DEATH STRANDING DIRECTOR'S CUT

DEATH STRANDING DIRECTOR'S CUT

Any other ways to get chemicals?
I'm playing on very hard and I want to upgrade all the ziplines I need to level 3. The timefall damage is insane on very hard and just repairing them every time when they are decayed is a lifetime task. But I'm lacking chemicals.

- I'm raiding Mules and loot the chemicals they drop or from their post box (unfortunately the two groups near the Distribution Center north of Mountain Knot City are gone by now, they had a meeting with the incinerator and I don't know when they will be back)
- I'm shooting the floating BTs, sometimes they're carrying chemicals
- I'm collecting the containers in the landscape (unless they're in a very bad spot)
- I'm using the chemicals from facilities and preppers
- I keep sending bots with standard orders which include chemicals and collect them at the destination
- I'm repeating the orders to the Evo-Devo-Biologist to get chemicals as reward

Am I missing something? Are there other ways to get chemicals? It's not enough, I still have a few ziplines on level 1 and many on level 2, I was only able to upgrade around half of the ziplines to level 3.
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115/26 megjegyzés mutatása
The terrorist camp near the huge tar belt drops mainly chemicals.

Ideally, you need to build zip lines head to that camp from the Evo-devo shelter, in order to collect chemicals from there, without dealing with BT.
Legutóbb szerkesztette: Waiwai; 2022. máj. 11., 13:26
You are basically doing everything you can. The real problem is while level 2 zipline costs are not so bad, level 3 zipline costs are bonkers as ♥♥♥♥ "Many level 5 cities can't even hold as many chemicals you need at this at maximum"

Shame mule camp looting is always overrated, even if you should still do so because free loot is free loot. If you need to loot mule camps because you don't have enough for a project, it won't help much for the project.

Level 3 ziplines are a pain in the ass even if you start stockpiling all possible chemicals by skimming off the top at facilities from the moment you get chemicals.

And even if you had theoretically infinity materials, you can't physically fit all the materials needed to upgrade a zipline to level 3 onto your body in one go. Which is one of the taken for granted reasons hover carriers being allowed to work on ziplines is good.

Because even if you drive a truck stuffed to the brim with materials around, with enough insane amounts of material stockpiled in private storage for every zipline you want to cover. it is still a slow and boring slog.

For now, the best you can do is focus on your hardest to reach (or most likely to decide to pull a 90 degree torn and drop you off a cliff side instead of the hundreds of feet of safe flat ground when you get off). ziplines as your priority for level 3. Like if you have some put on the top of ruined buildings in the middle of a BT zone for the shortest possible route.
ImHelping eredeti hozzászólása:
Like if you have some put on the top of ruined buildings in the middle of a BT zone for the shortest possible route.
Hmm... In result, people will be scared out in this worst case everytimes they need to repair a zip line in the middle of a BT zone...
Waiwai eredeti hozzászólása:
ImHelping eredeti hozzászólása:
Like if you have some put on the top of ruined buildings in the middle of a BT zone for the shortest possible route.
Hmm... In result, people will be scared out in this worst case everytimes they need to repair a zip line in the middle of a BT zone...
Not when it is so ♥♥♥♥♥♥♥♥♥ high up it is BT proof except in acts of plot, in which case even the ones trying to skirt around the area are often taken out too. Though generally the only one I tend to make regularly was in the BT zone south of the Evo devo to speed along trips to and from the south coast in the endgame.

Granted, that also assumes you keep an eye on your major ziplines instead of pretending you are deep and thoughtful about your zipline placement, then always acting surprised you waited so long a level 3 got entirely broken without you noticing.
Legutóbb szerkesztette: ImHelping; 2022. máj. 11., 16:25
ImHelping eredeti hozzászólása:
Granted, that also assumes you keep an eye on your major ziplines instead of pretending you are deep and thoughtful about your zipline placement, then always acting surprised you waited so long a level 3 got entirely broken without you noticing.
Hardly able to surprise people, I think. After all, you get notifications in yellow warning texts about building deterioration and repair required.

The monitoring system is built for management in DS and DS:DC after all.

Not paying attention to warnings is another matter...
Legutóbb szerkesztette: Waiwai; 2022. máj. 12., 2:48
I didn’t even bother with ziplines. You can get everywhere with vehicles if you find the right routes.
Waiwai eredeti hozzászólása:
The terrorist camp near the huge tar belt drops mainly chemicals.

