DEATH STRANDING DIRECTOR'S CUT

DEATH STRANDING DIRECTOR'S CUT

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Diblox Apr 16, 2022 @ 10:19am
Very high CPU usage
The game typically make my CPU run at 80% (it runs at 5% idle) and in certains areas (the mountain for exemple, when using the ziplines or even just being in mountain knot city) it runs at 100% and it's at a point that NVIDIA Broadcast can't even run normally (my mic keep lagging), so... yeah.
Does anyone have a workaround for this?

My computer specs is on my Steam profile.
Last edited by Diblox; Apr 16, 2022 @ 10:20am
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Showing 16-30 of 33 comments
Diblox Apr 17, 2022 @ 10:28am 
Originally posted by Waiwai:
Originally posted by Diblox:
NVIDIA Broadcast doesn't transfer anything to the internet at all. It only uses the tensor cores of the GPU and in a lesser excent the CPU (only arround 1%). It's litteraly built so you don't lose any FPS in-game. It will only impact performance if you tweak with it's CPU priority when the CPU is running at 100%, which I need to do when playing DS:DC while I'm in a voice channel.
I doubt it. Putting DS:DC aside, I am speaking off-topic now.

Even it is an internal transferring (home studio or even localhost), you need something to make your GPU-based and encoding results communicates with NIC (Network Interface Card) and communicate with third party devices, or to harddisk locally, anyway a kind of I/O bound always happens at this point. Otherwise I don't understand what is a mic for, without an third party connection/destination.

This action always demands a management role to handle data upload/transfer, the CPU. At least 2.5% to 7.5% load on a budget CPU like i5-9xxx sounds more logically for real-time data read/write/transfer. No magic can happen there, something must take the load there, Tensor cores take most of the load from CPU and do it itself instead, probably more efficient, but which doesn't mean the GPU can do all I/O bound tasks, CPU still needs,

Also, if you are using Nvidia Broadcast with a streaming software, the problem might not be only DS:DC, but wrong configuration on Nvidia Broadcast and streaming software, audio input and other software noise cancelling, eventually causing a conflict to an infinite loop in the audio/video system, making high CPU/GPU usage. Although it is very unlikely if you have used Nvidia Broadcast on that machine for a long time.

For software fix, the CPU usage limiter is the most practical option, as rezno[R].technology has suggested. I don't think there is a high chance a miracle happens which can solve the high CPU usage on your machine by DS:DC patches.

I am using Ryzen 7 5800X, 32GB RAM, NVMe, with RTX 2070S, and checked the CPU usgae on my machine just now, on mountain area, zip line traveling, no streaming, no Nvidia Broadcast:
  • When pause in game, CPU usgae is down to 15 - 20%.
  • When stand still or walking on foot, CPU usage is 20 - 30%.
  • When on zip lines, CPU usage is 30% to 45%.
  • CPU temparture, around 55 C.
NVIDIA Broadcast just create another audio output with the noise removal. I use this output on Discord. Discord takes 1-3% max load when just using voicechat.

The mic problem impact NVIDIA Broadcast itself, but sometimes Discord can be impacted too (it even crashed 1 time). I should also say that DS:DC is the ONLY game in my PC collection that does this. Sure I have other PC games that use a lot of my CPU, some taking the overall load to 100% but it doesn't impact my other apps as much as DS does.

Regarding your CPU usage, how many cores do you have?
Waiwai Apr 17, 2022 @ 11:43am 
Originally posted by Diblox:
NVIDIA Broadcast just create another audio output with the noise removal. I use this output on Discord. Discord takes 1-3% max load when just using voicechat.

The mic problem impact NVIDIA Broadcast itself, but sometimes Discord can be impacted too (it even crashed 1 time). I should also say that DS:DC is the ONLY game in my PC collection that does this. Sure I have other PC games that use a lot of my CPU, some taking the overall load to 100% but it doesn't impact my other apps as much as DS does.

Regarding your CPU usage, how many cores do you have?
Ryzen 7 5800X has 8 cores and 16 threads, 32 MB of L3 cache, with base clock 3.8 GHz to boost 4.7 GHz, first launch in 2020.
Diblox Apr 17, 2022 @ 4:23pm 
Originally posted by Waiwai:
Originally posted by Diblox:
NVIDIA Broadcast just create another audio output with the noise removal. I use this output on Discord. Discord takes 1-3% max load when just using voicechat.

The mic problem impact NVIDIA Broadcast itself, but sometimes Discord can be impacted too (it even crashed 1 time). I should also say that DS:DC is the ONLY game in my PC collection that does this. Sure I have other PC games that use a lot of my CPU, some taking the overall load to 100% but it doesn't impact my other apps as much as DS does.

