Norland

Norland

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Where are these migrants going?
I've constantly got worker shortages and can't seem to find any way to tell people to fill out specific workshops. Hovering over the population icon, it tells me there's 9 empty work slots and it tells me I'm expecting 4 migrants today.

Well these migrants seem to arrive but they disappear into thin air. These work slots aren't filling and the population count in general just seems wrong. Is this entire part of the UI bugged and incorrect? No matter what I do these workshops just don't fill and it makes me wonder if upgrading them was just a waste of time, as there's no reason to add more slots if they don't fill.
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Showing 1-15 of 16 comments
Brutus43 Jul 21, 2024 @ 2:15pm 
Buy slaves with 'doesnt miss family' trait, and use hunting socials to trim the amount of the fleshwolves near your town (they kill workers)
Antheloras Jul 21, 2024 @ 2:29pm 
Workers die and some also leave when they are not happy.
Also the game seems balanced in a way that there is no more or very little growth when you reach a certain number of citizens.
I had the same problem. I fixed my economy by deactivating some buildings that produced goods i didn't need as much and that way freed the workers for other Jobs. Also buying prisoners from the trader can help
ChairmanMeow Jul 21, 2024 @ 3:20pm 
Just wanted to hop in and say that if you hit the priority button on the workshop it will prioritize giving that workshop workers in case of worker shortages
Last edited by ChairmanMeow; Jul 21, 2024 @ 3:22pm
VoiD Jul 21, 2024 @ 3:33pm 
Are you sure people aren't leaving or dying? Maybe turning into criminals?

So far I have 73 peasants, 50 soldiers and 43 prisoners, I had more peasants but the 7 days of hunger made many leave
PandaCraventail Jul 21, 2024 @ 4:07pm 
The more you grow the more you definitely want to have slaves to fill out less important jobs, it's a good balance imo because you won't get free workers late in the game and have to raid or buy slaves. It give you something to buy late game and manage slaves revolt

Or if you don't like slaves you could just focus on fewer buildings and boost happiness a lot by giving peasant better wage and better food and alcohol, that will bring more migrants but is a lot harder obviously
Last edited by PandaCraventail; Jul 21, 2024 @ 4:11pm
Caledor Jul 21, 2024 @ 4:53pm 
Originally posted by VoiD:
Are you sure people aren't leaving or dying? Maybe turning into criminals?

So far I have 73 peasants, 50 soldiers and 43 prisoners, I had more peasants but the 7 days of hunger made many leave
How have you done this? My peasant population always declines to about 45 and then I have maybe 30 slaves. I don't manage to get more peasants.
The peasant poplation always grows to about 60 and then just declines.
Brutus43 Jul 21, 2024 @ 5:57pm 
Migrants are coming from your villages to your city, so if they get razed = no more migrants
櫻庭十六夜 Jul 22, 2024 @ 9:50am 
Yesterday, I started a new save file and encountered a serious problem with commoners moving out.

Every day after the morning prayers, groups of commoners (around ten people) would move out. They were all happy, had houses to live in, jobs to do, ate bread with beer every day, and could even save money to occasionally eat some meat.

I have no idea what to do. Currently, the territory is entirely dependent on slaves to keep running.
I feel like some comments here misunderstood what was happening... I don't have problems with migrants arriving, it's where they are going once they arrive. It's telling me I have 4 migrants arrive, and 0 left my village in the past 24 hours. The thing is, those 4 migrants aren't filling out a job position. They're not joining the barracks, and they're not becoming bandits or cutthroats.

It feels like you can't fill out a population without prisoners. As if they game expects a small % of your workforce to be prisoners and thus won't let commoners fill the slots. Either that or these arriving migrants are literally disappearing into thin air.
Alexander Jul 22, 2024 @ 10:34am 
There are some places where you can take a few extra guys from, like the warehouse you only need 1 or maybe even 0 guys instead of 3 also some builders from your townhall set this to 1 guy for some time,(maybe they bring food to the townhall as well so keep it max as much as possible). buy slaves from the trader and set them free with your king.
Take workers from places that dont work for the day etc always try to have at least 1 guy left that doesnt do anything, you need him as a messenger etc
build a new house maybe there is not enough space to sleep. read the tips and hints in the game.
MtvYoloSwag Jul 29, 2024 @ 8:46pm 
Originally posted by VoiD:
Are you sure people aren't leaving or dying? Maybe turning into criminals?

