Total Conflict: Resistance

Total Conflict: Resistance

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squad editor
I am editing my squads to get like 2 or 3 rpg for a squad of 10. But despite my editing, they take all the rpg in town until the all have one ...
I can't supply rpg for everyone, it is iron that I won't put in amo or tank production.

And in that way, it would be a good thing to sort out the light weapons gear too: what attachement goes with wich weapon.
If I go for rifles I'd expect to put scopes and silencers on it but which ones are compatible.
If I go for assault rifle, what sight can fit ?
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Showing 1-6 of 6 comments
|PLayeR|№1 Jun 15, 2023 @ 4:21pm 
Hi,

Please confirm that you are actually recruiting the unit type created in the Squad Editor rather than the "Standard" unit type.

Standard Unit type will ignore the Squad Editor and take the best equipment. But will take the name of the Uniform it has taken.

This is the cause for confusion.
Nash_Bridges Jun 15, 2023 @ 8:25pm 
Greetings. Most likely you are creating the wrong type of squad for which you configured the ammunition. To make it clearer, I recorded a video for you: https://www.youtube.com/watch?v=UdrP0xNWxd8
Bob Lebronzay Jun 16, 2023 @ 3:03am 
I got squads who are named squads ... unlike militia, police, regular, spec ops

They are not in the editor I think this is the problem cause I found out when I muster regulars, they follow my editing.
|PLayeR|№1 Jun 16, 2023 @ 3:48am 
Originally posted by Enrage:
I got squads who are named squads ... unlike militia, police, regular, spec ops

They are not in the editor I think this is the problem cause I found out when I muster regulars, they follow my editing.
Yes. They are "Default" type of squad that existed before Squad Editor was added to the game.
Bob Lebronzay Jun 16, 2023 @ 3:54am 
yeah so they should get removed I guess
Leonardilox Sep 19, 2023 @ 6:56pm 
What´s for save preset and load squad button?
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Showing 1-6 of 6 comments
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Date Posted: Jun 15, 2023 @ 2:15pm
Posts: 6