Norland

Norland

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I don't get new people
I have started a new game in beta branch and cannot manage to get more than the initial 20 people.
I don't know when the mood is evaluated to calculate the arrivals but the summary says my people went to bed with 68 mood on average and before they wake up the mood is below 50.
Shouldn't the base line be 50 mood and from there it is altered by positive and negative effects? Because the people do only have positive modifiers but their mood is below 50.
Originally posted by NorlandCM:
Originally posted by Dedmoin:
I have started a new game in beta branch and cannot manage to get more than the initial 20 people.
I don't know when the mood is evaluated to calculate the arrivals but the summary says my people went to bed with 68 mood on average and before they wake up the mood is below 50.
Shouldn't the base line be 50 mood and from there it is altered by positive and negative effects? Because the people do only have positive modifiers but their mood is below 50.
Hey folks, thanks for the feedback! We'll fix this problem in the next patch :)
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Showing 1-8 of 8 comments
Dedmoin Mar 22 @ 12:37pm 
Here is a screenshot of one guy having several positive bonus but just got above 50 because there was a jester in my village recently.
Since I just started a new game there is not much I can do but give them flour and beer, which I am not able to produce myself.
https://steamcommunity.com/sharedfiles/filedetails/?id=3449905550
RichRuzz Mar 22 @ 12:41pm 
Yeah, I never had problems before and was struggling to gain population with a Kaiden start. (happiness would fluctuate over 50+ but had no methods to keep it up there early game)
Anubis Mar 22 @ 12:45pm 
This was my experience with a new game on the unstable branch as well.

The immigration system seems to be completely broken - the pawns's mood fluctuates too much, making it difficult early on to actually maintain them above 50 for the entire day, this translates into 0 new people because it appears there's nothing between the +3 immigrants at 50+ mood and people leaving at 35-.

It is technically fixable but not in a way that doesn't feel gamey and unimersive.

Both this and the new rings to the bishop system seem at odds with what the rest of the game wants to be.
RichRuzz Mar 22 @ 12:56pm 
Originally posted by Anubis:
This was my experience with a new game on the unstable branch as well.

The immigration system seems to be completely broken - the pawns's mood fluctuates too much, making it difficult early on to actually maintain them above 50 for the entire day, this translates into 0 new people because it appears there's nothing between the +3 immigrants at 50+ mood and people leaving at 35-.

It is technically fixable but not in a way that doesn't feel gamey and unimersive.

Both this and the new rings to the bishop system seem at odds with what the rest of the game wants to be.

Yeah, I think the biggest issue with Norland was always "do things this way and rinse repeat" which leads to playthroughs feeling very samey or maybe that's just my feeling since the mechanics you sort of have to "game" to have successful runs.

I honestly have no idea how they can handle the pop growth, before was super easy, now is really hard with no flexibility, but my biggest issue before was AI amassing HUGE armies pretty early in the game.
Originally posted by Dedmoin:
I have also posted this in the official feedback thread
https://steamcommunity.com/app/1857090/discussions/1/603025381169072921/#c603025512082732200
I just found a way to increase mood consistently! You need to build Peasant Houses FAST! this makes the peasants more likely to become loyalists then you start raising this more with a church (Beer will help abit too)
A developer of this app has indicated that this post answers the original topic.
NorlandCM  [developer] Mar 23 @ 11:41am 
Originally posted by Dedmoin:
I have started a new game in beta branch and cannot manage to get more than the initial 20 people.
I don't know when the mood is evaluated to calculate the arrivals but the summary says my people went to bed with 68 mood on average and before they wake up the mood is below 50.
Shouldn't the base line be 50 mood and from there it is altered by positive and negative effects? Because the people do only have positive modifiers but their mood is below 50.
Hey folks, thanks for the feedback! We'll fix this problem in the next patch :)
Torrixx Mar 23 @ 1:33pm 
I moved my previous save over and went from having 70 pop to rapidly dropping. I have all food and drink options (Not a huge supply of the high end but some). I am now at 37 pop and can hardly maintain it. Only reason I can kind of keep going is stacking prisoners a ton to manage my resources. How are we meant to keep our population high?
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