Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So some chain of events seems to lead to these boxes getting forgotten about. So some additional checks may need to be put in for the game to look for orphaned cargo like this where it still exists but the cargo ID does not seem to belong to anything.
Jettison cargo option would fix it. I want the option to open the "lost" cargo.
P.S. The ship "falcon thicc" has loaded mission cargo in its cargo hold, if any one wants to explore this idea. I would, but I'd have to learn to code or something to really dissect it.
I like the idea of in a battle being able to jettison cargo to act as a "shield of debris" and to lower the mass of your ship to make it go faster!
Mission Cargo items are defined in the mission. Once the mission disappears, any remaining cargo is just a random item. My suggestion is to complete all existing delivery contracts and then manually delete whatever "MissionCargo" items are left from the save file.
It's not an elegant solution but will work until Introversion has a chance to fix this otherwise.