PAC-MAN WORLD Re-PAC

PAC-MAN WORLD Re-PAC

Ver estadísticas:
PeacefulHobbit 26 AGO 2022 a las 1:50 p. m.
fps broken
game dont run smoothly, cause unity engine or what? :V
< >
Mostrando 1-15 de 52 comentarios
GLOVEEM 26 AGO 2022 a las 2:51 p. m. 
runs really well for me so i dont know unless your running on an old apu maybe check your drivers for updates?
KidGluv 26 AGO 2022 a las 3:16 p. m. 
There is something funky going on with the FPS in this game. Says I'm getting 144fps, but there is weird ghosting/stutter..
templestate 26 AGO 2022 a las 4:29 p. m. 
Nah, it’s definitely an issue with the engine. The environmental assets seem to be updating at half the framerate. I checked this out on the PS5 version as well and it’s also there so definitely an issue with the engine and not specific hardware.
Nates64 26 AGO 2022 a las 4:50 p. m. 
It's a frame time issue. Try setting your monitor's refresh rate to 50hz or 100hz and it will look smoother. This happens in some Unity games because for some mind-boggling reason, Unity's physics updates 50 times per second by default, even though most monitors run at 60hz. This has been a known issue since at least 2016 and apparently, they still haven't fixed it. Here are some articles about it. Devs, please read these and fix the issue. https://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8
https://johnaustin.io/articles/2019/fix-your-unity-timestep
KidGluv 26 AGO 2022 a las 5:17 p. m. 
Anyone know if a frame-cap within the GPU control-panel would help? this frame-time issue is giving me a headache :(
Neko 26 AGO 2022 a las 6:13 p. m. 
It's fine after you cap it. Not like this game needs anything over 60.
Nates64 26 AGO 2022 a las 6:15 p. m. 
Publicado originalmente por KidGluv:
Anyone know if a frame-cap within the GPU control-panel would help? this frame-time issue is giving me a headache :(
It won't help. The only thing that will help is changing the refresh rate of your monitor in the settings or the devs patching the game.

To change refresh rate in Windows 10, you can right click on your desktop and go to display settings -> advanced display settings -> refresh rate. Ideally you want 50hz or a refresh rate that's a multiple of 50hz, but higher refresh rates that aren't multiples of 50 hz will still make it less noticeable so people with 144hz monitors might not notice it as much. Only a multiple of 50hz will fix it 100% though. Also, don't forget to change back to your original refresh rate when you exit the game.
KidGluv 26 AGO 2022 a las 7:11 p. m. 
Publicado originalmente por Nates64:
Publicado originalmente por KidGluv:
Anyone know if a frame-cap within the GPU control-panel would help? this frame-time issue is giving me a headache :(
It won't help. The only thing that will help is changing the refresh rate of your monitor in the settings or the devs patching the game.

To change refresh rate in Windows 10, you can right click on your desktop and go to display settings -> advanced display settings -> refresh rate. Ideally you want 50hz or a refresh rate that's a multiple of 50hz, but higher refresh rates that aren't multiples of 50 hz will still make it less noticeable so people with 144hz monitors might not notice it as much. Only a multiple of 50hz will fix it 100% though. Also, don't forget to change back to your original refresh rate when you exit the game.
Thanks for the tips. I have a 144hz monitor and it's still pretty bad looking.
SixelAlexiS 27 AGO 2022 a las 7:05 a. m. 
Publicado originalmente por Nates64:
Publicado originalmente por KidGluv:
Anyone know if a frame-cap within the GPU control-panel would help? this frame-time issue is giving me a headache :(
It won't help. The only thing that will help is changing the refresh rate of your monitor in the settings or the devs patching the game.

To change refresh rate in Windows 10, you can right click on your desktop and go to display settings -> advanced display settings -> refresh rate. Ideally you want 50hz or a refresh rate that's a multiple of 50hz, but higher refresh rates that aren't multiples of 50 hz will still make it less noticeable so people with 144hz monitors might not notice it as much. Only a multiple of 50hz will fix it 100% though. Also, don't forget to change back to your original refresh rate when you exit the game.
Exacly, but for this game is even worse then usual since the camera updates only at 50Hz, so you can only see 50fps no matter what, even if you play with multiple of that (like 100Hz).

