SWORD ART ONLINE Fractured Daydream

SWORD ART ONLINE Fractured Daydream

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Siku Oct 20, 2024 @ 8:03am
What is the "Combo Threshold"???
I've been playing for a bit now and have yet to find a single post asking this question online anywhere, so maybe it was in a tutorial I keep glancing over.
But there are multiple passives that active "when the combo counter exceeds the threshold"

So if anyone could explain what that means, because I'm unaware of any "cap/threshold" existing for the combo counter that can be "exceeded".
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Showing 1-6 of 6 comments
Barrel-roll Oct 20, 2024 @ 8:08am 
Kirito - Damage Dealer

20% ATK buff at 20+ combo (Lost as soon as you drop the combo)


Asuna - High Accuracy

20% Crit Rate buff at 20+ combo (Lost as soon as you drop the combo)
Siku Oct 20, 2024 @ 8:35am 
Originally posted by Barrel-roll:
Kirito - Damage Dealer

20% ATK buff at 20+ combo (Lost as soon as you drop the combo)


Asuna - High Accuracy

20% Crit Rate buff at 20+ combo (Lost as soon as you drop the combo)
Ah, so at 20+. Thank you so much, it was driving me mad not being able to find the answer!
Also I love me some numbers, so thanks for the passive values thread!!
Last edited by Siku; Oct 20, 2024 @ 8:35am
Barrel-roll Oct 20, 2024 @ 8:45am 
Originally posted by Siku:
Originally posted by Barrel-roll:
Kirito - Damage Dealer

20% ATK buff at 20+ combo (Lost as soon as you drop the combo)


Asuna - High Accuracy

20% Crit Rate buff at 20+ combo (Lost as soon as you drop the combo)
Ah, so at 20+. Thank you so much, it was driving me mad not being able to find the answer!
Also I love me some numbers, so thanks for the passive values thread!!
you're welcome, there's legendary accessories that extends combo opening time by 50%
TotemMX Oct 20, 2024 @ 10:47am 
Originally posted by Barrel-roll:
you're welcome, there's legendary accessories that extends combo opening time by 50%
I was wondering what extend combo opening does. Thanks.

This game is so cryptic with the item effects. Looks like there are many cool interactions between passives and items.
Nepnep Oct 20, 2024 @ 11:51pm 
Combo opening time is "how fast before you lose your combo"

Its a pretty terrible skill since its not really long enough to be helpful in most situations.

Situations being...

1) Combo stopped because you got hit and knocked prone.
2) Only LLENN's reload is now fast enough to continue ranged combo but also only if you are in that rage rabbit mode.
3) enemies running away .
4) Sword Golem's stupid legs.
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Showing 1-6 of 6 comments
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