Ideally, you need to build zip lines head to that camp from the Evo-devo shelter, in order to collect chemicals from there, without dealing with BT.
Yes, I was raiding this camp a few times. The problem is, they only drop containers of 120 or 240 chemicals. Takes a lot of time to even get the chemicals to upgrade ONE zipline to level 3.
And there are ziplines, but even without them the BTs wouldn't be a problem, just walking on the left side when heading to the camp is fine. BB will trigger, but there's no danger.


ImHelping eredeti hozzászólása:
You are basically doing everything you can. The real problem is while level 2 zipline costs are not so bad, level 3 zipline costs are bonkers as ♥♥♥♥ "Many level 5 cities can't even hold as many chemicals you need at this at maximum"

Shame mule camp looting is always overrated, even if you should still do so because free loot is free loot. If you need to loot mule camps because you don't have enough for a project, it won't help much for the project.

Level 3 ziplines are a pain in the ass even if you start stockpiling all possible chemicals by skimming off the top at facilities from the moment you get chemicals.

And even if you had theoretically infinity materials, you can't physically fit all the materials needed to upgrade a zipline to level 3 onto your body in one go. Which is one of the taken for granted reasons hover carriers being allowed to work on ziplines is good.

Because even if you drive a truck stuffed to the brim with materials around, with enough insane amounts of material stockpiled in private storage for every zipline you want to cover. it is still a slow and boring slog.

For now, the best you can do is focus on your hardest to reach (or most likely to decide to pull a 90 degree torn and drop you off a cliff side instead of the hundreds of feet of safe flat ground when you get off). ziplines as your priority for level 3. Like if you have some put on the top of ruined buildings in the middle of a BT zone for the shortest possible route.
True... it's really a pain in the ass. What I don't get is why facilities can't hold a good amount of chemicals. The amount of metal, special alloys etc. is insane, but chemicals?

And for now I'm focusing on the ziplines which are already decayed, so I don't have to spend resources to repair them. I wasn't able to put ziplines in the middle of a BT area, I've built them when I only had the level 1 grenades and since there are the red BTs in the snowy area... I didn't want to throw the custom grenades, I have the feeling I will need them for the last fights (the grenade/rocket launcher doesn't seem to be always the best choice).

Thank you all for your answers :)
Flybye eredeti hozzászólása:
I didn’t even bother with ziplines. You can get everywhere with vehicles if you find the right routes.
Oof. With vehicles in the mountains I would have a rough time tbh :D Driving a truck up to the Waystation is already hard, it's always slipping. With the Threewheeler it's even worse, for me it's so hard to control (and I'm failing the races miserably with it xD). Also I can't imagine how to do the timed orders without ziplines. Then there's the fact that vehicles get destroyed from the timefall so fast. So I think I will stick with the ziplines^^
Seraphim eredeti hozzászólása:
Flybye eredeti hozzászólása:
I didn’t even bother with ziplines. You can get everywhere with vehicles if you find the right routes.
Oof. With vehicles in the mountains I would have a rough time tbh :D Driving a truck up to the Waystation is already hard, it's always slipping. With the Threewheeler it's even worse, for me it's so hard to control (and I'm failing the races miserably with it xD). Also I can't imagine how to do the timed orders without ziplines. Then there's the fact that vehicles get destroyed from the timefall so fast. So I think I will stick with the ziplines^^
I won't lie. It's tough, but that's why I did it. I enjoy the extra challenge. I also deployed a few safe houses on the mountains to make sure I am able to constantly repair vehicles. I made a whole logistical game for myself out of it.
Seraphim eredeti hozzászólása:
Yes, I was raiding this camp a few times. The problem is, they only drop containers of 120 or 240 chemicals. Takes a lot of time to even get the chemicals to upgrade ONE zipline to level 3.
And there are ziplines, but even without them the BTs wouldn't be a problem, just walking on the left side when heading to the camp is fine. BB will trigger, but there's no danger.
That is the largest chunk you can get from terrorist camp, I think.

The last suggestion I can make is planning.

Upgrading any zip line to lvl 2 immediately after construction, to gain the 350m, and then immediately start to pump in resources for lvl 3 upgrade in delivery back trip.

When zip lines reach their limit in lvl 2, pump in the last chunk of chiral crystal to start the lvl 3 upgrade.

And then use special alloy XL packages to repair lvl 3...


It is possible to build a zip line network without getting inside BT area, it should be. What I did when I built my zip line network was climbing to vantage points on hills and place zip lines. Awfully hard job, I have to say, especially placing a zip line at the highest point on the mountain, and drive the ♥♥♥♥♥♥♥♥ transporter trike with so little battery, enough to give me idea to build a generator network at the same time to mark down all BT-safe routes...

