Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could think this mode is balanced for 1 player, ignoring that there could be up to 20 player who could fight together as one big group.
this content probably just a field for player to gather resources or do some battle pass since you can leave anytime, some player they have like 5-10 mins by the time so it's not bad to spend a few minutes in there
and "because without it is no fun for me" why do you think it's not for some others? I don't think it's a bad idea if you have some weak boss for a casual player that they just wanna chill
high difficulty is on raid, but I do agree they should have some very difficult for hardcore player and the good example is Zero Relink, give same rewards but higher amount or something
20lvl character in instance is borderline capped with their abilities, you don't get anything new or amazing above that level.
The closest I could think of is warframe, just because (almost) all your gear has max lvl 30 doesn't mean you can't go and take down 120lvl mobs solo
Here though your only ways to go above that lvl20 cap are getting better weapons and accessories, higher tier for them, better rolls on those and just straight upgrading your gear with mats, giving it a nice +1~+10 number on the name.
Since you use this video as the source for your complaints you prob watched it muted with one eye closed and the other eye looking elsewhere since Havian himself explains most of concerns people have with how little info devs gave us prior
Pretty sure you can go above 20 considering how much EXP gain you stack on your gear. I recall getting up to 25 during the coop quest in the beta.
It would be funny if I hadn't been observing this for 10+ years, that there is only a “too hard” but no “too easy”. It's just annoying. Game is too hard? Players cry loudly. Game is too easy? You hardly hear anything and if so always the same "but casuals" arguments. If you are bad in a game like this, train to get better, that simple. Then you can still enjoy casual gaming fun.
“I'm too bad” is often just a lazy excuse used by lazy players at a game that is not hard at all and needs only a bit of training and getting used to the gameplay. This affects all players who need at least some challenge to have fun, and there are plenty of them.
I don't speak from high or hardcore difficulty, I speak from having a difficulty at all.
So far I understand the freeroam mode, it is always open for up to 20 players who can join at any time. That's why there is a 1h counter. So you can't control it in your season how much players are in and I guess every new player who click on play in the main menu land in this instances until the map is full with 20 players and then a new one is created.
But going above 20 gives you nothing new and barely increase your stats from what I've seen, that's why I said characters are capped at 20lvl in instances and this is going to be the same for Free Roam mode. Increasing character rank and new gear is our meta progression that gives a significant boost in instances
Level is local for every instance (mission/quest/raid) you go for and is tied to level awakening: you go in, start as 1lvl and have nothing, you kill monsters, open chests, gain stats and raise levels. There's level milestones at which you unlock one of 3 skills and then at 16 or 18lvl you unlock your ult. There's no way you've seen 30lvl character let alone 70.
Here where comes the ranks system this game has and what you think levels are. After each quest you get certain amount of rank exp, both account rank and character rank can go to 100 at least from the requirements for raids we've seen. Character rank increases this specific character's stats by default, also unlocks skins and whatnot.
Dude doesn't know how to have fun.
it's almost pointless zu discuss, game comes it in a couple hours, so just dive in
same goes for these users that always get personal for no reason