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Now my structures barely got likes too. The ones that got the most were a climbing spike I put on top of the entrance to the Collector, and a zipline I put on top of one of the elevated road pieces near South Knot City. And both got something like 45 likes.
Maybe people just aren't playing that much.
Also typical location placements assuming they really are good could be a reason you're not seeing it. I built a typical bridge once and didn't get any likes. So I dismantled the bridge.
Left the area and came back with another players bridge where my "typical" bridge had been. I upgraded their bridge and started getting likes.
I found I get more likes from bridges being used as time fall shelters then I do with them crossing other locations and try to upgrade other players as much as possible.
Its a lot about random luck and some structures never get any likes.
Good advice on the remainder of your post, though. I never thought of putting up a bridge just to use against timefall- tend to think of the dedicated shelter structure for that. I'll have to look for some good places to try that tactic.
Yep. And personally I give 1000 Likes (the limit) to most structures I use.
The only thing I can think of at the moment beyond what other posters have already said is to try putting "upgrade request" orders on some of your structures. Doing so will at least somewhat increase the odds that your structure is picked when populating other people's game worlds, giving an increased chance of receiving likes.
Unfortunately, I think the game only re-populates online structures for a given player when:
A) They first bring that section of the map onto the chiral network
B) Re-loading a section of the map after the player has removed one or more online structures
If I'm correct on that, it really lowers the odds for later arrivals to the game, since they'd have a much larger pool of other structures to compete against for spots, and not many chances at getting rolled for when the rate of incoming new players tapers off. Hopefully there's some tracking and/or weighting mechanisms built into the system to even things out, but unless Kojima releases such info, all we have is conjecture.
Good luck, and if I happen to see your name on something (I just started a fresh play myself this week) I'll drop some likes on it ;)
I believe this would make no sense. If I make a contract with someone - that means I will see their stuff more often - but not vice versa. Why? Well, because many people could just contract me without my knowledge and as a result I would see their structures a lot - this would essentially block me from seeing many other players.
I'm not talking about making a contract with other specific players through the Bridge Links system (which would behave as you said).
On your map, you can target one of your own structures and "Request Upgrade" ("F" is the default key on PC). This will make your structure appear on other players' maps and may give some of them a generated mission to deliver materials to the structure. It's at least worth a shot, and it doesn't cost anything but a few seconds.