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There's a couple more orders depending on where you look, iirc. That helps a little.
Spent around 4 hours for me to hit 5 stars on Veteran Porter.
PS: both of delivery travel length and delivery time spend need to short to get good score, delivery volume is not the most important, otherwise S rank doesn't mean a thing even you hit S rank.
Do his own deliveries and deliver whatever lost cargo you can find. After a while he will start sending emails saying how he doesn't trust the leaders of the UCA, but does trust Sam. Once he does that, even the smallest lost cargo will give a whole star.
Emails are the key. The First Prepper was also like that and impossible to raise any stars until he sends an email about joining the UCA.
Yeah i get the no trust angle but the devs already handled that way better with other characters. Other people that don't trust Sam give him a potentially difficult task, retrieve x or y from a BT area or Mule/Terrorist camp for a good chunk of points. Running around hoping lost cargo spawns or doing low yield orders until your brain matter is dribbling out your ears just drags the experience down.
Still it's an annoyance at start with him, once you get his trust, you can rank him up pretty fast, unlike with Collector or First Prepper
Still, guys like this is part of why one of the few safehouses I make is by the timefall farm. Stubbornly taking a motorcycle in that area saves me more bandwidth (and the farm never lets me sleep in it even after hitting rank 5 because ??? ). And why my second favored safehouse is right behind the spiritulist. (i saw one online once and it ended up my most used safehouse. now I make one there if it isn't there already)
If you have done all the """common knowledge""" tricks, you may be getting ♥♥♥♥ blocked by plot progression instead? If you are not before some points of no return one way or another, try doing some plot missions and then getting back to him later.
See also; "It is common knowledge you can just find a package or reach their location to take a job to unlock them in the first place!" vs "Photographer gives no ♥♥♥♥♥ until the main plot says they should" being a frequent customer of justified confusion.
As much as I love this game, the artificial capping on gains is a real bastard. I can give some leeway on the main plot locations needing bottlenecks for stuff like vehicle ranks and primary weapons. But offbeat 99-100% cosmetic unlock locations being a ♥♥♥♥ tease is just pointless.
I used to try and soften that ♥♥♥♥♥♥♥♥ on replays by holding deliveries and thousands of likes worth of lost boxes hostage, so I could feed them boxes and deliveries a bit at a time to avoid "You turned in 3,000+ likes worth of stuff and the start did not move because it is not allowed"
But it feels like they made it so you have to turn it all in at once or not at all unless I'm just out of practice with that trick.
He doesn't like you.
So you aren't going to get many "Likes" from him no matter what you do.
What I found helped was collecting his lost cargo and just storing it all.
Make a run of the region and collect whatever of his you can find.
Go to a place, store the cargo, and return to main or close the game.
When you open it back up, you're giving new 'lost cargo' to do it all over again.
If he wants to be an jerk, I can use the power of 'cheese' to defeat him.
He is a bastard, though, you're right.
A: cry about it as a bug rep hope it gets patched.
B: Cry about it and this magically makes the bug stop happening to you.
Of course, us actual veterans of this game remember everyone screaming about the guy this OP is talking ♥♥♥♥ about back when the game was new. So... did you just forget everything you ever learned about the death stranding experience?
Next you will tell me you never had a zipline decide to change your drop down angle by 90 degrees to drop you off the side of a mountain to your death at launch instead of it putting you down on the entire zipcode of safe land you were facing.