Total Conflict: Resistance

Total Conflict: Resistance

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Efendi_ Jun 18, 2023 @ 2:44am
The AI which cannot
I wanted to try the communist side, started a new campaign. The settings are as follows:

- Expert game difficuilty
- Resource management is at Easy
- Playing as Belomorye

Please check the following link for the screenshots taken from the combat part and the campaign part as well as my settings: https://imgur.com/a/RyqkI5S

I wanted to give some time to the neighboring factions, did not declare war for a year. Started devouring with Baykadam. One after another, their cities fell. I have noticed that Baykadam was not developing the cities properly. Most of the units had outdated equipment such as sawn-off s or pistols. They were using APC s but far from being efficient. For some reason, there is a fixed radius for enemy armor. Anything outside this radius is safe. I can see and shoot them from 300 meters away. They cannot. Easy prey.

The problem was, i was winning every engagement with ridicilous K/D ratios such as 6 versus 130 or 10 versus 300 (Check the screenshots). In many occasions, i just stood at the doorstep and headshotted 4 to 5 enemy infantries one after another.

The AI is not reacting. I just massacred 4 dudes downstairs with my AKM (No supressor) and the dudes upstairs are still looking outside from the windows.

Enemy trucks were nose-diving to the town, getting blasted with my RPG. For God sake there are already 4 wrecks 50 meters ahead, burning. Why?

Same for the guys behind the sandbags. Every motorized regular has 3 soldiers with three marksmen armed with D-300 scoped SKS rifles. Take control of one of the soldiers and start sniping. Kill one, and another, and another... I just sniped 7 dudes next to that poor shotgunner. He is still standing there, behind the sandbags, his torso and his head exposed. At least take cover.

Dear developers, please work on the AI. I strongly suggest making it the priority. The combat phase has very good graphics, the sense of manufacturing and using weapons and equipment and preparing teams for combat hits the right spot. But things like AI or QOL imrpovements are dragging your project down to the drain.

It would not take too much time of yours to implement a mechanic which will allow the players to save multiple custom named presets for each type of infanrty.

I know it is Beta (Alpha, from my point of my view) but yourselves do not have to invent the wheel from the scratch. Unreal engine already has tools built in, get some help. Get some advice. Your game has the potential, do not waste it.
Last edited by Efendi_; Jun 18, 2023 @ 4:45am
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Showing 1-7 of 7 comments
|PLayeR|№1 Jun 18, 2023 @ 3:21am 
Hi,
from my understanding a very big update is coming in several weeks from now.
I am not sure if AI changes you mentioned here will be part of the next update or not.
But yes, Balancing AI is important. It is important to know that AI is only mimicking intelligence. It does not know that the obstacle in front is a "Burning Truck".
Also AI can see you through walls and behind its head. and it can hear your from across the Map, but then rules tell it to pretend like it cannot see you or hear you to make it act like a real player.
In the past AI was too OP. And people complained about being sniped through the Forest before they could see the enemy.
I think that yes maybe they should react when they hear you sneak up behind them but not too soon.
I think if the AI became like the bots in Hired Ops (180 Headshot), some people would accuse it of cheating again.
Efendi_ Jun 18, 2023 @ 3:44am 
Originally posted by |PLayeR|№1:
Hi,
from my understanding a very big update is coming in several weeks from now.
I am not sure if AI changes you mentioned here will be part of the next update or not.
But yes, Balancing AI is important. It is important to know that AI is only mimicking intelligence. It does not know that the obstacle in front is a "Burning Truck".
Also AI can see you through walls and behind its head. and it can hear your from across the Map, but then rules tell it to pretend like it cannot see you or hear you to make it act like a real player.
In the past AI was too OP. And people complained about being sniped through the Forest before they could see the enemy.
I think that yes maybe they should react when they hear you sneak up behind them but not too soon.
I think if the AI became like the bots in Hired Ops (180 Headshot), some people would accuse it of cheating again.

There is a difference in between hitscanning and situational awareness. People will definitely react if the AI snipes everything moving with pinpoint accuracy through bushes, rocks or glass windows. It canot be considered as an AI, it is an aimbot. If you cannot pull out how the AI works in your game, i am afraid to say that your game will be short lived. Every computer we have these days comes with immensive processing power which can be utilized to provide an immersive gaming experience.

