DEATH STRANDING DIRECTOR'S CUT

DEATH STRANDING DIRECTOR'S CUT

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Coldflame Feb 14, 2024 @ 5:44pm
did the person who designed the trench fight have brain damage?
serious question if anyone knows
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Showing 1-14 of 14 comments
Sevrojin Feb 14, 2024 @ 6:06pm 
i take it you are horrible at the game.

be happy there's 2 more otherworld events
Seamus Feb 14, 2024 @ 7:49pm 
Use the shoulder toggle button. That part is easy.
Barmy Deer 𝝙 Feb 14, 2024 @ 10:34pm 
What's the problem? And why do you have skills issues?
x Feb 15, 2024 @ 2:56am 
Trench warfare was horrible IRL and I think the game does a decent job at it. I say decent and decent is probably the best they could have done. First, it's not a shooter or a cave/trench/horror game (or that sort of horror). I think it does go very well within the spirit of the game. Trenches were a mess, confusing, stressful. During WW I there was a condition know as Shell Shock that arose as a major effect of the horrid conditions soldiers had to endure.

Besides, it's not an actual trench, but rather a representation of a trench warfare situation created by the souls of the fallen soldiers (or Cliff, depending on how you look at it). So yeah, it's always going to be a bit messy and weird, but in Death Stranding, you can't look at things too literally and too accurately. The game is supposed to be messed up and I quite like it that way.

I actually found it not too hard. It
Heratli TTV|Live Feb 17, 2024 @ 4:29pm 
Trench fight is fine if you don't have brain damage.
OldWhovian Feb 21, 2024 @ 5:59pm 
I also hated the trench sections. No issues anywhere on Very Hard except those; and it's because you have to empty two full magazines into Mads' head to drop him. That on top of the fact that all the adds spawned by Mads also take over a full magazine to drop. It's not fun, just tedious. Bullet Sponge is a derogatory descriptor for a reason.
Last edited by OldWhovian; Feb 21, 2024 @ 6:00pm
Seamus Feb 21, 2024 @ 6:28pm 
There's a reason there are grenades in the area.
Kosevich Feb 21, 2024 @ 9:46pm 
Playing on Very Hard, and first time fighting in World War I zone was unexpectedly a dead end for me. It took me several hours just to realise I can't beat it. Just don't understand how long the fight is, how to manage resources.
As far as I remember there is finite amount of skeleton warriors. Just slowly clear area one by one, preferably shooting in the head. And if you are almost dead just retreat and eat cryptobiotes (1 cryptobiotes fully restore health to max as long as you are not getting damage for at least 2 seconds).
After all skeletons are dead just focus your fire on Clifford head. If he wanish look closely for fire footprints and follow it with extreme caution (new skeleton warrior will spawn). Repeat 3-4 times.
First clean walkthrough took me about 30 retries just to realise what to do. And only 2 attempts to successfully clear the mission after I understand what I need to do. Just don't give up.
Kosevich Feb 21, 2024 @ 9:55pm 
On lower difficulty you can ignore all skeleton warriors and just running around collecting different weapons and focus your fire on Clifford head. Just don't forget to use hematic granades on him before shooting (hematic granades drastically increase your bullet damage on affected target).
On Very Hard difficulty you don't have enough damage to ignore skeleton warriors until you unlock weapons level 2 and 3.
BunnySuitStalin Mar 6, 2024 @ 7:17pm 
it's not even that it's hard for me, it's ♥♥♥♥♥♥♥ irrelevant to the story, ww1 is entirely irrelevant rn, I HAVE NO REASON TO BE IN IT, how is this even considered a good story game, the trenches look like ♥♥♥♥, stuff spawns in on top of you(I was running AS a tank spawned where I was running with no warning, yipee now I'm almost death getting off the ground) and it's just overdone, like you can TELL Kojima is ONLY wants to show you "gross" "dirty" "brutal" but it's so overdone it's ♥♥♥♥♥♥♥ comical. overall Kojimas work on death stranding is...shoddy at best imo, the story isn't that great anyway, and when it decides to derail itself to WORLD WAR ONE after randomly inserting a totally not obvious nuke into the story for the 10th time this chapter, it's just bad, it's a bad story, I don't get why people are so afraid to call it out, that isn't good story design, you see it all coming and then it throws you into wars that are irrelevant to your ♥♥♥♥♥♥♥ setting.

I love ww1 games, I love games like that, I'd love Kojima to do a story game set in it, but death stranding isn't that, and these portions imo only serve to waste your time as a player, the story aspects of it are boring at best and most people I'd assume would just skip through and try and rush out as the swap just, isn't interesting if you aren't a 15 year old that has never been introduced to the concept of horrific trench warfare, but seeing it's depiction in such a comical way for hte 90 bajillionth time IN A GAME WHERE THIS IS NOT THE SETTING is just boring, just plain downright boring and completely takes away from immersion.

