Norland

Norland

View Stats:
ricardo Jul 20, 2024 @ 6:09pm
Diseased rye crop event is devastating!
So there's this event that can happen that you can 't grow rye for 7 whole days! This is at the stage where rutabagas become deadly in addition to the huge mood problem. I had about 200 rye stored up, but it wasn't nearly enough. My army either starved or deserted, I lost a lot of peasants and in the month it took to recover I just couldn't hang on.

I still couldn't make weapons and was just starting to make armor. Losing 10 well trained troops just left me at the mercy of everyone. And there was no mercy.

The thing why this doesn't really work is that rutabaga and moonshine are no longer alternatives at that point. It's a huge malus to use those at that point and also dangerous to your peasants.
< >
Showing 1-11 of 11 comments
Twitch.tv/KAEN_SG Jul 20, 2024 @ 10:15pm 
oh yeah... if you think that one is bad, wait till you get the one that affects ALL CROPS.

If you get one crop affected... just disable those farms and get ready to eat turnips for a while.
VoiD Jul 20, 2024 @ 10:16pm 
Possibly the deadliest event in the game
ricardo Jul 20, 2024 @ 10:36pm 
Originally posted by VoiD:
Possibly the deadliest event in the game
Also the AI players seem to have no ill effects from it. Their armies are still 15 - 20 strong.
Twitch.tv/KAEN_SG Jul 20, 2024 @ 10:39pm 
Originally posted by ricardo:
Originally posted by VoiD:
Possibly the deadliest event in the game
Also the AI players seem to have no ill effects from it. Their armies are still 15 - 20 strong.

AI towns don't play by the same rules that the players do.
LadyMiska Jul 20, 2024 @ 11:29pm 
Originally posted by Twitch.tv/KAEN_SG:
Originally posted by ricardo:
Also the AI players seem to have no ill effects from it. Their armies are still 15 - 20 strong.

AI towns don't play by the same rules that the players do.

Seems to me that at least some of them should, otherwise it wouldn't seem realistic.
Saramis Jul 20, 2024 @ 11:38pm 
yah i think the crop events are a bit overtuned atm, had to deal with the rye disease so i swapped to pigs and rutabagas got hit with a pig disease went full rye and got hit the with 7 days all crops stop event. Theres only so much you can deal with especially since food prices tripple from the trader aswell just to make sure you cant recover
Twitch.tv/KAEN_SG Jul 21, 2024 @ 12:31am 
day 15... already went through a 7 day disease... and just triggered the 2nd one... playing hardcore difficulty on hard map (crystallia) with 40% rye.... so basically... there's no way I can survive this. Most of my runs end this way... this game is basically a starvation simulator.
VoiD Jul 21, 2024 @ 1:00am 
Originally posted by Twitch.tv/KAEN_SG:
day 15... already went through a 7 day disease... and just triggered the 2nd one... playing hardcore difficulty on hard map (crystallia) with 40% rye.... so basically... there's no way I can survive this. Most of my runs end this way... this game is basically a starvation simulator.
Reminds me of playing Rimworld with randy random.

Sometimes it's just boring, and nothing happens.

Sometimes you get 2 raids back to back followed by an entire year of toxic fallouts and volcanic winters, and there's almost no chance of survival, ♥♥♥♥ happens.

Originally posted by LadyMiska:
Originally posted by Twitch.tv/KAEN_SG:

AI towns don't play by the same rules that the players do.

Seems to me that at least some of them should, otherwise it wouldn't seem realistic.
The Ai doesn't actually "play" the game in most games, it's just simulated, growing at an expected rate.

In my game 3 empires were formed, and these 3 never lost any wars it seems, so they just kept growing and growing and now they are all fielding 40+ soldier armies at an average skill level of 13+ and over 10k worth of equipment each, while the smaller nations all have less than 10 soldiers, under skill lvl 4 and under 1k worth of equipment as they just keep getting raided over and over and can't seem to recover. So there is definitivelly some growth involved with the AI. But there is no actual city, with actual buildings and proper logistical layouts in those territories.

I think they could add those events to the AI, reducing pops at a steady rate, but it would still be just a simulation.

By the way, it's the same for every game of the genre, in RW settlements don't really do, produce or need anything either, and even in Dwarf Fortress nothing really is going on at other settlements, they just have a gibberish creation tool developing those "stories" as they track the location and supposed actions of their characters all over the world, but I doubt the CPU is actually processing tiles moving and individual production @ workbenches for every little city.
Puppet Pal Clem Jul 22, 2024 @ 12:40pm 
Man that event is insane, 7 days and cant manage everything in time because of lord needs. The days aren't long enough and i have nonstop bandits and criminals killing and fighting my lords. This is normal mode.
Last edited by Puppet Pal Clem; Jul 22, 2024 @ 1:09pm
herr_dechse Jul 22, 2024 @ 1:00pm 
I love that event.
Its absolutely devastating indeed and ot add insult to injury the caravan trippled its price :D
Twitch.tv/KAEN_SG Jul 22, 2024 @ 11:19pm 
yes AI is just simulated in a basic way... for example if your city gets attacked you load into your actual city to defend it.. your houses can get burned etc. But when you attack AI cities... you fight in the forest... because they don't actually have any cities, not even fake generated ones. :p
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 20, 2024 @ 6:09pm
Posts: 11