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reason: sometimes they go too far apart
2. human: when you tell infantry to get out the IFV/APC they will move alittle distance
reason: so they arent clumped up and you dont have to move it and risk crushing one or want it stationary
3. launchers: think about adding Vampir RPG-29 ,Carl gustav and AT-4
reason: launchers very limited
4. nitpick: Replace the stryker bradley turret with LAV turret
reason: so it looks less cursed + Canada and Aussies use it
5. HMG: The m2 fires too fast and inaccurate
reason: i love using the stryker but its very inaccurate
6.wishes: add Yugosalvian APC/IFV as well small arms of the last produced
reason:pretty cool and alot of content
7. small arms: some weapons toooooo shinyyyyyy
8. Question: any date when we can use RU weapons and armor?
9. suggestion: add olive drab paint to US armor
reason: looks better and because it exists too
10. A wish i think most of us can agree with
remove the time cap on the demo and instead of demo call it an Alpha
+ we can help find bugs or take screen recordings and post the issue
the game is fun but definetly needs balancing
When starting off you name your faction and also select your nations leader. That would be the player by default. Then as the faction leader you select your nations military tech tree before the game has even launched.
This would be broken into 2 categories. One named Western and after this is selected you go to a subcategory selection of nations to focus for example USA/ Great Britain/ Germany/ Japan/ Sweden/ Italy.
One named Eastern and the subcategories for nations would be Russia/ China/ North Korea.
This choice would not have any effect on behavior or attitude of any faction in game just the selection of the tech you or the AI will use on the field.
This would then lock your factions tech for that play through. This could also be done for the AI nations and be done at random for each play through. This also will allow the player the freedom to select the factions country focuse on military weapons, equipment vehicles, and apparel. Giving repeatability for the player.
For example if I select Western/ and choose the nation of Germany 🇩🇪. My ingame factions reserch and tech tree would only have at its disposal all weapons, equipment, vehicles and appearance from the German Armed Forces. They would all still have to be researched just like every thing else but it would only effect each players starting equipment.
After this is done and you named your nation and also have selected your military tech focus of your nation, instead of starting with multiple battalions and also multiple city's, you only start off with your factions capital and also one battalion or could be none as you would create and start from scratch. Your goal as a new nation is to liberate the cities in your factions province to unite your land under one flag from independent rebel factions. This could be done for all factions. Kind of as a hard-core start. Once this is accomplished you can then decide to wage war with other nations or secure land they still have left under the control of the rebels.
Now how Co Op fits into this is you are inviting your friends to join your nation and what they help you in doing is moving the battalions on the map, adding to the battalions, and also helping take direct control of infantry or vehicles when you select manual battle.
Reserch creating battalions and the other faction control lies with the leader.
Let me know what you think
Also, during fights, defending side should hold its ground, around defensible position. As it is now, it looks like two sides just bumped into eachother. It would make sense in medieval, or even napoleonic style combat, but not in modern one.
I'd also like to see a "dismount" option alongside the "leave vehicle" option. If you tell troops to "leave vehicle" they all leave. Even the driver and gunner. I would like to just dismount the infantry while still having the driver and gunner crewing the vehicle.
2 add deployment screen before battle
3. add options in game shouldn't have to back out to main menu to change volume
4. add ap rounds to tanks
5.nerf rpgs or add a better armor system rpgs at max range shouldn't punch frontal Abrams armor
6. add the ability to edit battalions and transfer squads between battalions
7. you should be able to change the speed of the game without pausing
8. add a background to the map so its not just a black border around it maybe have it be a map on a table or something like that