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Сообщить о проблеме с переводом
It looks very painful to the eyes the way you present your data, its hard to read nd very confusing, also I have seen those data before in other post, secondly you should never turn vsync on when benchmarking, thats already red flag.
Its not that hard to understand and acknowledge the scenerio, we are testing apples to apples without any complications. My data provide various variables indeed, but even then, the conclusion is that DS base runs better then DC edition.
We have simulated the same gameplay condition for DS base nd DC edition. Your implication about the structure issue is not relevant to determine which game performs better, we are comparing apples to apples after all, no need to complicate. As long as we know which game underperformed, we should be able to target that game nd fix the issue from there. Its not that hard to understand I hope.
I have seen other people compare even gameplay footage of DS base nd DC edtition from first area of the game where you hardly see any structures, nd the performance difference was also huge around 20%.
This means DC edition is not optimized at all, if it was, it would run same as Base game or better but not worse, thats what my Data nd the other guys data confirms nd als the complaints from other people threats about huge performance loss in DC edition confirms this.
You try to justify this is an apple-to-apple scenario in a 1000m x 1000m in-game enviroment with various possible structure and item difference. They are not same. You have to consider structure and item as variables in the all test, otherwise your result tells nothing.
The number of structure surrounding you, the number of npc surrounding you, and the number of lost cargo and vehicle surrounding you, all these will impact the final result of FPS and hardware utilisation. You cannot say the dynamic environment of base and the dynamic environment of DC are same, it is impossible, in both Death Stranding versions.
Otherwise, I won't get same FPS result, CPU utilisation and GPU utilisation on the Torii top, and a close result at the Chiral Relay. Those places have lesser cargo and structures around.
Not to mention when you are in combat, the FPS will be heavily impacted and vary violently, this happens on both of DC and base during I travelled between area and crossed MULE camps. FPS was dropped to 100 and then 80 if there is many MULEs or terrorists on screen in base version in the period, and I cannot call this as a performance issue on base.
If this is a real performance issue, this should apply to every place in DC regardless situation and environment, but unfortunately it is not in this case.
In Fallout 4, your FPS will be heavily impacted when you are inside a settlement with many structures. Simply same logic here, more items, lesser FPS.
Since all cutscenes are locked to 60 FPS, and no benchmark demo environment provided by Death Stranding, there is no easy valid method to get a controlled group data for dynamic environment. You can't say your average data is a proof, because your data is very arguable due to not consider a large number of possible variables.
Done with Vsync off tiny test, no where near 20% difference.
Results from Nvidia performance overlay
Hardware:
AMD Ryzen 7 5800X
Gigabyte AORUS B550 motherboard PRO AC
Gigabyte AORUS Nvidia GeForce RTX 2070S 8G
2 x 16 GB DDR4 RAM 3200MHz
M.2 NvMe, OS disk and DS:DC installation
SATA3 SSD, base installation
OS:
Windows 11 Pro
In-game settings:
Ultra graphics settings
DLSS:Quality
Motion blur off
Depth of field off
Vsync off
Max FPS 120
Shared network, all shared
DLSS library:
DC 2.3.7 (installed in current DC version)
Base 2.1.19 --> 2.3.7 (copied from DC version)
=====
(* Last updated, DC and base: 22th May 2022)
https://steamcommunity.com/sharedfiles/filedetails/?id=2811017109
Captial Knot:
DC: 120 FPS --> 114 FPS, 41% CPU, 74% GPU
Base: 120 FPS, 41% CPU, 73% GPU
(114 FPS after restarted DC, shared network updated)
https://steamcommunity.com/sharedfiles/filedetails/?id=2811017152
Chiral Relay:
DC: 120 FPS, 36% CPU, 75% GPU
Base: 120 FPS, 35% CPU, 74% GPU
https://steamcommunity.com/sharedfiles/filedetails/?id=2811017228
https://steamcommunity.com/sharedfiles/filedetails/?id=2811017014
Edge Knot:
DC: 120 FPS --> 115 FPS, 40% CPU, 73% GPU
Base: 120 FPS, 40% CPU, 73% GPU
(115 FPS after restarted DC, shared network updated)
https://steamcommunity.com/sharedfiles/filedetails/?id=2811018338
Lake Knot:
DC: 120 FPS, 42% CPU, 74% GPU
Base: 120 FPS, 38% CPU, 71% GPU
https://steamcommunity.com/sharedfiles/filedetails/?id=2811017343
Private room:
DC: 120 FPS, 44% CPU, 71% GPU
Base: 120 FPS, 38% CPU, 69% GPU
=====
One litte thing, when the briefing list should on the left side, I always get 10 FPS loss.
https://steamcommunity.com/sharedfiles/filedetails/?id=2811017287
Base: 110 FPS, 31% CPU, 62% GPU
Second version of the game should have been free for people who owned the game, and the fixed version should have cost $49.99. As it is, the people who supported the game earlier wound up paying more for the same game. Seems kind of backwards.
That is always the case (new game 60, dlc +40 vs. a year later GOTY/whatever for 50), or are you saying that games should get more expensive as they get older? You are paying more for the privilege of playing the game sooner that anyone buying on a later date.
I bet my bottom dollar it is a DX12 caching/pipeline issue, or what have you. Elden Ring has similar issues.
I think it's the buggy render-er DX12 is.
I never bothered with the game on release originally but decided to have a go after hearing about the directors cut. I got a license key for the original for £11 online and upgraded through steam. I basically got the DC version for less than £20 in total.
I haven't played the original but I wasn't under the impression the changes were 'slight'. I thought they reworked the combat mechanics and added additional story elements etc, alongside bug fixes. People getting the upgrade for free would of been nice but at the end of the day no one is forcing you.
Having played OG and DC there is something available in the DC game FROM THE BEGINNING which would've improved my quality of life and now I have found it it's changed my game for the better. I don't care about the other changes.
In the OG version you couldn't tie stuff down to your floating carrier - you can in the DC version
P.s. You played the consumer game at gold level, no joke, just respect!
https://i.imgur.com/mw9PqWg.jpg
https://i.imgur.com/x0M99nq.jpg