Total Conflict: Resistance

Total Conflict: Resistance

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RPG's taking out Main battle tanks?
I cant believe this is a thing and should not be happening, it makes no sense whatsoever.
Whats the point in researching Abrams x only to watch them get destroyed by police squads wielding rpg's?
Last edited by TwoCombsHolmes; Dec 14, 2024 @ 1:47am
Originally posted by Jack The Dripper:
*this isn't warthunder highly detailed tanks with many variables the rpg Is only launcher so naturally it has to be good , it will change in the future*

If I remember correctly armor values such side ,front,back etc
Was added out of popular request
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Showing 1-15 of 23 comments
Nash_Bridges Dec 14, 2024 @ 1:59am 
Hello. All armored vehicles have different levels of protection on the sides. Try not to turn your tanks with their backs to the enemy. The most protected part of the armored vehicle is in the front.
Nomad Dec 14, 2024 @ 2:01am 
RPGs were created to fight tanks, you may not believe it, but it's true.
TwoCombsHolmes Dec 14, 2024 @ 2:18am 
Originally posted by Nomad:
RPGs were created to fight tanks, you may not believe it, but it's true.

Yes early light armoured tanks not modern main battle tanks that's my point.
TwoCombsHolmes Dec 14, 2024 @ 2:22am 
Originally posted by Nash_Bridges:
Hello. All armored vehicles have different levels of protection on the sides. Try not to turn your tanks with their backs to the enemy. The most protected part of the armored vehicle is in the front.

Yes i figured that my point is rpg's should not be killing modern tanks regardless the front side or rear. Im an experienced warrior gunner all rpg's bounced off in iraq and afghanistan and that was a light fighting vehicle.
If rpg's can kill every tank in the game then whats the point in me researching and building tanks? I might aswell spam infantry with rpg's.
Last edited by TwoCombsHolmes; Dec 14, 2024 @ 2:30am
colonel Joel Dec 14, 2024 @ 2:38am 
Originally posted by TwoCombsHolmes:
Originally posted by Nash_Bridges:
Hello. All armored vehicles have different levels of protection on the sides. Try not to turn your tanks with their backs to the enemy. The most protected part of the armored vehicle is in the front.

Yes i figured that my point is rpg's should not be killing modern tanks regardless the front side or rear. Im an experienced warrior gunner all rpg's bounced off in iraq and afghanistan and that was a light fighting vehicle.
If rpg's can kill every tank in the game then whats the point in me researching and building tanks? I might aswell spam infantry with rpg's.
have you heard about drones carrying RPG rockets strapped to them to blow up russian tanks in the Ukraine-Russian war
Nomad Dec 14, 2024 @ 2:55am 
Originally posted by TwoCombsHolmes:
Originally posted by Nomad:
RPGs were created to fight tanks, you may not believe it, but it's true.

The practice of modern conflicts shows that nothing is invulnerable. This is evidenced by the skeletons of all modern tanks on the battlefield, regardless of the country in which they were manufactured. I cannot judge your experience, but my experience has shown that an RPG, of course, will not split a tank into molecules, but it is quite capable of disabling it.

In any case, within the framework of the game, the infantry must have a tool to combat tanks. The game is still under development, so if you have thoughts on how to establish a balance of power, you can leave your suggestions in the appropriate community section or in the Discord group
TwoCombsHolmes Dec 14, 2024 @ 3:41am 
Originally posted by Lord Moron:
Originally posted by TwoCombsHolmes:

Yes i figured that my point is rpg's should not be killing modern tanks regardless the front side or rear. Im an experienced warrior gunner all rpg's bounced off in iraq and afghanistan and that was a light fighting vehicle.
If rpg's can kill every tank in the game then whats the point in me researching and building tanks? I might aswell spam infantry with rpg's.
have you heard about drones carrying RPG rockets strapped to them to blow up russian tanks in the Ukraine-Russian war

Lol they dropped into turrets that are open, driver seats that are open doors that are open, because they ignite ammo inside the vehicle. They do not ''destroy'' tanks, ''disable maybe not ''destroy'' when not delivered and detonated inside the vehicle.
Did you really just post this ?
Last edited by TwoCombsHolmes; Dec 14, 2024 @ 3:49am
TwoCombsHolmes Dec 14, 2024 @ 3:54am 
Originally posted by Nomad:
Originally posted by TwoCombsHolmes:

The practice of modern conflicts shows that nothing is invulnerable. This is evidenced by the skeletons of all modern tanks on the battlefield, regardless of the country in which they were manufactured. I cannot judge your experience, but my experience has shown that an RPG, of course, will not split a tank into molecules, but it is quite capable of disabling it.

