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If you get one crop affected... just disable those farms and get ready to eat turnips for a while.
AI towns don't play by the same rules that the players do.
Seems to me that at least some of them should, otherwise it wouldn't seem realistic.
Sometimes it's just boring, and nothing happens.
Sometimes you get 2 raids back to back followed by an entire year of toxic fallouts and volcanic winters, and there's almost no chance of survival, ♥♥♥♥ happens.
The Ai doesn't actually "play" the game in most games, it's just simulated, growing at an expected rate.
In my game 3 empires were formed, and these 3 never lost any wars it seems, so they just kept growing and growing and now they are all fielding 40+ soldier armies at an average skill level of 13+ and over 10k worth of equipment each, while the smaller nations all have less than 10 soldiers, under skill lvl 4 and under 1k worth of equipment as they just keep getting raided over and over and can't seem to recover. So there is definitivelly some growth involved with the AI. But there is no actual city, with actual buildings and proper logistical layouts in those territories.
I think they could add those events to the AI, reducing pops at a steady rate, but it would still be just a simulation.
By the way, it's the same for every game of the genre, in RW settlements don't really do, produce or need anything either, and even in Dwarf Fortress nothing really is going on at other settlements, they just have a gibberish creation tool developing those "stories" as they track the location and supposed actions of their characters all over the world, but I doubt the CPU is actually processing tiles moving and individual production @ workbenches for every little city.
Its absolutely devastating indeed and ot add insult to injury the caravan trippled its price :D