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https://johnaustin.io/articles/2019/fix-your-unity-timestep
To change refresh rate in Windows 10, you can right click on your desktop and go to display settings -> advanced display settings -> refresh rate. Ideally you want 50hz or a refresh rate that's a multiple of 50hz, but higher refresh rates that aren't multiples of 50 hz will still make it less noticeable so people with 144hz monitors might not notice it as much. Only a multiple of 50hz will fix it 100% though. Also, don't forget to change back to your original refresh rate when you exit the game.
Even if you play without vsync at 400fps, you will only see 50fps, and it's staggering to see people like @legopizza not realizing that :'D
Listen to this guy only! It has nothing to do with fps or frame times, it's unity stutter. Mine is locked to 16.7 ms through rtss and it makes zero difference. Patch this crap!
Perhaps frame time isn't exactly the right word for it, but it's a similar phenomenon. If you lock to 16.7ms (i.e. 60fps) then the game logic will run at 60fps, but the physics will still run at 50fps. This is an intended feature of Unity - the game logic is updated once per frame while the physics is updated at a fixed rate - by default this is 50fps. This is explained in the Unity documentation: https://docs.unity3d.com/Manual/ExecutionOrder.html
This means that even if your game is technically running at 60fps with perfect frametimes, it will visually look as if it was running at 50fps with all the timing issues that will cause with a 60hz refresh rate.
Right, that's why everybody saying that theirs is running "fine" needs to stop spreading misinformation.
Also, why would the engine as a whole operate that way? What a disaster!
Afaik it does not.
Wanna confirm to everyone that this works. I set my laptop screen to 100hz and used the GPU control panel to force half-rate adaptive V-Sync and it looked way smoother.