The movement is the key, which can be scripted with minor variations. Flanking, taking cover, sneaking or point defense as well as area defense can be pre-defined for the AI to execute. It would rather be easy as the maps are not randomly generated. The trick is to define at least ten different variations of the same maneuver so that the player can be fooled into believing that the opponent is sentient enough to make the engagements more challenging. Snipers taking high ground, shotgunners holding the chokepoints, asasult rifle holders occupying windows vice versa. At the moment, the AI is not reacting, that's what i am trying to explain. It would be a long shot and yourselves may even find it offensive if i insist that there is no AI at all at this iteration of the game.
Urk_da_WAAAGH! Jun 18, 2023 @ 4:27am 
People whining about AI "cheating" shouldn't be taken into consideration, or just make the easy difficulty the one for them.

I was really disappointed when togheter with those sexy sights for the vehicles the AI was nerfed into dumbness on the last patch, it felt ridiculous playing with a sniper inside a building having direct line of sight of at least 30 dudes plus 2 vehicles and none of them shooting at me while I decimated them with a bolt action rifle on realistic difficulty.

If people complain about bots seeing and shooting through bushes just tell them to use the red markers for the enemy and it is even but nerfing the AI like that was my first BIG disappointment with this game.
Last edited by Urk_da_WAAAGH!; Jun 18, 2023 @ 4:28am
Efendi_ Jun 18, 2023 @ 4:43am 
Originally posted by MrCommie:
People whining about AI "cheating" shouldn't be taken into consideration, or just make the easy difficulty the one for them.

I was really disappointed when togheter with those sexy sights for the vehicles the AI was nerfed into dumbness on the last patch, it felt ridiculous playing with a sniper inside a building having direct line of sight of at least 30 dudes plus 2 vehicles and none of them shooting at me while I decimated them with a bolt action rifle on realistic difficulty.

If people complain about bots seeing and shooting through bushes just tell them to use the red markers for the enemy and it is even but nerfing the AI like that was my first BIG disappointment with this game.

Please take a look at this: https://imgur.com/a/zQIssuQ
122 kills with two AKM s. Supposed to be the elite difficuilty.
The AI failed to throw a grenade through the window, two losses are friendly fire.

The guy who has surrendered rather very urgently in the first picture used to be a cross-dresser working in the Blue Osyter Bar, looks like accidentally drafted by Holste(r)bro and sent to the front lines.
Efendi_ Jun 18, 2023 @ 4:44am 
Originally posted by Efendi_:
Originally posted by MrCommie:
People whining about AI "cheating" shouldn't be taken into consideration, or just make the easy difficulty the one for them.

I was really disappointed when togheter with those sexy sights for the vehicles the AI was nerfed into dumbness on the last patch, it felt ridiculous playing with a sniper inside a building having direct line of sight of at least 30 dudes plus 2 vehicles and none of them shooting at me while I decimated them with a bolt action rifle on realistic difficulty.

If people complain about bots seeing and shooting through bushes just tell them to use the red markers for the enemy and it is even but nerfing the AI like that was my first BIG disappointment with this game.

Please take a look at this: https://imgur.com/a/zQIssuQ
122 kills with two AKM s. Supposed to be the elite difficuilty.
The AI failed to throw a grenade through the window, two losses are friendly fire.

The guy who has surrendered rather very urgently in the first picture used to be a cross-dresser working in the Blue Osyter Bar, looks like accidentally drafted by Holste(r)bro and sent to the front lines.
Why two AKM s? I ran out of ammo for the first one.
Efendi_ Jun 18, 2023 @ 8:10am 
Another round: https://imgur.com/a/QoyGYh6
Two losses, 40+ kills with scoped sks. 20+ kills made by allied units. The rest is with an AKM.
I was the attacker. Another city has fallen.
BaMxIRE Jun 18, 2023 @ 12:08pm 
Originally posted by Efendi_:
Originally posted by MrCommie:
People whining about AI "cheating" shouldn't be taken into consideration, or just make the easy difficulty the one for them.

I was really disappointed when togheter with those sexy sights for the vehicles the AI was nerfed into dumbness on the last patch, it felt ridiculous playing with a sniper inside a building having direct line of sight of at least 30 dudes plus 2 vehicles and none of them shooting at me while I decimated them with a bolt action rifle on realistic difficulty.

If people complain about bots seeing and shooting through bushes just tell them to use the red markers for the enemy and it is even but nerfing the AI like that was my first BIG disappointment with this game.

Please take a look at this: https://imgur.com/a/zQIssuQ
122 kills with two AKM s. Supposed to be the elite difficuilty.
The AI failed to throw a grenade through the window, two losses are friendly fire.

The guy who has surrendered rather very urgently in the first picture used to be a cross-dresser working in the Blue Osyter Bar, looks like accidentally drafted by Holste(r)bro and sent to the front lines.

A cross dresser in the Blue oyster bar hahahahahaha LMAO
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Date Posted: Jun 18, 2023 @ 2:44am
Posts: 7