Relayer Advanced

Relayer Advanced

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ChaosFred Nov 22, 2022 @ 10:16am
How big the combat?
Seeing this is from an indie team, I don't expect a big story or alike. But even small company could create a diamond AAA gameplay. But the trailer doesn't tell much. So, mind telling me stuffs like:

- The combat system? It is a grid-based map, but seems there is multi-dimension map or something like SD Gundam where you can go on sky or above space in one same combat?
- How big the battle is? Just the usual 6 player units v 12 enemies? Perhaps bigger like Tactics Ogre where you got 12 vs 20? Maybe goes like 6 vs 50 ??
- How many party members? Customization? Is the party member locked to single role or free to custom / changeable job system?
- Are the combat scenes good? Combat is voiced?
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Showing 1-5 of 5 comments
Hentaika Nov 22, 2022 @ 12:32pm 
1) It's a simple grid based map with no extras - there is a bit terrain(walls/unpassable objects) in some maps but that's it.

2) Battle size depends on story progressions.
Starting with ~50% of main story(~25% of total content game has including postgame) you will usually be able to use 10 characters(using 12 is the limit but only a few stages have 12, most of the game stages have 10 as a limit)

As for enemies - there are a few stages with ~20-30 opponents, but most stages are a bit under 20.

3) There are 20 party members. The characters themselves are the majority of your 'customization'.
There are 4 'main classes' - each party member has 'main class'.
Each main class has 2 branches of advanced jobs. You can eventually fully learn both advance job branches though. That's kinda post game though.

There are 7 assault class characters, 3 tank class characters, 5 snipers and 5 scouts.
Assault is essentially melee bruiser who can be either semi tank or dodger.
Tank can boost his 'agro' which makes enemies target him actively. Agro mechanic is done pretty well in this game.
Snipers are.. well... kinda weird damage dealers who are overall inferior to assault class minus a few good unique skill party members.
Scouts are the most varied class with one branch being supporter and another being debuffer. Buff/debuff mechanic is pretty decent.

The class itself is exactly same on each character of that class.
What's different: stats of character and a few active/passive skills which are unique to party member.

Those range from slightly different from generic skills to actually pretty unique mechanics.

I would say there are a lot of 'options' to select from but actual customization is not big.
Everyone within same class plays more or less same unless they have some overpowered unique skill.

4) Combat cinematics are actually pretty good looking IMO. You will likely eventually switch them off in settings to skip them entirely, not like it's fun to watch them for 1000th time.
The customization settings for animation is amazing - you can disable only your or enemy scenes and select from a variety of speed factors, so the combat can become pretty fast if you disable everything.

Overall the main advantage of the game is the amount of content - it's MASSIVE.
The game consists of ~90 unique stages including post game and NOT including some repeat battle training/grind stages.

All of those are fully packed with story between each chapter, including post game.
Main story is fully voiced, post game is not voiced.

Basically you are fully mistaken about the game - it's actually a massive story with decent quality of both story and gameplay.
It's not a masterpiece or anything, but it's a solid tactics game to spend A LOT of time in.
Last edited by Hentaika; Nov 22, 2022 @ 12:51pm
i'm kinda surprise how long the story is in this game... post game is like another whole piece of story, 60 hours in and i still haven't finished it yet
ChaosFred Nov 22, 2022 @ 7:34pm 
Originally posted by Hentaika:
...
a map with little obstacle, 10 on field and fixed class members ... I see a Fire Emblem esque then. Usually will lead to one meta party comp that works on all maps or the game will have to put a map that is difficult enough to force player to use different party comp (either up to the core or just side members).

Originally posted by Hentaika:
Overall the main advantage of the game is the amount of content - it's MASSIVE.
The game consists of ~90 unique stages including post game and NOT including some repeat battle training/grind stages.

All of those are fully packed with story between each chapter, including post game.
Main story is fully voiced, post game is not voiced.
Interesting, I will look up more into this. Not many mid or late game play video yet on Youtube...
Originally posted by ChaosFred:
Originally posted by Hentaika:
...
a map with little obstacle, 10 on field and fixed class members ... I see a Fire Emblem esque then. Usually will lead to one meta party comp that works on all maps or the game will have to put a map that is difficult enough to force player to use different party comp (either up to the core or just side members).

Originally posted by Hentaika:
Overall the main advantage of the game is the amount of content - it's MASSIVE.
The game consists of ~90 unique stages including post game and NOT including some repeat battle training/grind stages.

All of those are fully packed with story between each chapter, including post game.
Main story is fully voiced, post game is not voiced.
Interesting, I will look up more into this. Not many mid or late game play video yet on Youtube...

full playlist on hard mode from main game to post game

https://www.youtube.com/playlist?list=PLJAdeBYQc4AIu2vAyvwvbHu4JfVxBo7zy
Hentaika Nov 23, 2022 @ 1:06am 
Originally posted by ChaosFred:
Originally posted by Hentaika:
...
a map with little obstacle, 10 on field and fixed class members ... I see a Fire Emblem esque then. Usually will lead to one meta party comp that works on all maps or the game will have to put a map that is difficult enough to force player to use different party comp (either up to the core or just side members).
Beating main game unlocks very hard which you can select immediately - it's enough to make you be somewhat strategic about how you play post game if you want challenge.
Especially if you avoid grinding top gear and such.

But play style/optimal build itself will be mostly same, just like in fire emblem and tactics ogre and *insert any tactics game in existence*.
There also isn't a single game in existence which forces you to change party without actually 'forcing' to change them literally.
This game for example has a few 'forced' allies during main story chapters.

That being said you can beat game with any combination of allies and even ignore their unique skills entirely, using just the base kits on everyone no problem. Will be harder but not impossible.(except maybe 5 snipers/5 scouts, those will die to one attack mostly)

The only difference with majority of tactic games is you don't have to account for terrain as much as usually This is compensated by high potential stats of enemies on highest available difficulty if you are facing them on equal level.

There are options to simplify the game with grind and difficulty change is always an option, so you are never truly 'stuck' either.
Last edited by Hentaika; Nov 23, 2022 @ 1:17am
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