SWORD ART ONLINE Fractured Daydream

SWORD ART ONLINE Fractured Daydream

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Jon Oct 20, 2024 @ 1:25pm
Suggestions/Changes i'd like to see
I hit player rank 100 a couple days ago, and i still love the game. I finally feel more than qualified to post things id like to see, maybe one of the devs will come by and see this random thread on Steam:

1. Argo's unique ability should include the effect of turning every one of her attacks to back attacks when using that ability.

2. Strea's passive should be to greatly reduce charge time required, and her unique should be a damage boost/damage reduction

3. Implement more ways to obtain Lucky/Super Lucky Charms in game. for something so mediocre, these items are extremely hard to come by without spending cash. they dont even guarantee legendaries/epics and dont actually affect appearance item drops. but maybe this could change so that the charms are worth it.

4. Much, much more content like the Extreme Boss Raid. I really enjoyed the extreme boss raid, though having to get to rank 90 just to access it is a bummer. moreso now because said content is not currently here anymore, and ranking up isnt the fastest thing to do. I struggled hitting 100 to access the content in time myself to get a taste of the extreme boss raid(skull reaper tempest) before it up and vanished.

5. More custom control options. I conformed to it more or less, but i wanted to have my dodge button on X, and Jump on O (using a dualsense on steam) but cant change this without 3rd party programs.

6. Option to remove dynamic camera angles. For example, whenever you activate someone's unique ability like Yui's pixie mode, the game camera will focus on them. this takes away from the attention of the fight around you.

7. More Character Rank Up events. if you release DLC, everyone is going to want to play DLC. it makes more sense to either include every character for the rank up events, rather than just the DLC, because then it wont feel like you're losing time by not getting to that character first on this already-flawed favorited character system, or to make it every character that isnt the DLC to balance it out.

8. A Free Roam revamp. Too little mobs, too far spread out. There needs to be a lot more mobs so you can fight pretty much anytime you want, and events to fighting mobs out there. Going into Free Roam currently puts people into a waiting list queueing for it at the same time, it would be great if a person queuing for it instantly got into it. the ability to queue for other things inside of free roam is another change id like to see.

9. Legendary item revamp. Some legendary effects are...lesser than others. and that includes Epics. because Epics have 4 slots you can do whatever you want with, while Legendaries have 3. Legendaries should have 4 slots you can do whatever you want with in addition to the legendary effect slot, so they will always be sought after . Currently as Death Gun, id rather have an EX Epic weapon over any legendary because Crit 5% x4 servers me better than anything a legendary might.

10. Effect Sphere revamp. I would like to either be able to make a legendary effect into a sphere with the current system or have the restriction of needing to play a particular character in order to get generic stat up effects for their weapon. Like if i want Crit on Kirito, but i have to play Asuna for her passive and i get an Epic/Legendary with Crit 5% on it for Asuna, if i made that an effect sphere i couldnt use it on Kirito. But this restriction makes no sense in its current form: i can understand not wanting to let us put Asuna's legendary effects on another character, but we already cant make effect spheres out of legendary effects.

I think that's about it for me for now. i might add later if more comes to mind.
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RooeeZe Oct 20, 2024 @ 2:17pm 
More enemies would be nice, but with the game being designed to run on the switch I think the spawns are the way they are for that system and we have to suffer for it lol. Would be cool to see big packs of enemies just roaming around as it was in Lost Song.
Jon Oct 20, 2024 @ 4:37pm 
Originally posted by RooeeZe:
More enemies would be nice, but with the game being designed to run on the switch I think the spawns are the way they are for that system and we have to suffer for it lol. Would be cool to see big packs of enemies just roaming around as it was in Lost Song.

ahh good point. i forgot this game was also on the switch.
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