In any case, within the framework of the game, the infantry must have a tool to combat tanks. The game is still under development, so if you have thoughts on how to establish a balance of power, you can leave your suggestions in the appropriate community section or in the Discord group

Yes like you said ''disable'' not ''destroyed, they can destroy tracks, small calibre cannon, small arm attachments, but will not totally blow up a main battle tank front side or rear. i'm not saying modern tanks are invulnerable of course they aren't , but to rpg's they are as long as they are not fired inside a main battle tank.
In the game currently enemy tanks, air support, artillery and rocket propelled vehicle's should and do kill tanks.
there is no need to have infantry completely destroying tanks with rpg's aswell.
rpgs destroying tanks does not add to ''balance''.
Last edited by TwoCombsHolmes; Dec 14, 2024 @ 4:05am
colonel Joel Dec 14, 2024 @ 3:58am 
Originally posted by TwoCombsHolmes:
Originally posted by Nomad:

Yes like you said ''disable'' not ''destroyed, they can destroy tracks, small calibre cannon, small arm attachments, but will not totally blow up a main battle tank front side or rear.
In the game currently enemy tanks, air support, artillery and rocket propelled vehicle's should and do kill tanks.
there is no need to have infantry completely destroying tanks with rpg's aswell.
if you search on the internet if and rpg can destroy a MBT you'll find it can if fired at a less armoured part of the tank like the back or sides
TwoCombsHolmes Dec 14, 2024 @ 4:09am 
Originally posted by Lord Moron:
Originally posted by TwoCombsHolmes:
if you search on the internet if and rpg can destroy a MBT you'll find it can if fired at a less armoured part of the tank like the back or sides

modern, heavily-armored vehicles, such as upgraded APCs and main battle tanks, are generally too well-protected (with thick composite or reactive armor) to be penetrated by an RPG, unless less armored sections of the vehicle are exploited.

Yes youre right but its very rare, my point is in this game, rpgs are not exploiting ''weak points'' they are destroying modern battle tanks from the front, the most angled and well protected part of the tank. we already have other tanks, air support, rocket propelled vehicles and Himar artillery that kill tanks. we dont need rpg's killing tanks aswell like the tanks are humvees.
Last edited by TwoCombsHolmes; Dec 14, 2024 @ 4:14am
colonel Joel Dec 14, 2024 @ 4:14am 
Originally posted by TwoCombsHolmes:
Originally posted by Lord Moron:

modern, heavily-armored vehicles, such as upgraded APCs and main battle tanks, are generally too well-protected (with thick composite or reactive armor) to be penetrated by an RPG, unless less armored sections of the vehicle are exploited.

Yes youre right but its very rare, my point is in this game, rpgs are not exploiting ''weak points'' they are destroying modern battle tanks from the front, the most angled and well protected part of the tank. we already have other tanks, air support, rocket propelled vehicles that kill tanks. we dont need rpg's killing tanks aswell like the tanks are humvees.
i understand and accept your point
A moderator of this forum has indicated that this post answers the original topic.
Jack The Dripper Dec 14, 2024 @ 8:45am 
*this isn't warthunder highly detailed tanks with many variables the rpg Is only launcher so naturally it has to be good , it will change in the future*

If I remember correctly armor values such side ,front,back etc
Was added out of popular request
Last edited by Jack The Dripper; Dec 14, 2024 @ 8:46am
Field Marshal Dec 14, 2024 @ 2:32pm 
This happens all the time on the Battlefield. The Main Battle Tanks are completely vulnerable to enemy fire. Even in Fallujah, and many other hotspots around the world, they are supposed to be surrounded and supported by infantry. A Main Battle Tank, all alone, is fresh prey for enemy infantry. Especially in enclosed quarters with no way to see their enemies normally. Battlefield natural visual cover.

The M1 Abrams Tank is actually weak from above. That is why the tank is kept back before the area is clear a lot of times. The Merkava is weak behind the turret. That is why the ball bearing chain things are there. To detonate RPGs before they hit the underside of the turret.

They must be guarded by infantry, or an insurgent can just place explosives there, and kill off the crew. And these tanks are very expensive in real life. They take months to produce, and years upon years of investment in education for the crew to learn to use it like veteran tankers.

And the crew do age, and the minimum age for the military is 17 in most parts of the world.
TwoCombsHolmes Dec 14, 2024 @ 7:18pm 
Originally posted by Frankie Two Toes:
*this isn't warthunder highly detailed tanks with many variables the rpg Is only launcher so naturally it has to be good , it will change in the future*

If I remember correctly armor values such side ,front,back etc
Was added out of popular request

The armour values are fine im not disputing that, its rpg damage to tanks from the front that im disputing, i understand its the only launcher in the game thats a fair point so ill drop it.
Thank you for replies.
colonel Joel Dec 14, 2024 @ 10:07pm 
Originally posted by TwoCombsHolmes:
Originally posted by Frankie Two Toes:
*this isn't warthunder highly detailed tanks with many variables the rpg Is only launcher so naturally it has to be good , it will change in the future*

If I remember correctly armor values such side ,front,back etc
Was added out of popular request

The armour values are fine im not disputing that, its rpg damage to tanks from the front that im disputing, i understand its the only launcher in the game thats a fair point so ill drop it.
Thank you for replies.
to be honest there too many rpgs being fired that a tank wont last anyway
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