By the way, red BTs can only be dealt with cord cutter and chiral weapons.
Flybye eredeti hozzászólása:
I won't lie. It's tough, but that's why I did it. I enjoy the extra challenge. I also deployed a few safe houses on the mountains to make sure I am able to constantly repair vehicles. I made a whole logistical game for myself out of it.
Impressive. I think I would go insane doing that :D Dealing with the timefall, the BTs, the Mules and the story fights (Cliff, omg - and I'm so afraid of the fight which I have to do only with the strand)) on very hard is challenging enough for me.

Waiwai eredeti hozzászólása:
That is the largest chunk you can get from terrorist camp, I think.

The last suggestion I can make is planning.

Upgrading any zip line to lvl 2 immediately after construction, to gain the 350m, and then immediately start to pump in resources for lvl 3 upgrade in delivery back trip.

When zip lines reach their limit in lvl 2, pump in the last chunk of chiral crystal to start the lvl 3 upgrade.

And then use special alloy XL packages to repair lvl 3...


It is possible to build a zip line network without getting inside BT area, it should be. What I did when I built my zip line network was climbing to vantage points on hills and place zip lines. Awfully hard job, I have to say, especially placing a zip line at the highest point on the mountain, and drive the ♥♥♥♥♥♥♥♥ transporter trike with so little battery, enough to give me idea to build a generator network at the same time to mark down all BT-safe routes...

By the way, red BTs can only be dealt with cord cutter and chiral weapons.
I've already built almost the whole zipline network I need, the only problem left is upgrading half of the ziplines to level 3. For repairing I use crystals most of the time. When I'm looking for chemicals, I get plenty of crystals from the floating BTs, so I can spend them on the ziplines.

But wait... "chiral weapons"? What exactly are chiral weapons? I played the original game, but I can't remember something like that.
Seraphim eredeti hozzászólása:
But wait... "chiral weapons"? What exactly are chiral weapons? I played the original game, but I can't remember something like that.
The HG custom weapons. They can fire chiral round, which can hurt red BTs.
Waiwai eredeti hozzászólása:
The HG custom weapons. They can fire chiral round, which can hurt red BTs.
I still didn't get it, so I asked Google about it. I think I never got the weapons :D But thanks for pointing that out! This time I'll make sure to do what I have to do to get them (it's just a little bit sad they're locked behind chapter 10).
Timefall deterioration is the main reason I only ever played on very hard to get the grouth of a legend achievements and turned it back down, had to tour half the map upgrading and repairing ziplines. I think I let one hit 0% just to see what happens. Building all the roads seemed enough back and forth hauls for me, let alone a whole infrastructure in constant need of attention, would kill the game for me
Persechini eredeti hozzászólása:
Timefall deterioration is the main reason I only ever played on very hard to get the grouth of a legend achievements and turned it back down, had to tour half the map upgrading and repairing ziplines. I think I let one hit 0% just to see what happens. Building all the roads seemed enough back and forth hauls for me, let alone a whole infrastructure in constant need of attention, would kill the game for me
My goal is to get LLL on every order, so switching the diffuculty isn't an option. I can fully understand it can ruin the game for people, for me it's adding a management aspect I really enjoy. The only problem are those f****** chemicals. While I'm trying really hard to get them the ziplines are decaying of course, So I ended up many times only being able to collect chemicals and repairing the road/ziplines in a few hours of playtime instead doing other things. Could be balanced better (in comparison of the amount of other materials you can get).

---

Another question: Can someone confirm the Mules will be back at SOME point when they were killed? I took out the two camps I mentioned in the first post more than two weeks ago, I played almost every day since then. I can't tell exactly how much ingame time passed, but surely 40-50 hours. I was resting so many times (around 30 times?), I used the Fragile jump and did some stuff on the first map, I progressed in the story (built the thing near the tar belt and crossed it then I jumped back to the main map) - they're still gone. Even when there are orders to get something from their post box I can simply walk in and take it, no respawn.
Would be great if they will be back. They weren't dropping that many chemicals, but it would help. Sadly it's impossible to just put the camp near the Evo-Devo-Biologist to sleep, loot the chemicals, rest and come back to get more. They are awake again, but it seems if there wasn't enough time passing, they don't have new chemicals. If the other two camps would be back I would be able to switch between the camps and give them enough time to scavenge it for me.
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Közzétéve: 2022. máj. 11., 10:36
Hozzászólások: 26