SWORD ART ONLINE Fractured Daydream

SWORD ART ONLINE Fractured Daydream

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Balmung Sep 30, 2024 @ 3:18am
Is this difficulty really fine?
https://youtu.be/SqYDSIpJjNw?t=1222

Watch at 20:22+ the fight against the lvl85 dragon fieldboss. They beat him down with low level players around lvl 20 and it didn't looked like a really challenge you would expect from a level difference of around 65.

On 24:30 they fight with two people (one on level 20, don't know the others level) a named Boss on Lvl92 and managed to get it down to near 50% LP. With 4 solid players that is manageable.

Is this difficulty really high enough that you have fun for weeks?

I didn't expect a hardcore difficulty, not at all, this is no Elden Ring and that is fine. But I expect at least a difficulty that wouldn't ruin your fun on beating enemies that are not a real challenge.

Keep in mind you mostly fight enemies on your level. The freeroam Level goes only up to level 100 and soon you get with your player level very close to it as well and then there is no gap anymore that makes enemies a bigger challenge.

Also keep in mind this should be a online service game that runs for a long time. So it need to make fun for a long time for the most players.

Yeah, I know there will be a lot of players who don't care that all enemies are not a challenge at all, but many want at least a little challenge to feel great after the fight, that makes more fun and feels less like a pure endless grind.
Last edited by Balmung; Sep 30, 2024 @ 3:20am
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Showing 1-15 of 18 comments
RyuHazuki Sep 30, 2024 @ 3:22am 
I think this mode is just for fun and loot. We clearly saw from raids that there are much harder content and that was only tier 1.
Balmung Sep 30, 2024 @ 3:27am 
"just for fun" means for me also "with a challenge", because without it is no fun for me. That trash mobs are not difficult, yeah, but a named or field boss should be even in freeroam a little challenge.

You could think this mode is balanced for 1 player, ignoring that there could be up to 20 player who could fight together as one big group.
Last edited by Balmung; Sep 30, 2024 @ 3:32am
NoireXMysu Sep 30, 2024 @ 4:09am 
maybe free roam is not a content for hardcore player, if you want hardcore play why not try bot lobby with you only player in raid or trying solo it?(not sure if you can do that)

this content probably just a field for player to gather resources or do some battle pass since you can leave anytime, some player they have like 5-10 mins by the time so it's not bad to spend a few minutes in there

and "because without it is no fun for me" why do you think it's not for some others? I don't think it's a bad idea if you have some weak boss for a casual player that they just wanna chill

high difficulty is on raid, but I do agree they should have some very difficult for hardcore player and the good example is Zero Relink, give same rewards but higher amount or something
monon Sep 30, 2024 @ 5:06am 
Considering you gain levels mid gameplay. Most of the power comes from the gear you find. Comparison in the beta, His Eugeo still hits harder than Oberon with T1 lvl 15 gear. Also it seems more like atypical mob less than a actual boss. They likely made it easier to deal with in case nobody comes you help you fight it with 20 other lads doing their own thing.
bwebbuva Sep 30, 2024 @ 5:37am 
The gap between Rank 1 Gear and Rank 100 Gear is not such that it would make a high ranking area completely inaccessible or impossible to handle for players. From what we've seen so far, Rank 100 seems to be about 5x stronger than Rank 1, give or take. Yes, it's a substantial increase, and yes, mobs will take way longer to defeat/will deal much more damage to players, but it's still possible for a Rank 1 player to defeat the highest rank mob based solely on their skill at the game alone (or maybe cheese strats). I'd much rather have this system in place as opposed to having everything be a stat check.
Damokl Sep 30, 2024 @ 6:50am 
You really missed the point about levels, didn't you?
20lvl character in instance is borderline capped with their abilities, you don't get anything new or amazing above that level.

The closest I could think of is warframe, just because (almost) all your gear has max lvl 30 doesn't mean you can't go and take down 120lvl mobs solo

Here though your only ways to go above that lvl20 cap are getting better weapons and accessories, higher tier for them, better rolls on those and just straight upgrading your gear with mats, giving it a nice +1~+10 number on the name.

Since you use this video as the source for your complaints you prob watched it muted with one eye closed and the other eye looking elsewhere since Havian himself explains most of concerns people have with how little info devs gave us prior
Damokl Sep 30, 2024 @ 6:53am 
I ain't defending the game, we should've had the better one after all and price is quite questionable, but your complaints are like nitpicking for the sake of hate while ignoring everything else
monon Sep 30, 2024 @ 7:17am 
Originally posted by Damokl:
Here though your only ways to go above that lvl20 cap are getting better weapons and accessories, higher tier for them, better rolls on those and just straight upgrading your gear with mats, giving it a nice +1~+10 number on the name.


