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The other thing you could do with your son, would be to turn him into a Free Lord and then grant him a title later on. The obvious downside to this is the holy rings requirement and if you don't have enough to rehire or can't grant a title by then they leave after 10 days.
Of course I can game the hell out of the game and avoid any issue but I like to play in immersive way and this creates a lot of additional fun emergent gameplay as a bonus.
All we need here is 8 slots to avoid any hussle and exploiting with slots.
Well.. I will take a risk and go without a marriage for now. Lets hope some another good proposal will appear again later ))
At least if the game wants to be a simulator of dynasty and not a simulator of "send your bro away asap"
The same should go for Heirs, but every Title should have a Heir and not only the King, if the Devs want it to be a real Title and not only an arbitrary Limit for your Lords.
Probably they think too many slots is going to shift balance to "too easy" side of spectre but with current concept they maintain gamey min max model instead of simulation of Dynasty and this doesnt add positive points to their game. People already do ask for unlimited slots.
If they are going to stay with six slots concept then they should make spouses a lesser lords. This will maintain the almost same level of difficulty while allowing proper control over core of Dynasty. They may increase severity of intrigues or add other challenges to spice things up if they wish for difficulty decompensation.
You probably should see a glowing light around your body after you said that )) I hope your crown doesnt scratch the ceiling? So tell me how to marry two brothers and give titles to two sons. Tell me how I should conquer another lands and send my brothers there. But I dont want to do any wars at the moment.. Tell me how I should revoke titles from brothers and sell them away or send them alone to bandit camp to die. But I like and respect them and dont want to do that..
There is always one who thinks he is smarter and more skillfull than others but if you looking for idiots I recommend you to stare at mirror. We talk about proper dynasty support. When at least two generations can be managed without bumping into limitations, resorting to exploits or undesired gameplay decisions. It requires at least 8 slots or redesign of lesser lords mechanics.
I am just saying only one with glowing light around them is you dude. You want immersion but also want pile kids up like they are nothing, and refuse to send any away. You are the one who thinks he is "smarter" but dude you not even playing immersivly you playing it like its casual game and you should have 16 slots they you want 32 etc etc sigh.
It legit doesn't require 8+ slots this is an issue with you thinking you are smarter than every one else when you just want to be lazier then everyone else. Its not an exploit to use things as intended, an exploit would be wanting extra slots so you can sit on easy mode sigh.
Everyone is happy. PROFIT! ))
You guys got learn how economics and game design work sigh. Steam full people "I already paid but if you do these other things i like you sales would go up!" No it wouldn't really... Its like when some one asked guy who designed the Miata about supercharger stock model he pointed out they already busted every single sales goal they had, and couldn't keep up with demand on launch anyways so it was suggestion but decided unneeded.
I mean you guys make it sound like all devs have zero lives, infinate money, but also worlds worst greed. Once you start selling out for every person who already bought the game you see sales go down. They need focus on the core gameplay that will increase sales making it so one guy who already bought it has easier day only to have him make more demands afterwards isn't gonna get this game to 1.0 faster its gonna slow down more, and what will up sales is more updates about CONTENT, not QOL changes most people are fine with.
No potential buyers are like "huh but what if I need mroe slots?" They instead "is there enough content to justify me buying this? How often do they add content?" Not "what kind of QOL are they doing on this EA?" Stuff like that is what ups sales after 1.0 not before sigh.
Amen!
Maybe you should learn some economics and game design before trying a game. You don't need to thank me for that tip but this you can *tip fedora*