I didn't shoot back against the first engagement cause I didn't give 2 ♥♥♥♥♥ about the setting swap, I had been able to run through the ghost soldiers and had without issue so when they started shooting, I just alt+f4d, when I realized that he was making it a lasting shtick to run through, to have to "engage" with this fake ♥♥♥♥♥♥ depiction of world war 1(fought of course realistically, with the most ♥♥♥♥ designed AUTOMATIC rifle never produced) just how is this a good swap or a good way to display a narrative? what's the narrative? ooga booga giant tornado with a ♥♥♥♥♥♥♥ whale in it sucks you into the most over the top comedic depiction of world war one on the market.
Last edited by BunnySuitStalin; Mar 6, 2024 @ 7:17pm
BimboGooch Mar 7, 2024 @ 6:39am 
Youre from Great Britain, your opinion is negated by that.
BimboGooch Mar 7, 2024 @ 6:40am 
Originally posted by BunnySuitStalin:
it's not even that it's hard for me, it's ♥♥♥♥♥♥♥ irrelevant to the story, ww1 is entirely irrelevant rn, I HAVE NO REASON TO BE IN IT, how is this even considered a good story game, the trenches look like ♥♥♥♥, stuff spawns in on top of you(I was running AS a tank spawned where I was running with no warning, yipee now I'm almost death getting off the ground) and it's just overdone, like you can TELL Kojima is ONLY wants to show you "gross" "dirty" "brutal" but it's so overdone it's ♥♥♥♥♥♥♥ comical. overall Kojimas work on death stranding is...shoddy at best imo, the story isn't that great anyway, and when it decides to derail itself to WORLD WAR ONE after randomly inserting a totally not obvious nuke into the story for the 10th time this chapter, it's just bad, it's a bad story, I don't get why people are so afraid to call it out, that isn't good story design, you see it all coming and then it throws you into wars that are irrelevant to your ♥♥♥♥♥♥♥ setting.

I love ww1 games, I love games like that, I'd love Kojima to do a story game set in it, but death stranding isn't that, and these portions imo only serve to waste your time as a player, the story aspects of it are boring at best and most people I'd assume would just skip through and try and rush out as the swap just, isn't interesting if you aren't a 15 year old that has never been introduced to the concept of horrific trench warfare, but seeing it's depiction in such a comical way for hte 90 bajillionth time IN A GAME WHERE THIS IS NOT THE SETTING is just boring, just plain downright boring and completely takes away from immersion.

I didn't shoot back against the first engagement cause I didn't give 2 ♥♥♥♥♥ about the setting swap, I had been able to run through the ghost soldiers and had without issue so when they started shooting, I just alt+f4d, when I realized that he was making it a lasting shtick to run through, to have to "engage" with this fake ♥♥♥♥♥♥ depiction of world war 1(fought of course realistically, with the most ♥♥♥♥ designed AUTOMATIC rifle never produced) just how is this a good swap or a good way to display a narrative? what's the narrative? ooga booga giant tornado with a ♥♥♥♥♥♥♥ whale in it sucks you into the most over the top comedic depiction of world war one on the market.

Only reading the first part,
It might be "irrelevant" to the story, but it is relevant to the world building, considering its just how the beach works.
slugmyballs Mar 8, 2024 @ 1:29pm 
Spoilers

In my experience I found the first battleground fight to be the hardest, the second slightly less hard and the third one quite easy. I played on Very Hard. Now perhaps this was just because I was getting better at the game, so being new I struggled with the first one. But there were several factors IMO.

Firstly, iirc you don't have access to any armor plates in the first fight and lethal weapons are only recently unlocked so they take getting used to. Also, the areas Cliff wanders around are very difficult to attack as when you aggro him, his scouts will come from all directions. So you have to take care of them first. My winning strategy was to clear one path to Cliff, unload as much as I could before he stopped staggering and summoned guards, then book it across the trenches and hide. I imagine on lower difficulties this isn't necessary though.

Second fight was tough too until I decided to aggro everyone to the starting area as it had the best cover and no flank locations.

Third fight was kind of a joke honestly. There's so much brush that you can easily take out all the scouts. At this point I also had Lv4 Armor and Lv3 Stabiliser to jump clear across the map if I was in trouble.
dkid00 Mar 9, 2024 @ 8:33am 
What do you mean?
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Date Posted: Feb 14, 2024 @ 5:44pm
Posts: 14