Even if you play without vsync at 400fps, you will only see 50fps, and it's staggering to see people like @legopizza not realizing that :'D
PawgaliciouS QueeN 27 AGO 2022 a las 7:12 a. m. 
Publicado originalmente por templestate:
Nah, it’s definitely an issue with the engine. The environmental assets seem to be updating at half the framerate. I checked this out on the PS5 version as well and it’s also there so definitely an issue with the engine and not specific hardware.

Listen to this guy only! It has nothing to do with fps or frame times, it's unity stutter. Mine is locked to 16.7 ms through rtss and it makes zero difference. Patch this crap!
Nates64 27 AGO 2022 a las 5:41 p. m. 
Publicado originalmente por Metal Sophitia:
Publicado originalmente por templestate:
Nah, it’s definitely an issue with the engine. The environmental assets seem to be updating at half the framerate. I checked this out on the PS5 version as well and it’s also there so definitely an issue with the engine and not specific hardware.

Listen to this guy only! It has nothing to do with fps or frame times, it's unity stutter. Mine is locked to 16.7 ms through rtss and it makes zero difference. Patch this crap!

Perhaps frame time isn't exactly the right word for it, but it's a similar phenomenon. If you lock to 16.7ms (i.e. 60fps) then the game logic will run at 60fps, but the physics will still run at 50fps. This is an intended feature of Unity - the game logic is updated once per frame while the physics is updated at a fixed rate - by default this is 50fps. This is explained in the Unity documentation: https://docs.unity3d.com/Manual/ExecutionOrder.html

This means that even if your game is technically running at 60fps with perfect frametimes, it will visually look as if it was running at 50fps with all the timing issues that will cause with a 60hz refresh rate.
PawgaliciouS QueeN 27 AGO 2022 a las 6:42 p. m. 
Publicado originalmente por Nates64:
Publicado originalmente por Metal Sophitia:

Listen to this guy only! It has nothing to do with fps or frame times, it's unity stutter. Mine is locked to 16.7 ms through rtss and it makes zero difference. Patch this crap!

Perhaps frame time isn't exactly the right word for it, but it's a similar phenomenon. If you lock to 16.7ms (i.e. 60fps) then the game logic will run at 60fps, but the physics will still run at 50fps. This is an intended feature of Unity - the game logic is updated once per frame while the physics is updated at a fixed rate - by default this is 50fps. This is explained in the Unity documentation: https://docs.unity3d.com/Manual/ExecutionOrder.html

This means that even if your game is technically running at 60fps with perfect frametimes, it will visually look as if it was running at 50fps with all the timing issues that will cause with a 60hz refresh rate.

Right, that's why everybody saying that theirs is running "fine" needs to stop spreading misinformation.


Also, why would the engine as a whole operate that way? What a disaster!
Última edición por PawgaliciouS QueeN; 27 AGO 2022 a las 11:24 p. m.
KidGluv 27 AGO 2022 a las 9:57 p. m. 
Anyone know if the new Klonoa remake has the same issue?
PawgaliciouS QueeN 27 AGO 2022 a las 11:16 p. m. 
Publicado originalmente por KidGluv:
Anyone know if the new Klonoa remake has the same issue?

Afaik it does not.
CrazyCaps 27 AGO 2022 a las 11:59 p. m. 
Publicado originalmente por Nates64:
It's a frame time issue. Try setting your monitor's refresh rate to 50hz or 100hz and it will look smoother. This happens in some Unity games because for some mind-boggling reason, Unity's physics updates 50 times per second by default, even though most monitors run at 60hz. This has been a known issue since at least 2016 and apparently, they still haven't fixed it. Here are some articles about it. Devs, please read these and fix the issue. https://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8
https://johnaustin.io/articles/2019/fix-your-unity-timestep

Wanna confirm to everyone that this works. I set my laptop screen to 100hz and used the GPU control panel to force half-rate adaptive V-Sync and it looked way smoother.
< >
Mostrando 1-15 de 52 comentarios
Por página: 1530 50