Pretty sure you can go above 20 considering how much EXP gain you stack on your gear. I recall getting up to 25 during the coop quest in the beta.
Last edited by monon; Sep 30, 2024 @ 7:17am
Balmung Sep 30, 2024 @ 7:21am 
Originally posted by Arisu:
maybe free roam is not a content for hardcore player, if you want hardcore play why not try bot lobby with you only player in raid or trying solo it?(not sure if you can do that)

this content probably just a field for player to gather resources or do some battle pass since you can leave anytime, some player they have like 5-10 mins by the time so it's not bad to spend a few minutes in there

and "because without it is no fun for me" why do you think it's not for some others? I don't think it's a bad idea if you have some weak boss for a casual player that they just wanna chill
Yeah, some have even fun to look for hours on a static white image... The lower you get on one side with the difficulty, the more players you will lose on the other side.

It would be funny if I hadn't been observing this for 10+ years, that there is only a “too hard” but no “too easy”. It's just annoying. Game is too hard? Players cry loudly. Game is too easy? You hardly hear anything and if so always the same "but casuals" arguments. If you are bad in a game like this, train to get better, that simple. Then you can still enjoy casual gaming fun.

“I'm too bad” is often just a lazy excuse used by lazy players at a game that is not hard at all and needs only a bit of training and getting used to the gameplay. This affects all players who need at least some challenge to have fun, and there are plenty of them.

high difficulty is on raid, but I do agree they should have some very difficult for hardcore player and the good example is Zero Relink, give same rewards but higher amount or something
I don't speak from high or hardcore difficulty, I speak from having a difficulty at all.

So far I understand the freeroam mode, it is always open for up to 20 players who can join at any time. That's why there is a 1h counter. So you can't control it in your season how much players are in and I guess every new player who click on play in the main menu land in this instances until the map is full with 20 players and then a new one is created.
Last edited by Balmung; Sep 30, 2024 @ 7:33am
Balmung Sep 30, 2024 @ 7:32am 
Originally posted by Damokl:
You really missed the point about levels, didn't you?
20lvl character in instance is borderline capped with their abilities, you don't get anything new or amazing above that level.

The closest I could think of is warframe, just because (almost) all your gear has max lvl 30 doesn't mean you can't go and take down 120lvl mobs solo

Here though your only ways to go above that lvl20 cap are getting better weapons and accessories, higher tier for them, better rolls on those and just straight upgrading your gear with mats, giving it a nice +1~+10 number on the name.

Since you use this video as the source for your complaints you prob watched it muted with one eye closed and the other eye looking elsewhere since Havian himself explains most of concerns people have with how little info devs gave us prior
From what lvl20 cap did we talk here? English is not my main language, so maybe I missed here something important. All what I heard was that you didn't level in freeroam like you did in the modes that was in the Open Network Test. So I understand it the way this lvl20 was his player or character level and there is no lvl20 cap on both, some of my characters in the test was over 20, one hit the lvl30 test cap. And from what we have seen the players lvl can get up to 70+.
Damokl Sep 30, 2024 @ 7:39am 
Originally posted by monon:
Pretty sure you can go above 20 considering how much EXP gain you stack on your gear. I recall getting up to 25 during the coop quest in the beta.
You can, I always was at 22-24 in the end of quests in open test. But as I said lvl20 is like a cap, you get HP up and ATK up bonuses constantly by defeating enemies tho I'm not sure if they are the EXP particles.
But going above 20 gives you nothing new and barely increase your stats from what I've seen, that's why I said characters are capped at 20lvl in instances and this is going to be the same for Free Roam mode. Increasing character rank and new gear is our meta progression that gives a significant boost in instances
Balmung Sep 30, 2024 @ 7:41am 
I'm not sure about that. We will see.
Damokl Sep 30, 2024 @ 7:50am 
Originally posted by Balmung:
From what lvl20 cap did we talk here? English is not my main language, so maybe I missed here something important. All what I heard was that you didn't level in freeroam like you did in the modes that was in the Open Network Test. So I understand it the way this lvl20 was his player or character level and there is no lvl20 cap on both, some of my characters in the test was over 20, one hit the lvl30 test cap. And from what we have seen the players lvl can get up to 70+.
You missed the point again. This time at the game system part.

Level is local for every instance (mission/quest/raid) you go for and is tied to level awakening: you go in, start as 1lvl and have nothing, you kill monsters, open chests, gain stats and raise levels. There's level milestones at which you unlock one of 3 skills and then at 16 or 18lvl you unlock your ult. There's no way you've seen 30lvl character let alone 70.

Here where comes the ranks system this game has and what you think levels are. After each quest you get certain amount of rank exp, both account rank and character rank can go to 100 at least from the requirements for raids we've seen. Character rank increases this specific character's stats by default, also unlocks skins and whatnot.
Stallion Sep 30, 2024 @ 8:02am 
This user just cannot stop dropping L posts.
Dude doesn't know how to have fun.
Rail Sep 30, 2024 @ 8:34am 
the level 20 is not the character level but the one you achieve within the map,
it's almost pointless zu discuss, game comes it in a couple hours, so just dive in

Originally posted by Stallion:
This user just cannot stop dropping L posts.
Dude doesn't know how to have fun.

same goes for these users that always get personal for no reason
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Date Posted: Sep 30, 2024 @ 3:18am
Posts: 18