Ghost Watchers

Ghost Watchers

View Stats:
Quan Aug 2, 2022 @ 2:46pm
these DEVs used unity demo maps
How lame can you be?
https://youtu.be/L-wW8H29AdM
Last edited by Quan; Aug 3, 2022 @ 5:50am
< >
Showing 1-15 of 40 comments
interesting
ORBITPATROL Aug 2, 2022 @ 3:16pm 
and? Phasmophobia used a lot of standard package models aswell.
batwimp Aug 2, 2022 @ 3:17pm 
He probably shouldn't buy the game, then.
AssuageAghast Aug 2, 2022 @ 3:24pm 
good to know
VanillaLucia Aug 2, 2022 @ 3:57pm 
Originally posted by HTD ORBITPATROL:
and? Phasmophobia used a lot of standard package models aswell.

These Assets from the Unity Store are like digital Legos - you buy the parts/pieces and get a sample map to play with and you can shape/color/build your own structures, maps, and more with what you are given.

The difference with Ghost Watchers is that all of the game's current maps are quite literally unchanged (except for broken lighting) from the samples - whereas Phasmophobia's use of these same assets have been used to build different layouts and structures for their maps.
Originally posted by VanillaLucia:
Originally posted by HTD ORBITPATROL:
and? Phasmophobia used a lot of standard package models aswell.

These Assets from the Unity Store are like digital Legos - you buy the parts/pieces and get a sample map to play with and you can shape/color/build your own structures, maps, and more with what you are given.

The difference with Ghost Watchers is that all of the game's current maps are quite literally unchanged (except for broken lighting) from the samples - whereas Phasmophobia's use of these same assets have been used to build different layouts and structures for their maps.

Insym commented on this as well, and seemed to hold a similar view, except that there were other games that had used this map from the store as well - and hadn't done all to much modification.

I don't necessarily think this is an issue as the game is still EA, and likely (like Phasmo) the maps will have several iterations and things will change.
Safety Depips¬ Aug 2, 2022 @ 9:04pm 
Interesting video but man that guy rants a lot and has over 500 "snips" of his rant. He makes valid points but seems like he's angry about something when there's no reason to be angry. If you don't like the game, don't buy it or don't play it. It's a simple concept. You don't need to go on a literal 20min rant which can be summed up in 5 mins.
Tuin™ Aug 3, 2022 @ 12:16am 
well he's not angry he's just disappointed, this game has 3 maps and all 3 of them are demo maps from unity and the lightning doesn't work correctly either, i agree this game is a cashgrab and as of right now it's poorly made
dfontman Aug 3, 2022 @ 12:36am 
if you think thats bad, check out "Wicked Dolls"...OMG same F'n house...hahahaha....it came out on steam the same time on steam as ghost watchers
dfontman Aug 3, 2022 @ 12:37am 
so basically, these devs don't hire 3d modelers and animators, they just buy ♥♥♥♥ from the unity library? that's pretty lame.
Tuin™ Aug 3, 2022 @ 1:12am 
i don't understand the early access for 3 months either you can't fix this all in such a short time
dr46onfusion Aug 3, 2022 @ 4:48am 
Originally posted by dfontman:
so basically, these devs don't hire 3d modelers and animators, they just buy ♥♥♥♥ from the unity library? that's pretty lame.
Is the developers of Wicked Dolls from Russia? Heck, check out all recent Unity game releases that uses similar assets and see where their region is from... There could be a trend. This could be some school project where the professor goes: "Make a game using unity engine and I'll grade you based on how much money you make for Russia".
LinkToReality.ttv Aug 3, 2022 @ 5:35am 
It's like people haven't realized that a ton of new small developers that use Unity just buy resources off the Unity Store. It's fine, not every studio have the means to have in house 3D-artists or the like. As long as they build a decent game around the assets it's fine.

Phasmo did the same for the most part.

I don't mind it if it's the early stages of an Early Access game, but if the game takes off and they get enough funding I do hope they'll hire someone to create their own assets and update the game with it.
WTGs Aug 3, 2022 @ 5:50am 
You lose all credibility when you complain that the backstories in a horror game are 'too touchy' or 'sensitive subject' and that it can hurt the sensibility of people.
He even complains about the overse*ualized character.

God this guy is sweating this putrid USA cancer culture.

If you expect a safe space go play to animal crossing, not an horror game.
Originally posted by Link, #1 Floof Dragon:
It's like people haven't realized that a ton of new small developers that use Unity just buy resources off the Unity Store. It's fine, not every studio have the means to have in house 3D-artists or the like. As long as they build a decent game around the assets it's fine.

Phasmo did the same for the most part.

I don't mind it if it's the early stages of an Early Access game, but if the game takes off and they get enough funding I do hope they'll hire someone to create their own assets and update the game with it.

THIS. People just have to find something to complain about, and I made the same point in my first post. This game was just released into EA on the 28th.
< >
Showing 1-15 of 40 comments
Per page: 1530 50

Date Posted: Aug 2, 2022 @ 2:46pm
Posts: 40