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if there are enough seats
The update changes the requirement need for church services. Now it requires rings.
Don't get me wrong. I love almost everything about this update, especially the streamlining of the management mechanics and the overhaul to crime. But this one decision just makes no sense to me.
That's exactly what I'm saying.. It makes no sense at all.
With everything else getting streamlined, it seems this was completely unecessary and not immersive.
So they need to invent a new way for that, i.e. force a player to give bishop rings - and that's why semons require rings.
Yep, that makes no sence. Yep, that's a crutch on top of crutch on top of crutch trying to fix a crutch - ultimately, that's a flaw in game design. Instead of solid foundation in a grand way for everything, devs invent 100500 smoll fixes and the final result is a mess.
Dorf is afraid - Dorf cant fight.
Dorf is happy - Dorf works well.
Dorf is under RAIN - dorf is unhappy.
etc.
And it does not mattter if Dorf is a noble, warrior or a peasant.
Another example - Rimworld. Pawn have needs. Needs affect mood.
No matter the mode (direct/inderect control), faction, travel mode, map, activity, equipment, diplomacy - happy pawn works well, unhappy pawn have a chance for mental breakdown.
Norland?
Well you see...
We have LORDS. We have PEASANTS. We have TRADERS. We have FREE LORDS. We have KNIGHTS, who are like LORDS, they can fight, like PEASANTS and LORDS, but they cant MANAGE. We also have SPIES, whom we cant interact with at all. Speaking about PEASANTS, as of previous update, you cant simply fight using them (as with LORDS or KNIGHTS or FREE LORDS), you can only fight with UNHAPPY PEASANTS or FANATICS, but not REGULAR PEASANTS. Oh, you also have BISHOP, yes, that's another unique kind of entitity/npc that dont fight, dont trade but you had to take into consideration.
^and this kind of unnecessary complications are everywhere.
Why cant we have Allies and have Vassals at the same time?
For example, I want to have an Alliance with one strong kingdom and have 1-2 small Vassals - that's impossible according to game's logic.
Why vassal's tribute is only being delivered through church's caravans? "The church blah blah" roleplay and so on, but no caravan for any reason = no money from vassals, that's nonsence.
What's even the point of using currency that is not controlled by your/kingdom and to pay villagers using that currency? Yes the game literally forces you to use those coins, but it's not a real economy, there is no supply vs demand - you can copy+paste best prices from game to game once you figure them out, or straight from the wiki, so what's the point? To add artificial "deep" into the game? Once you understand that Norland economy is flawed and you can only get money from MAGIC kingdom trade (magic, because other's kingdoms economies are not simulated, but rather cheated they should be perma-loosing gold as well) things become trivial.
And then comes another MAGICAL enemy armies of 60 armored axe'd ppl by day 50 at normal diff rushing through the whole Middle-earth only to wipe out your city with 2 lumberjacks, 15 rings and a pighouse.
WHOAH dudes, hold your horses!
Maybe Hooded Horse were the real plotters and schemers the whole time.
Thanks, I think that is the explanation. As stupid and illogical if that's the real reason why.