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same :) ty well not same but i understand :)
Idiot.
Seems very basic.
I mean, Imagine if Rimworld removed all character interactions and events that affects peoples moods and replaced it with a system where you just had to buy them a pair of leather gloves every now and again to boost their mood meter. No one would play it.
I've done 0.2 hours in game and when i seen that, it pretty much ended any desire to put any more effort in. Not a positive indicator for what else is hidden in the deepest darkest depths(or shallow puddle) that the game has to offer.
Apologies if i;m wrong tho, obviously.
It's not the sole contributing factor it is only one single need, more similar to a royal in rimworld wearing crappy attire/having inferior bedrooms to other colonists. You can see on the mood panel everything which is affecting their moods
i.e
Mild loneliness -4
Few rings -10
Goddess will punish me -13