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Since I just started a new game there is not much I can do but give them flour and beer, which I am not able to produce myself.
https://steamcommunity.com/sharedfiles/filedetails/?id=3449905550
https://steamcommunity.com/app/1857090/discussions/1/603025381169072921/#c603025512082732200
The immigration system seems to be completely broken - the pawns's mood fluctuates too much, making it difficult early on to actually maintain them above 50 for the entire day, this translates into 0 new people because it appears there's nothing between the +3 immigrants at 50+ mood and people leaving at 35-.
It is technically fixable but not in a way that doesn't feel gamey and unimersive.
Both this and the new rings to the bishop system seem at odds with what the rest of the game wants to be.
Yeah, I think the biggest issue with Norland was always "do things this way and rinse repeat" which leads to playthroughs feeling very samey or maybe that's just my feeling since the mechanics you sort of have to "game" to have successful runs.
I honestly have no idea how they can handle the pop growth, before was super easy, now is really hard with no flexibility, but my biggest issue before was AI amassing HUGE armies pretty early in the game.