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You don't actually lose any knowledge, if you store it properly in the form of a book or keep passing the tradition to future generations. Primitive Society Simulator tried to do something similar but the pacing was off and I pretty much finished all of it's content in my first generation, it was disapointing.
mechanics for crafting armors, constructions, alchemy etc.. but not for simple jobs. 75gold and between 1 to 5+ years (so days) to learn how to make an house for someone who is paid 5 gold if i want to feel generous, and probably is the same villager who completely forgot what to do in his job because a noble died. I should start to pay them less than 3g daily.
I mean, what country kicked out all of their farmers? Was it zimbabwe? Anyway, I remember something about a country doing something really stupid then realizing they couldn't produce any food as they didn't know how to farm as well as their previous farmers, and that caused disaster, the soviet union also did something similarly stupid, and got the same results.
If you want it to be realistic maybe the farming books should be removed, and some cultures should be unable to farm, at all, while others knew how to grow some extra crops, to simulate popular knowledge, there is something like that, to some degree, as varn peasants are better at growing already, but other than a drastic change to the system I don't see it working, what can't work is having the current research system and just making the game easy mode by making knowledge impossible to forget.
Doesn't really, my last king had 45 knowledge, he knew all the technologies in my kingdom except some blue ones, which are harder to learn, he only ever read 1 or 2 books, when he was a teenager, as teenagers have nothing better to do, he'd get a new knowledge almost every time he spent time with someone, when he went hunting AND during wise conversations, his kids, taught by him, would often reach 18yo with over 20 knowledges as well, and most other nobles knew over half the knowledge of the kingdom just from interacting with the king, if any nobles were to die, almost nothing would be lost.
The systems are there, the point of having a player is to use them, otherwise the game will just play itself, like a movie.
if we could Rclick a bunch of actions to have your lords repeat them on their own whenever they were off cooldown it would save on a LOT of repetition.
I don't know how to use steam replies, sorry if it is a mess. But yes i agree with farming indeed they can add traditional knowledge and i also agree with cultural farming, like Varn can farm everything, Tanaya can farm just a kind of plants and different for others cultres. Then you will need different culture nobles so you can have more options, or you can create a mixed culture or just learning from another culture (to be historically accurate).
Thanks for the info about wise conversations as kids. i didn't knew that. It can be usefull but titles are just 5 and i have to kick someone for sure kind of boring tho. Game developers should let you keep nobles without title and made them like (i don't know) (like retired nobles who can give you suggestions or take care of simple works like copying a book or doing mass.)
restaurant owner sadly pass away.
Because some knowledge should stay once learned, like farming rye. Peasants working the rye fields don't suddenly just forget how to farm rye just because their king who studied rye farming died.
But not the same can be said for other knowledge, like for example- Makha trading, because maybe the noble who studied Makha trading knew what the exact things to say and not say to Makha people to get them to trade with easier.