Total Conflict: Resistance

Total Conflict: Resistance

View Stats:
 This topic has been pinned, so it's probably important
Nash_Bridges Oct 10, 2022 @ 5:06am
7
2
2
7
Ideas and wishes
[ENG] If you have any ideas for game improvements, you can write them here!
[CHN] 如果你有任何改进游戏的想法,你可以在这里发表!
[DEU] Wenn du Ideen zur Verbesserung des Spiels hast, kannst du sie hier posten!
[RUS] Если у вас есть идеи по улучшению игры, вы можете разместить их здесь!
[ESP] Si tienes alguna idea para mejorar el juego, puedes publicarla aquí!
[ITA] Se avete idee per migliorare il gioco, potete postarle qui!
Last edited by Nash_Bridges; Oct 13, 2022 @ 4:05am
< >
Showing 1-15 of 2,182 comments
ConfusedHans Oct 10, 2022 @ 5:40am 
2
since its just a demo i wont really ask for much but i would like it if the troops would go around countries you aren't at war with, i was trying to attack a country i was enemies with and then my troops went in a straight line through neutral territory and then i had a two front war i couldn't handle
Jack The Dripper Oct 10, 2022 @ 6:17am 
2
1. human: a certain radius they will not seperate from eachother
reason: sometimes they go too far apart

2. human: when you tell infantry to get out the IFV/APC they will move alittle distance
reason: so they arent clumped up and you dont have to move it and risk crushing one or want it stationary

3. launchers: think about adding Vampir RPG-29 ,Carl gustav and AT-4
reason: launchers very limited

4. nitpick: Replace the stryker bradley turret with LAV turret
reason: so it looks less cursed + Canada and Aussies use it

5. HMG: The m2 fires too fast and inaccurate
reason: i love using the stryker but its very inaccurate

6.wishes: add Yugosalvian APC/IFV as well small arms of the last produced
reason:pretty cool and alot of content

7. small arms: some weapons toooooo shinyyyyyy

8. Question: any date when we can use RU weapons and armor?

9. suggestion: add olive drab paint to US armor
reason: looks better and because it exists too

10. A wish i think most of us can agree with

remove the time cap on the demo and instead of demo call it an Alpha
+ we can help find bugs or take screen recordings and post the issue
Last edited by Jack The Dripper; Oct 10, 2022 @ 6:25am
Nash_Bridges Oct 10, 2022 @ 6:47am 
Originally posted by Phat0msh1tt3r:
8. Question: any date when we can use RU weapons and armor?
You can already use these. RU military equipment and ammunition is available in several countries.
Last edited by Nash_Bridges; Oct 10, 2022 @ 6:50am
super swede Oct 10, 2022 @ 6:54am 
2
6
3
3
nerf the RPG for the AI would be a great start ! the AI starts with RPGs and has nearly perfect accuarcy and shoots at you even if you crawl in grass and behind hills they still start blasting even if you are extremly careful ! :steamfacepalm: a nerf on the AI gun accuarcy and Rpg accuracy would make the game that much more fun

the game is fun but definetly needs balancing
Last edited by super swede; Oct 10, 2022 @ 6:56am
(SP)Tiberius Kane Oct 10, 2022 @ 7:24am 
3
2
2
Also an idea for the co op campaign implementation or this could be done for single player campaigns as well.

When starting off you name your faction and also select your nations leader. That would be the player by default. Then as the faction leader you select your nations military tech tree before the game has even launched.

This would be broken into 2 categories. One named Western and after this is selected you go to a subcategory selection of nations to focus for example USA/ Great Britain/ Germany/ Japan/ Sweden/ Italy.
One named Eastern and the subcategories for nations would be Russia/ China/ North Korea.

This choice would not have any effect on behavior or attitude of any faction in game just the selection of the tech you or the AI will use on the field.

This would then lock your factions tech for that play through. This could also be done for the AI nations and be done at random for each play through. This also will allow the player the freedom to select the factions country focuse on military weapons, equipment vehicles, and apparel. Giving repeatability for the player.

