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"500H / s tachyon simulations" requirement
I don't understand this minimum power requirement. The only thing it does is to waste time and money (we will also have tons of $ but it is always wasted) because one buys a PC and ignoring this request, one finds himself with an unusable PC that must be modified.
Even if it were 1H / s it would only be slower not impossible to compute ... since for almost every skill there is a minimum knowledge requirement, add this HW requirement too!
Another problem is the skills that are badly counted in my opinion and in the scenarios (I'm doing the first one) they are "guided".
"Basic Scouting", "Advanced Scouting" and "Expert Scouting" is ONLY ONE SKILL, it is SCOUTING not 3 diffident skills .... to be precise they are 3 degrees of experience of the same skill!
To developers, just think of one thing: if you go for a job interview, do you write in your Curriculum Vitae every level of knowledge or the maximum degree of knowledge for each of your skills ?!
For example: bad at speaking English, average at speaking English, native English speaker; bad to use ms office suite, average to use ms office suite .... and so on ....
It would be at least useful to "forget" one skill to replace another: let's think of "WinOS User" which in the first scenario is only needed for the first 10 minutes of the game ... then the mission asks you to learn Linux and that becomes obsolete ...
In the first scenario:
- WinOS User (Basic and obsolete after 10 minutes)
- Linux User (req for Linux Administration)
- Linux Administration (mission)
- Basic Scouting (req for Advanced Scouting)
- Advanced Scouting (req for Expert Scouting)
- Expert Scouting (mission)
- Basic Management (mission)
- Basic Computer Hardware (req for Basic Overclocking)
- Basic Overclocking (req for Advanced Overclocking)
- Advanced Overclocking (mission)
10 Skills out of 12 skills that can be learned.
Probably the next two, to facilitate the management of the company, will be the successive levels of management.
Nothing remains for customization.
The only way would be to not complete the missions, losing the cash bonuses.
I'm not saying the game is bad (I like the idea), but there is a need to change a few things to be "A GAME" ^^
No offense, I have been playing on a PC since 1990, since I bought a 12Mhz 286 with 1MB of ram and 20MB of disk with a monochrome monitor from a school friend: before that, a Commodore 64 from 1986. I have seen games. and played several. I can hardly see anything really new today apart from the graphics which are one of the last things I consider.
Anyway, congratulations for the effort you put into it: many on steam do not end the games they have produced and sold, abandoning the customers.
i3 122.5 uSIM
i5 204.2 uSIM
i7 280.8 uSIM
470 140.6 uSIM
480 187.5 uSIM
The target is 500 uSIM, so:
1) i3 + 2x 480 = 497.5 uSIM (close but no good uSIM and too much noise)
2) i5 + 2x 480 = 579.2 uSIM (uSIM ok, but too much noise)
3) 2x i7 = 561.6 uSIM (ok uSIM and noise)
I'vent check with better HW because I've those at start when the unknown man ask for it.
So you need THAT HW.
Isnt a big problem buy diffferent hw later, but I like that we know (this requirement) BEFORE choose hw, like other requirement are listed. If there're other skill that needed HW requirement too, obv.
And the algorith is Usim.
it is necessary to mine from USIM (Universal Simulator Tachyonic Model).
SPOIL : I have it during the year 2011
You can see on each PC the mining rate.
You need to buy a black PC case (PC Quiet, second option in the shop) and use that to limit the noise. Inside, you can put 3 GPU or 2 CPU or which ever combination you like to get to 500 H/s USim. Once you start up the PC, set the mining for CPU/GPU to Usim and they can use it to research then.
I will try to make a YouTube video walkthrough of the North America scenario tomorrow.
The idea is that you need a special PC to discover that technology. It's an added challenge. You just add another CPU/GPU to the computer, and you can always sell parts for a decent price. You don't really lose anything. Even if you have to build a bunch of new PC-s, you really don't need more than 10 or so to complete the scenario (if you use work shifts to get one PC used by 3 people).
You don't have to follow the scenario guidance at all. It just works as a tutorial and explain how things work.
Yes, true. Different levels unlock different stuff. You can see it in the skill description.
Of course not. I guess the game could be changed to support "upgrading". But then the 12 skill limit would have to be lowered to 5 or 6. Otherwise it would turn into one-man-company instead of having to manage employees.
It's just a visual thing. You can represent it as showing each one, or showing the "most upgraded" one.
Well, if you learn Linux, you won't suddenly forget how to use Windows in real life either.
It doesn't have to be. You don't even need to learn Linux as all. You can hire someone else, and have them learn all the scenario skills.
It is done on purpose to make you hire more people.
You can hire another person and have them learn all the skills needed for the scenario. And then you can learn other stuff yourself. This isn't a one-man-does-all game like Factorio. You need to have employees.
Hey, I'm glad to find an old wolf like myself. I also started gaming on C64. Rick Dangerous was my favorite game. I switched to Amiga 500 afterwards and came to PC in late 90's. :)
Agreed. Fresh ideas are few and far in between. This game doesn't really aim to bring something new, it was built to fill in the gap in the market, a small niche that had a bunch of unfinished games so far.