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In this case, the desire was for my bishop but because she was monogamous nothing happened. I think a duel may be in order....
Some couples can have night dates nearly every day.
Some are just doomed, specially if one side has 10+ scars.
Also, if you happen to be lucky (or unlucky) and you get your nobles to actually fall in love attraction and mood should be nearly maxed every day, except when it happens to another noble's wife...
I hope you like duels...Or murder.
PS: You need them to ineteract a lot, and very often anyway so they can spread knowledge amongst themselves, eventually everyone will know nearly every tech you've researched.
Stuff like that in a game like this should be automatic. Its so tedious looking through everyone's relationship tab and having to manually have them hang out. If you stop for 2 seconds it just goes back down and all that effort was worthless this game could use a role where its someones job to increase relationships or just them hangout,hunt etc on their own just like dates
also sucks when im trading with a settlement and the relationship goes down and they cancel the trade. Usually in games a established trade gives relationship not takes
Every time my couples would get just close enough to date on their own, one would become a fanatic and they would start hating each other. EVERY. ♥♥♥♥♥♥. TIME.
I just full stop disabled nobles from attending any temple activities unless they started getting the debuff. Every now and again I go and preach dissent to increase loyalist numbers, but other than that I avoid the cuddle cult like poison.
Absolutely Spending Time leads to the Deed and eventually Pregnancy.
From what I can tell, Husband/Wife relations have to be 50+.
They will do the deed every so many days; day or night on their own without player command.
*It make may take a time or two but Pregnancy can/will happen. :)
Maybe, the tasks that require some level of relationship (teaching, dating, etc.) could queue an automatic task to reach that level.
Right now managing three lords, the bishop and some industry is manageable (took a time to get used to the 1 day delayed production) but when you have 6 lords, the worst lecherous bishop in the history of organized religion, a king in a platonic relationship with the king next door, 3 children and a diplomatic posture to mantain things can be a little fiddly.
Plus the 1 day delayed production. One building of couriers allowing peasants to deliver production during the day (an atomatic delivery order or somesuch) would do a lot to alleviate bottlenecks.
I find my partners are needing to be ridiculously micromanaged and so I was googling solution, and theres a Reddit post by one of the Game Devs at Hooded Horse that says your 3 Starting lords SHOULD all have a Manners stat with a minimum of 8. I think my one lord got to about 7 naturally by just being social, and he's suddenly getting Positive modifiers for how polite he is (How high his manners are).
Which makes sense, I suppose. I assume the stats max at 15. Which if that is the case anything under a 7.5 is technically "Below Average" in skill. So a 5 manner lord is just socially awkward and rude.