Full Void

Full Void

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Engine?
Hi,

Which engine did you use to make this game?

Cheers
Originally posted by OutOfTheBit:
Hi Ninjax, if you use one of the off the shelf engines you'll have to pay a fee.
Also, writing our own engine gives us the advantages mentioned earlier and it's a lot of fun ;)
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Showing 1-5 of 5 comments
OutOfTheBit  [developer] Mar 17, 2023 @ 1:35am 
Hi Ninjax, thanks for your interest in Full Void.
We're using our own engine, called Cereal Box. It's written in C.
It's the same engine that we've used for Super Arcade Football, Super Arcade Racing and Wild Baffo. It allows for very optimised games, with basically no loading time and very small footprint in terms of MBs. In time we've expanded its capabilities to support every major OS and consoles.
If you'd like to know more feel free to ask. 🙏
Wow! Had no idea. Why didn't you use off the shelf engines?
The author of this thread has indicated that this post answers the original topic.
OutOfTheBit  [developer] Apr 7, 2023 @ 8:21am 
Hi Ninjax, if you use one of the off the shelf engines you'll have to pay a fee.
Also, writing our own engine gives us the advantages mentioned earlier and it's a lot of fun ;)
Aradhel Mar 4, 2024 @ 3:14pm 
Sorry for necroing this thread but I have to say, as a developer myself, knowing that you wrote this little marvel of an engine from scratch... now I love this game even more.

I played the game fully on the Steam Deck and it shows how well it performed while being very frugal on the battery. Glad that some devs out there still want to have fun also with the "under the hood" components of a game!
OutOfTheBit  [developer] Mar 8, 2024 @ 1:24am 
Originally posted by Aradhel:
Sorry for necroing this thread but I have to say, as a developer myself, knowing that you wrote this little marvel of an engine from scratch... now I love this game even more.

I played the game fully on the Steam Deck and it shows how well it performed while being very frugal on the battery. Glad that some devs out there still want to have fun also with the "under the hood" components of a game!



Thanks for that! We do care about out tools and we're happy you noticed the impact on the performances :)
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