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Good thing is once you get 1 appearance be it weapon skin or hat you wont have a dupe drop, GL and keep farming.
It's untested assumptions at best on your camps' end. If it had been tested, there would be info. There is zero info past, "trust me I've played 2000 hours and you just gotta do it my way, no other way works."
We can't test this while everyone is rushing.
It's not like i blame players for that mindset but damn do i hate that playstyle. Dunno how many times i've been trying to keep up with teammates trying to rush getting to the boss only to get there underleveled or them pulling some ♥♥♥♥ like in the ruins of truth and lies map where they'll do the relay objective infront of the boss door and then camp there and wait for the others to finish the remaining objectives so they can get to the boss first. Honestly hope the devs consider patching that map in particular and make the teleporter inaccessible til the other two objectives are done.
No. It doesn't work like that in these kinds of games, typically.
Did you not play Hollow Fragment, Hollow Realization, Lost Song, or Accel World vs. SAO? Or did you play them, rush through it all, and not notice the absolute trove of secrets and ways to boost opportunities to get more, better items than just running from point A to B for completion sake.
LUC is also a crit stat in Fatal Bullet.
under help section quest rewards include everything I mean its in the name