Regarding your CPU usage, how many cores do you have?
Ryzen 7 5800X has 8 cores and 16 threads, 32 MB of L3 cache, with base clock 3.8 GHz to boost 4.7 GHz, first launch in 2020.
Thank you for the info.
Also, nice Charlemagne PFP!
SkyOnPC May 6, 2022 @ 10:19pm 
Both Death Stranding and Death Stranding Directors Cut take a massive amount of CPU once you reach Lake Knot and all of the player structures get enabled. I regularly face 100% CPU Usage on my 8700K :( It is what it is. But as others are saying, since the game was designed for Octo-Core consoles, any newer 8-Core or higher CPU will suffice in fixing CPU load issues with the game.
KKNDKING May 7, 2022 @ 2:55am 
Ugrade you can get a 9900kf for $500 now
Last edited by KKNDKING; May 7, 2022 @ 2:58am
The BACH May 8, 2022 @ 7:13am 
I don't understand, I'm using an "old" Ryzen 5 2600X and usage is allways UNDER 40%.
This DC edition needs to be fixed asap.
Michel Jan 2, 2023 @ 5:29pm 
A solução que encontrei foi no msconfig, na aba Inicialização do sistema> Opções avançadas...> Número de processadores. Tenha certeza que está DESMARCADO.
funkynutz Jan 2, 2023 @ 5:55pm 
Your rig should be performing better than mine. I've got more RAM than you, and the game's installed on an NVME drive, but you've got a better CPU and GPU... Pretty sure it's not been maxing out my 2700X/1060 (just checked, 50-60% CPU usage, 70-90% GPU usage).

Turn off all your overlays... nvidia broadcast, Discord, OBS, MSI Afterburner/EVGA precision, Steam/Epic/Origin overlays etc... ANYTHING that puts any sort of additional information on screen, captures it or whatever... And test it again.



Epic overlay is a pain in the ass to block. Best way I've found so far is to quit Epic (check there's nothing "epic" left running in task manager), then go to C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay

Next you need to replace both the .exe files, and both the .json files with 0 byte files. Copy the first file name:

EOSOverlayRenderer-Win32-Shipping

Open a new text document and "Save as", select all files ( .txt file won't work), and add .exe to the end:

EOSOverlayRenderer-Win32-Shipping.exe

Overwrite when prompted. Ignore the warning about changing file extensions if it pops up (you've just changed a blank text file to a blank application file that does nothing).

Repeat for the 64 exe, and the 32 and 64 json files (replace .exe with .json where appropriate).

As I've already got the folder open to copy and paste that one, the other filenames are:

EOSOverlayRenderer-Win64-Shipping.exe EOSOverlayVkLayer-Win32.json EOSOverlayVkLayer-Win64.json

If any of them don't prompt you to overwrite, and look like a text file... You've probably done this simple mistake:

WRONG:
EOSOverlayVkLayer-Win64.json.txt

Don't touch the other folders or the .dll files in there. If you mess with them, Epic either crashes on launch, or re-downloads the whole lot and you have to start again.

It's a good idea to make a backup of the folder before you start messing with things, just in case...




There is an easier way, simply rename the entire overlay folder while Epic is running but no games are. This WILL cause Epic to crash on the next launch though if you don't put it back to its original state. The 0byte files trick doesn't have that issue, and only has to be done once (so far at least).






And 13 hours later I notice this thread has been dead for months... :steamfacepalm:
Last edited by funkynutz; Jan 3, 2023 @ 7:13am
Diblox Jan 5, 2023 @ 8:56am 
Originally posted by funkynutz:
Your rig should be performing better than mine. I've got more RAM than you, and the game's installed on an NVME drive, but you've got a better CPU and GPU... Pretty sure it's not been maxing out my 2700X/1060 (just checked, 50-60% CPU usage, 70-90% GPU usage).

Turn off all your overlays... nvidia broadcast, Discord, OBS, MSI Afterburner/EVGA precision, Steam/Epic/Origin overlays etc... ANYTHING that puts any sort of additional information on screen, captures it or whatever... And test it again.



Epic overlay is a pain in the ass to block. Best way I've found so far is to quit Epic (check there's nothing "epic" left running in task manager), then go to C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay

Next you need to replace both the .exe files, and both the .json files with 0 byte files. Copy the first file name:

EOSOverlayRenderer-Win32-Shipping

Open a new text document and "Save as", select all files ( .txt file won't work), and add .exe to the end:

EOSOverlayRenderer-Win32-Shipping.exe

Overwrite when prompted. Ignore the warning about changing file extensions if it pops up (you've just changed a blank text file to a blank application file that does nothing).

Repeat for the 64 exe, and the 32 and 64 json files (replace .exe with .json where appropriate).

As I've already got the folder open to copy and paste that one, the other filenames are:

EOSOverlayRenderer-Win64-Shipping.exe EOSOverlayVkLayer-Win32.json EOSOverlayVkLayer-Win64.json

If any of them don't prompt you to overwrite, and look like a text file... You've probably done this simple mistake:

WRONG:
EOSOverlayVkLayer-Win64.json.txt

Don't touch the other folders or the .dll files in there. If you mess with them, Epic either crashes on launch, or re-downloads the whole lot and you have to start again.

It's a good idea to make a backup of the folder before you start messing with things, just in case...




There is an easier way, simply rename the entire overlay folder while Epic is running but no games are. This WILL cause Epic to crash on the next launch though if you don't put it back to its original state. The 0byte files trick doesn't have that issue, and only has to be done once (so far at least).






