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2) Battle size depends on story progressions.
Starting with ~50% of main story(~25% of total content game has including postgame) you will usually be able to use 10 characters(using 12 is the limit but only a few stages have 12, most of the game stages have 10 as a limit)
As for enemies - there are a few stages with ~20-30 opponents, but most stages are a bit under 20.
3) There are 20 party members. The characters themselves are the majority of your 'customization'.
There are 4 'main classes' - each party member has 'main class'.
Each main class has 2 branches of advanced jobs. You can eventually fully learn both advance job branches though. That's kinda post game though.
There are 7 assault class characters, 3 tank class characters, 5 snipers and 5 scouts.
Assault is essentially melee bruiser who can be either semi tank or dodger.
Tank can boost his 'agro' which makes enemies target him actively. Agro mechanic is done pretty well in this game.
Snipers are.. well... kinda weird damage dealers who are overall inferior to assault class minus a few good unique skill party members.
Scouts are the most varied class with one branch being supporter and another being debuffer. Buff/debuff mechanic is pretty decent.
The class itself is exactly same on each character of that class.
What's different: stats of character and a few active/passive skills which are unique to party member.
Those range from slightly different from generic skills to actually pretty unique mechanics.
I would say there are a lot of 'options' to select from but actual customization is not big.
Everyone within same class plays more or less same unless they have some overpowered unique skill.
4) Combat cinematics are actually pretty good looking IMO. You will likely eventually switch them off in settings to skip them entirely, not like it's fun to watch them for 1000th time.
The customization settings for animation is amazing - you can disable only your or enemy scenes and select from a variety of speed factors, so the combat can become pretty fast if you disable everything.
Overall the main advantage of the game is the amount of content - it's MASSIVE.
The game consists of ~90 unique stages including post game and NOT including some repeat battle training/grind stages.
All of those are fully packed with story between each chapter, including post game.
Main story is fully voiced, post game is not voiced.
Basically you are fully mistaken about the game - it's actually a massive story with decent quality of both story and gameplay.
It's not a masterpiece or anything, but it's a solid tactics game to spend A LOT of time in.
Interesting, I will look up more into this. Not many mid or late game play video yet on Youtube...
full playlist on hard mode from main game to post game
https://www.youtube.com/playlist?list=PLJAdeBYQc4AIu2vAyvwvbHu4JfVxBo7zy
Especially if you avoid grinding top gear and such.
But play style/optimal build itself will be mostly same, just like in fire emblem and tactics ogre and *insert any tactics game in existence*.
There also isn't a single game in existence which forces you to change party without actually 'forcing' to change them literally.
This game for example has a few 'forced' allies during main story chapters.
That being said you can beat game with any combination of allies and even ignore their unique skills entirely, using just the base kits on everyone no problem. Will be harder but not impossible.(except maybe 5 snipers/5 scouts, those will die to one attack mostly)
The only difference with majority of tactic games is you don't have to account for terrain as much as usually This is compensated by high potential stats of enemies on highest available difficulty if you are facing them on equal level.
There are options to simplify the game with grind and difficulty change is always an option, so you are never truly 'stuck' either.