So far I have 73 peasants, 50 soldiers and 43 prisoners, I had more peasants but the 7 days of hunger made many leave
Why aren't you freeing or selling them?
Seyo Jul 30, 2024 @ 12:21am 
Originally posted by Its Almost Harvesting Season:
I feel like some comments here misunderstood what was happening... I don't have problems with migrants arriving, it's where they are going once they arrive. It's telling me I have 4 migrants arrive, and 0 left my village in the past 24 hours. The thing is, those 4 migrants aren't filling out a job position. They're not joining the barracks, and they're not becoming bandits or cutthroats.

It feels like you can't fill out a population without prisoners. As if they game expects a small % of your workforce to be prisoners and thus won't let commoners fill the slots. Either that or these arriving migrants are literally disappearing into thin air.

That's because there are literally no jobs available in the city, like say farms/workshops etc.

The game weighs how many open jobs there are and homeless people to send migrants, because why would migrants looking for work go to one with no housing or job opportunities?

No migrants arriving is actually a good sign that your city has enough jobs, and less mouths to feed.

Don't rely on prisoners too much when they could be loyalists instead
Seyo Jul 30, 2024 @ 12:23am 
Originally posted by PandaCraventail:
The more you grow the more you definitely want to have slaves to fill out less important jobs, it's a good balance imo because you won't get free workers late in the game and have to raid or buy slaves. It give you something to buy late game and manage slaves revolt

Or if you don't like slaves you could just focus on fewer buildings and boost happiness a lot by giving peasant better wage and better food and alcohol, that will bring more migrants but is a lot harder obviously

Less buildings = less job slots = less migrants

Getting more slaves actually counteracts migrant growth because they are taking all the jobs
Seyo Jul 30, 2024 @ 12:24am 
Originally posted by Caledor:
Originally posted by VoiD:
Are you sure people aren't leaving or dying? Maybe turning into criminals?

So far I have 73 peasants, 50 soldiers and 43 prisoners, I had more peasants but the 7 days of hunger made many leave
How have you done this? My peasant population always declines to about 45 and then I have maybe 30 slaves. I don't manage to get more peasants.
The peasant poplation always grows to about 60 and then just declines.

Have you checked the amount of healthy jobless peasants/housing?
Originally posted by Seyo:
Originally posted by Its Almost Harvesting Season:
I feel like some comments here misunderstood what was happening... I don't have problems with migrants arriving, it's where they are going once they arrive. It's telling me I have 4 migrants arrive, and 0 left my village in the past 24 hours. The thing is, those 4 migrants aren't filling out a job position. They're not joining the barracks, and they're not becoming bandits or cutthroats.

It feels like you can't fill out a population without prisoners. As if they game expects a small % of your workforce to be prisoners and thus won't let commoners fill the slots. Either that or these arriving migrants are literally disappearing into thin air.

That's because there are literally no jobs available in the city, like say farms/workshops etc.

The game weighs how many open jobs there are and homeless people to send migrants, because why would migrants looking for work go to one with no housing or job opportunities?

No migrants arriving is actually a good sign that your city has enough jobs, and less mouths to feed.

Don't rely on prisoners too much when they could be loyalists instead
Except there are open job slots. The farms are all at 2/3 workers, the distilleries are at 1/2 or 2/3, the warehouses are at 2/3.

I've watched them enter the map, walk to the nearest free dormitory or peasant house (with free slots), reach the door and instantly turn around and leave citing being homeless as a reason for leaving. I can only conclude it's some pathing issue which has them thinking they cannot enter the dorm with 3/10 occupants upon stepping through the doorway. I've just accepted that they won't fill out completely on this save.
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Date Posted: Jul 21, 2024 @ 12:19pm
Posts: 16