And 13 hours later I notice this thread has been dead for months... :steamfacepalm:
Thank you for the detailed answer! The issue as since been fixed however.

I had to up my CPU OC a bit and a patch also improved perf iirc.
And yeah, the thread is quite old xD
Originally posted by Jantho:
I think the high CPU usage in this game is not normal. The scenery is completely static, there's no reason for the CPU to use 6 or more cores at all.
I have several games with same or better quality graphics that have less CPU usage. One of them being Horizon Zero Dawn which is even based on the same engine.
Also since the game ran fine before the update I'm quite sure that the recent problems are due to a bug and hopefully will be fixed soon.
Hush! Don't interfere with the game mining Ethereum for Kojima using your resources for a year!

Seriously though, I noticed that the CPU usage spikes when you are near the water. Some GPU-ineffective calculations for it are done by CPU, or done by CPU in error, maybe?
Last edited by isitmemberi.hopto.org; Jan 5, 2023 @ 2:01pm
ReaperKing Jan 5, 2023 @ 1:54pm 
Hey Dude,

I'm on the i7 6700k and the game runs at 90-98% CPU-Usage!
But ... my GFC is a Gigabyte nVidia GeForce RTX 3090 Ti Gaming and this one runs at only 40% max.!

I thought about a CPU-Bottleneck at this point, but higher resolutions didn't changed anything!
I would get use of the app "Action! 4" for streaming your gameplay:
https://downloads.mirillis.com/files/action_4_30_2_setup.exe

You can stream with it and simply record the screen.
The differences to XPlit or OBS is, that you can stream in 4k too without paying extra - you can pay once and use forever.

However ... I can report huge framedrops ingame.
nVidia Driver v527.56 caused some framerate issues, where the framerate drops low to 34fps!
I've contacted the 505Games-Team to solve this and for a lil secondary fix, you can do a rollback onto v517.48. That way, the framedrops aren't below 50fps anymore.

There are still framedrops, but they stay still playable.

Strange, but maybe some one can report this as well, that no matter the drivers installed, I can change the detail-settings to whatever, the overall visual experience stays at maximum settings?
- Only Screenreflections are working (active or deactivated).

I don't know why, but that's what I'm experiencing!
Btw ... DLSS Qualitysetting only creates great AA ... but framerate is as high as before and the framedrops are still happening.

What ever ... the gamepatch v1.002 was released on 27.09.22 and the driver was released on 28.09.22.
🔴JOHN G0 ON⚫ Jul 19, 2023 @ 7:53am 
Better CPU didnt help at all i7 13700k-70-80% CPU usage in 120 fps mode on RTX 4070TI
akinkucuk34 Feb 9, 2024 @ 5:53pm 
i9 14900KF @6.2 All core, RTX 4090 3Ghz 600W bios, DDR5 8600 CL38 specs system,
I'm running this game 4K Full Max/Ultra details on 4K 240Hz monitor.
This hungry game using cpu around %70-85. Strangely on this game cpu not going very high temps if i compare stress tests or other heavy apps (I'm on custom water cooling setup)
Even Gpu usage is around %70-90
Never seen a game that much using cpu.
Only cutscene is locked 60fps, it makes system rest a little bit.
x Feb 15, 2024 @ 3:38am 
Might not be the "game" itself, but rather a mix of things.
I also have DC.
I have a poor computer. Ryzen 5 3400G with no dedicated GPU and 16MB ram. The game runs fine on low to medium graphics and surprisingly fluid. Never had any issues.
However, yesterday I was trying on another game and having some driver issues (older game) while trying to update the GPU drivers (that where up to date) I noticed the Radeon software was outdated and I uninstalled and installed the new "Radeon Adrenalin" software.
The game runs noticeably slower, especially load times. Got a couple of "freezes" during gameplay. Also, I'm getting a higher overall temperature (I feel the "blast" from the case). So I figure something is working harder. Haven't had time to dedicate any more time to figure it out yet.
Another thing might be that this game is more CPU heavy, while others are more GPU heavy.
Ender Mar 8, 2024 @ 2:22am 
Something has definitely changed between the original and DC.
I have a Core i5 6500 3.2 Ghz and a GTX 1070, yeah I know, ancient system, but the original ran perfectly, no stutters at High settings (except motion blur and depth of field, don't like those in most games).
But the DC stutters badly when changing zones quickly, like when driving from an area to another, it just hangs for a few second as everything is streamed in. This never happened in the original.
I bought the DC thinking it would have the same performance as the original, especially since the system requirements stayed the same.
But unfortunately I can't really play it, I enjoy playing with Youtube or music in the background, and the loading stutters are so bad they stop whatever i'm listening to for a few seconds while it loads.
Since this happened after they upgraded the engine for the DC, i don't have much hope it will ever be fixed.
And before anybody says it, yeah I know I need a better CPU and probably GPU, but there's plenty of gaming I can still do with these, even if mostly older games.
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Date Posted: Apr 16, 2022 @ 10:19am
Posts: 33