try" to be realistic. A shot at the back does much more damage than in front. Also you shouldn't get into states like that, in each battle you should expect to lose vehicles, but in compensation you will get your hands on others and you should do as I told you: Buy your vehicles rather than manufacturing them, it's easier and less frustrating to lose them.

I admit that the RPG is weird, I've already pointed it out; In many games you have to compensate for the distance by aiming more or less upwards, while here you have to compensate by aiming at the ground (I think they thought about the RPG's recoil and not the coreolice effect).
These are statistics that can be modified.

I know an AI that stinks of rage (In fact, in my opinion it's the worst AI) it's on Enlisted that you'll find it (Atrocious pathfinding (Do useless tricks and get killed in the process), response to danger; 0.1 out of 10 (Even a snail has more reactivity) and the precision that makes you think of Stormtroopers from Star Wars.)

You really have to try this game, you'll take TCR's AI for androids of the future.
Última edición por RetroNaze; 11 MAR a las 7:46 a. m.
RetroNaze 11 MAR a las 7:37 a. m. 
Small parenthesis for Bannerlord: 70% of the promised features were never released and it's a 2012 project... We are in 2025. They can say that they are in full release by typing 2 or 3 updates per year which supposedly fixes the game, but destroys all your mods. Bannerlord is really not an example.
Última edición por RetroNaze; 11 MAR a las 7:38 a. m.
Oleg Jughashvili 11 MAR a las 9:30 a. m. 
You do realise the newest tandem warheads for the RPG7 can punch through 600mm (24 inches) of steel right

Even the basic RPG7 PG7v round from 1961 could penetrate 260mm (10 inches) of Steel
Última edición por Oleg Jughashvili; 11 MAR a las 9:55 a. m.
DWI_Suriil 11 MAR a las 9:40 a. m. 
Publicado originalmente por Oleg Jughashvili:
You do realise the newwst tandem warheads for the RPG7 can punch through 600mm (24 inches) of steel right

Even the basic RPG7 PG7v round from 1961 could penetrate 260mm (10 inches) of Steel
Reactive armor on modern tanks stops even deadliest uranium shells. But not an rpg from 1961. And AI ♥♥♥♥♥♥♥ snipe with those RPG from 100+ meters.

T-90 can take 1 or 2 shots from Abrams in the side. ITS FINE and AI MISS WITH TANKS ITS FINE.
But it will ♥♥♥♥♥♥♥ oneshot you with an RPG from the side despite your tank being fully covered with reactive armor , having 9000hp.

This combo of ♥♥♥♥♥♥♥ RPG snipers and its absolutly idiotic damage IS BULL FKING ♥♥♥♥.
And it takes only an hour or two to fix and im sure people are complaining about this fkcing AI Snipers and RPG damage for monthes
DWI_Suriil 11 MAR a las 9:45 a. m. 
Its impossible to play whitout cheats to reduce production time , cause you spend 120 days to build ONE FCKING TANK to get it oneshoted;
And AI? Well ♥♥♥♥ YOU , because AI get tons of latest tanks and arty FOR FREE , WITHOUT RESEARCH and just spam you with.
There is a nation on a tiny Island , with 3 towns and no ressources. How possibly it can build 30 tanks the very same year research is just unlocked? huh? NO WAY.
But they run 3 armies of 30 squads including 10 latest tanks each + latest arty.

And its humanly impossible for you to rival , unless you cheat as well , cause AI pay 0 ♥♥♥♥♥ to ressources or research , they have no man power or production problems.
And they have RPG snipers

This is how bad the situation is
Oleg Jughashvili 11 MAR a las 9:56 a. m. 
Reactive armour DOES NOT STOP a Kinetic energy APFSDS round. how do i know. Because i was a real life tank soldier =P
DWI_Suriil 11 MAR a las 9:58 a. m. 
Publicado originalmente por Oleg Jughashvili:
Reactive armour DOES NOT STOP a Kinetic energy APFSDS round. how do i know. Because i was a real life tank soldier =P
Since when , real life tank soldier, RPG is a kinetic weapon?
Última edición por DWI_Suriil; 11 MAR a las 9:58 a. m.
DWI_Suriil 11 MAR a las 10:08 a. m. 
Oh dear, real life tank soldier does not know, that all RPG anti tank charges are HEAT type charges , that focus high temperature spray in one point to burn armor down and pierce inside to burn every thing inside the tank.

And here are some new for you , even AP rounds can be DEFLECTED by explosion so they dont hit bulleyes.
Thats the whole point of reactive armor , it will detonate HEAT and HESH ammo type before they reach surface and so they waste their energy. But it will also crate explosions to alter Uranium AP shells , which are basically Darts and easily affected by such things.
You dont need to stop it , just alter it so it will bounce from angled armor.
DWI_Suriil 11 MAR a las 10:12 a. m. 
And here why JAVELLIN and DRONES are the deadliest weapon vs Tanks - cause they hit from the top of the tank , where you have the smallest amount of armor and no way to protect it from huge ass Jav missile

Im not a tank soldier, served 5y in French army , but somehow I know more about destroying tanks than the one who was tank solider and interested in staying alive inside.
Catteus Of Mars 11 MAR a las 11:59 a. m. 
Theres slider bar for AI accuracy add 20 points and rpg accuracy drops to 10-20% from 100% and suddenly its no longer a broblem.
DWI_Suriil 11 MAR a las 12:57 p. m. 
Its a solution of a type ''My arm is hurt...a kick in da balls , you are no more concerned with arm pain''
Nomad 11 MAR a las 7:25 p. m. 
To destroy a T-90 in the game, you need 3 hits to the forehead. If you attack the enemy without turning your back to him, the situation you described will not happen. Accuracy settings also allow you to reduce the probability of a hit, but do not exclude it. Playing against troops whose effectiveness is equal to the effectiveness of imperial stormtroopers shooting rubber bullets is not very interesting.
Also, the game is still being developed and not everything is implemented and balanced yet.
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