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For better or worse, this is the time most eyes will hit this project. I almost *didn't* buy it due to some of the complaints. On here. I did and I'm having fun, but quality of life improvements make a big first impression.
i love Hearts of Iron and i have thousands of hours on it since the 2 , i love mount and blade and i love the Total War serie too , and Total Conflict could be one of my favorite too but it clearly needs some improvements to be playable
doesnt mean they have to supress thing , on the contrary they need to add some
It also allows to secure resources if we lose a city, evacuate everything and put it under cover.
But the management of consumable resources like food, alcohol, and cigarettes is a nightmare. It should be in a global inventory and automatically distributed in the cities, or at least let us the possibility to let an AI manage this aspect.
imagine if in HOI you have to manually send each oil barrel or each supply manually. it's just hell
1: Consumption numbers - There is nothing that tells us how much food / alcohol / cigarettes is consumed by a town so logistics setup is just a guesswork...
2: A logistics tab where we can see the active supply routes (city X sending commodity Y to city Z)
I would also add a text box as an addition to the slider where you set the amount of resources to be transferred because getting a lower number right now is tricky / impossible if you have a larger stockpile.