For example if I select Western/ and choose the nation of Germany 🇩🇪. My ingame factions reserch and tech tree would only have at its disposal all weapons, equipment, vehicles and appearance from the German Armed Forces. They would all still have to be researched just like every thing else but it would only effect each players starting equipment.
After this is done and you named your nation and also have selected your military tech focus of your nation, instead of starting with multiple battalions and also multiple city's, you only start off with your factions capital and also one battalion or could be none as you would create and start from scratch. Your goal as a new nation is to liberate the cities in your factions province to unite your land under one flag from independent rebel factions. This could be done for all factions. Kind of as a hard-core start. Once this is accomplished you can then decide to wage war with other nations or secure land they still have left under the control of the rebels.

Now how Co Op fits into this is you are inviting your friends to join your nation and what they help you in doing is moving the battalions on the map, adding to the battalions, and also helping take direct control of infantry or vehicles when you select manual battle.
Reserch creating battalions and the other faction control lies with the leader.

Let me know what you think
viewingsphinx97 Oct 10, 2022 @ 7:29am 
Feedback: I enjoyed the demo it was actually kind of fun especially with the supply system where you need to physically move supplies from one place where they are produced to the city/farm where there is none. Secondly enjoyed the the actual battle game-play when you get into engagements. Research tree is pretty good but an idea for the game is to allow us research two things at a time instead of one. Lastly add a mechanic in the battle we can separate squads into two. For example what i noticed is that when i deployed a squad out of the truck the truck would follow where ever the soldiers go, it would be nice to get a split mechanic in final product as i don't want to move my empty transports with soldiers when the truck itself is just a huge target. Overall the demo was excellent can't wait to see whats its like on release day. this games is defiantly getting whitelisted.
buka59 Oct 10, 2022 @ 9:00am 
It should be possible to fight a battle using multiple battalions. Right now its hard to use numerical advantage, because I cannot bring more than one battalion to fight.

Also, during fights, defending side should hold its ground, around defensible position. As it is now, it looks like two sides just bumped into eachother. It would make sense in medieval, or even napoleonic style combat, but not in modern one.
Slitsnipe Oct 10, 2022 @ 9:13am 
seeing as its a demo so far i am not writing the game off, however, things like weapon and unit customization, a controls menus for switching weapons and doing stuff in game, as well as a more fluid overhead battle control
Thad Cunderchock Oct 10, 2022 @ 9:38am 
I would very much like the escape menu in game to be functional for changing settings and looking up keybinds and such.
alchemist Oct 10, 2022 @ 9:54am 
As I've mentioned previously, I'd like to see a "destroy stockpile" option. Both so we can destroy old surplus weapons we have no ammo for and so we can destroy resources in a settlement before retreating.

I'd also like to see a "dismount" option alongside the "leave vehicle" option. If you tell troops to "leave vehicle" they all leave. Even the driver and gunner. I would like to just dismount the infantry while still having the driver and gunner crewing the vehicle.
Shmodin Oct 10, 2022 @ 10:20am 
1. add multiple battalions in one battle
2 add deployment screen before battle
3. add options in game shouldn't have to back out to main menu to change volume
4. add ap rounds to tanks
5.nerf rpgs or add a better armor system rpgs at max range shouldn't punch frontal Abrams armor
6. add the ability to edit battalions and transfer squads between battalions
7. you should be able to change the speed of the game without pausing
8. add a background to the map so its not just a black border around it maybe have it be a map on a table or something like that
|PLayeR|№1 Oct 10, 2022 @ 11:25am 
vehicle turret turns with your both when you Aim Down Sights & when you see it in 3rd Person.
ADMIRAŁ JACHAŚ Oct 10, 2022 @ 12:51pm 
2
more biomes
n8dawgnw Oct 10, 2022 @ 5:32pm 
I hope this hasn't been asked but are u able to select a certain soldier in a unit or does it only let u take the number 1 soldier?
GulfcoastKilla1 Oct 10, 2022 @ 7:35pm 
2
2
2
A withdraw function. Not sure why we are locked into fighting a losing battle.
< >
Showing 1-15 of 2,182 comments
Per page: 1530 50