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be happy there's 2 more otherworld events
Besides, it's not an actual trench, but rather a representation of a trench warfare situation created by the souls of the fallen soldiers (or Cliff, depending on how you look at it). So yeah, it's always going to be a bit messy and weird, but in Death Stranding, you can't look at things too literally and too accurately. The game is supposed to be messed up and I quite like it that way.
I actually found it not too hard. It
As far as I remember there is finite amount of skeleton warriors. Just slowly clear area one by one, preferably shooting in the head. And if you are almost dead just retreat and eat cryptobiotes (1 cryptobiotes fully restore health to max as long as you are not getting damage for at least 2 seconds).
After all skeletons are dead just focus your fire on Clifford head. If he wanish look closely for fire footprints and follow it with extreme caution (new skeleton warrior will spawn). Repeat 3-4 times.
First clean walkthrough took me about 30 retries just to realise what to do. And only 2 attempts to successfully clear the mission after I understand what I need to do. Just don't give up.
On Very Hard difficulty you don't have enough damage to ignore skeleton warriors until you unlock weapons level 2 and 3.
I love ww1 games, I love games like that, I'd love Kojima to do a story game set in it, but death stranding isn't that, and these portions imo only serve to waste your time as a player, the story aspects of it are boring at best and most people I'd assume would just skip through and try and rush out as the swap just, isn't interesting if you aren't a 15 year old that has never been introduced to the concept of horrific trench warfare, but seeing it's depiction in such a comical way for hte 90 bajillionth time IN A GAME WHERE THIS IS NOT THE SETTING is just boring, just plain downright boring and completely takes away from immersion.
I didn't shoot back against the first engagement cause I didn't give 2 ♥♥♥♥♥ about the setting swap, I had been able to run through the ghost soldiers and had without issue so when they started shooting, I just alt+f4d, when I realized that he was making it a lasting shtick to run through, to have to "engage" with this fake ♥♥♥♥♥♥ depiction of world war 1(fought of course realistically, with the most ♥♥♥♥ designed AUTOMATIC rifle never produced) just how is this a good swap or a good way to display a narrative? what's the narrative? ooga booga giant tornado with a ♥♥♥♥♥♥♥ whale in it sucks you into the most over the top comedic depiction of world war one on the market.
Only reading the first part,
It might be "irrelevant" to the story, but it is relevant to the world building, considering its just how the beach works.
In my experience I found the first battleground fight to be the hardest, the second slightly less hard and the third one quite easy. I played on Very Hard. Now perhaps this was just because I was getting better at the game, so being new I struggled with the first one. But there were several factors IMO.
Firstly, iirc you don't have access to any armor plates in the first fight and lethal weapons are only recently unlocked so they take getting used to. Also, the areas Cliff wanders around are very difficult to attack as when you aggro him, his scouts will come from all directions. So you have to take care of them first. My winning strategy was to clear one path to Cliff, unload as much as I could before he stopped staggering and summoned guards, then book it across the trenches and hide. I imagine on lower difficulties this isn't necessary though.
Second fight was tough too until I decided to aggro everyone to the starting area as it had the best cover and no flank locations.
Third fight was kind of a joke honestly. There's so much brush that you can easily take out all the scouts. At this point I also had Lv4 Armor and Lv3 Stabiliser to jump clear across the map if I was in trouble.