Total Conflict: Resistance

Total Conflict: Resistance

View Stats:
Dank Matter May 24, 2023 @ 3:38am
RPG
The RPG is so ♥♥♥♥♥♥♥ inaccurate. even if I have it exactly on point the missile fires over.
Originally posted by Charles:
Yeah, the rpg mechanics are kinda strange. I think they are a bit overpowered in the hands of enemy AI to be perfectly honest. Whereas with my own troops they are very underwhelming when using them. They also feel like they do too much damage to the more modern vehicles. More launcher variety would be cool, but would probably make vehicles kinda useless.

However, if you want to use them yourself, I would advise not aiming where you want to hit. For kinda close range I tend to aim at the top of the inner ring. The one with a tiny split in it. Using that as the sight has improved accuracy a lot. If you sight in the rpg and look at the sight you can see what I mean by inner ring.

If you read the patch notes you will see "Fixed sight and front sight on RPG7 (set at a distance of 200m).". This indicates to me that the RPG is zeroed at 200M. That means that the sight is actually aiming higher than you need for close range. If you can get a feel for that then you can actually hit stuff with them. This is assuming a bug does not rob you of the kill.

I highly recommend setting up a learning battle. Get a nice big battle going with lots of troops/vehicles and find a way to give yourself infinite ammo and health. Then send your troops on a nice long walk out of the way. After that take out the rpg and practice shooting troops/vehicles. When it looks like you might accidentally win just hit the restart button in the battle menu and repeat. This will give you a feel for the rpg and help you actually hit stuff reliably.
< >
Showing 1-5 of 5 comments
Catsander May 24, 2023 @ 9:59am 
Originally posted by Dank Matter:
The RPG is so ♥♥♥♥♥♥♥ inaccurate. even if I have it exactly on point the missile fires over.
If it "fires over" you need to aim lower.
alchemist May 24, 2023 @ 12:02pm 
The RPG fires "through" the target when the player uses it. Walked right up to an enemy truck to test it. Don't know if that was fixed with today's hotfix.
The author of this thread has indicated that this post answers the original topic.
Charles May 24, 2023 @ 2:33pm 
Yeah, the rpg mechanics are kinda strange. I think they are a bit overpowered in the hands of enemy AI to be perfectly honest. Whereas with my own troops they are very underwhelming when using them. They also feel like they do too much damage to the more modern vehicles. More launcher variety would be cool, but would probably make vehicles kinda useless.

However, if you want to use them yourself, I would advise not aiming where you want to hit. For kinda close range I tend to aim at the top of the inner ring. The one with a tiny split in it. Using that as the sight has improved accuracy a lot. If you sight in the rpg and look at the sight you can see what I mean by inner ring.

If you read the patch notes you will see "Fixed sight and front sight on RPG7 (set at a distance of 200m).". This indicates to me that the RPG is zeroed at 200M. That means that the sight is actually aiming higher than you need for close range. If you can get a feel for that then you can actually hit stuff with them. This is assuming a bug does not rob you of the kill.

I highly recommend setting up a learning battle. Get a nice big battle going with lots of troops/vehicles and find a way to give yourself infinite ammo and health. Then send your troops on a nice long walk out of the way. After that take out the rpg and practice shooting troops/vehicles. When it looks like you might accidentally win just hit the restart button in the battle menu and repeat. This will give you a feel for the rpg and help you actually hit stuff reliably.
Metro1d-X May 25, 2023 @ 5:36am 
skill issue, git-gud
Dank Matter May 25, 2023 @ 11:14am 
Originally posted by Charles:
Yeah, the rpg mechanics are kinda strange. I think they are a bit overpowered in the hands of enemy AI to be perfectly honest. Whereas with my own troops they are very underwhelming when using them. They also feel like they do too much damage to the more modern vehicles. More launcher variety would be cool, but would probably make vehicles kinda useless.

However, if you want to use them yourself, I would advise not aiming where you want to hit. For kinda close range I tend to aim at the top of the inner ring. The one with a tiny split in it. Using that as the sight has improved accuracy a lot. If you sight in the rpg and look at the sight you can see what I mean by inner ring.

If you read the patch notes you will see "Fixed sight and front sight on RPG7 (set at a distance of 200m).". This indicates to me that the RPG is zeroed at 200M. That means that the sight is actually aiming higher than you need for close range. If you can get a feel for that then you can actually hit stuff with them. This is assuming a bug does not rob you of the kill.

I highly recommend setting up a learning battle. Get a nice big battle going with lots of troops/vehicles and find a way to give yourself infinite ammo and health. Then send your troops on a nice long walk out of the way. After that take out the rpg and practice shooting troops/vehicles. When it looks like you might accidentally win just hit the restart button in the battle menu and repeat. This will give you a feel for the rpg and help you actually hit stuff reliably.

Thanks for the info, I'll give it a whirl later on!
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: May 24, 2023 @ 3:38am
Posts: 5