TRIANGLE STRATEGY

TRIANGLE STRATEGY

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Alexvice Nov 2, 2022 @ 2:47am
Why the score is so low?
The game start with a 90, and now the score is 79.
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Showing 76-81 of 81 comments
Luna ~ Mar 22, 2023 @ 12:08pm 
ok after 30 hours into the game and already on my second play through, The entire story and pacing of the game is just bad by chapter 4 i started literally skipping every cut scene instantly because its boring.
It baffles me that this is the entire story board and system they went with; which is sad because the combat is pretty fun. upgrading is minimum and same with customization though so its kinda a downer and adds a more limited feel.
but for 79.99 CAD this game is like 29.99CAD at most Maybe.
I feel artdink has the core there and down for Octopath; This game but everything else is just bad for both games they are some of the most boring RPGs ive played my entire life, This is pretty much a book at this point and poorly written at that point. (though i heard Octopath 2 is better)

Anyway Mock battles are not fun pointless grind for very little accomplishment
This game would've been much better if you could travel the map like FFT and or TO and instead of split story paths you split your party up and got to deal with 2/3 situations and you would actually start using more people because you have too rather than Grind or (Gotta stick to my main dudes mentality) that other strat RPGS suffer from greatly IE Fire emblem, FFT etc.) and at least have some incentive to make the game longer at least gameplaywise (though i heard Golden ending apparently makes you use mostly every unit which is cool but by that point you can probably just do the main dude SWEEP)
I get that if you split the team and pace improperly you get the radiant dawn problem but thats a pretty easy fix.

Also the game being 20 chapters is super disappointing, cause i should be replaying a game because its fun, not because its a chore the whole NG+ is done piss poor and The multiple paths/ending thing is just done poorly.
DasWulf Mar 23, 2023 @ 4:42pm 
Visually nostalgic, ultimately shallow and boring.
solidstate Mar 24, 2023 @ 7:25pm 
I played on the Switch and just got drawn back to take a look in when I saw it on sale on Steam, though with the DRM I'm still probably going to pass. That said, I think the rating is fair.

Its a good game, but it's not a masterpiece, for a lot of the reasons discussed. It's obviously going for the FFT era nostalgia, but it lacks the extreme depth of that game's equipment & job systems. It's more difficult than FFT in terms of its hardest content, but it's artificial: on the hardest difficulty, the enemies do such massive damage with such high HP that it makes your supposed 'heroes' seem like weaklings (your GRAND ULTIMATE attacks doing far less than the basic attack of the average 'soldier with sword'), and so the tactics are more 'cheese everything out' (hiding in the corner of the map, AI aggro manipulation, Ana, infinite loops with the time mage, etc). You can't fight head-on and win, period.

While I don't mind text, for all the volume, it's a pretty... boring story? A lot of comically over-dramatic villainous anime stock character types constantly back stabbing each other, a lot of forced drama held up on unlikely or forced events (like Aesfrost's initial, teleporting army-heavy invasion). Also, woo salt.

The path idea is a miss, too. A good NG+ is the mark of a good RPG of any kind, but requiring 4 full playthroughs to fully experience the story is a bit much when 80% of the content is still identical (and dull, the best story and battle stuff is always at the end). The Golden Path content, which should feel like the ultimate reward, feels a bit disappointing, because after all of that it gives you so get so little time to actually USE your fully-recruited, fully-upgraded team. A better approach would have been splitting the 3 paths in a 1st playthrough in some way, with the Golden path in a single NG+ playthrough.
smidlee Mar 25, 2023 @ 4:40am 
I think they tried to add depth to both story and combat but fell short on both. Flanking work well for a game like Age of Wonders 3 but didn't work as well here because it's super easy to get behind someone. Units have lack of zone of control which is needed to avoid being flanked in TBS. When I'm lock in combat with someone I'm not going to just stand there and let them walk behind me and stab me in the back.
It would have been better to leave backstabbing out of the game if the only way to avoid it is to have men at the edge of the map or someone directly behind you.

P.S the story is average which is ok if the combat had depth. I've been playing Othercide recently which also has simple combat yet it does more with less classes than TS.
Last edited by smidlee; Mar 25, 2023 @ 4:48am
Hex: Onii-Chan Mar 26, 2023 @ 8:43pm 
Originally posted by Alexvice:
The game start with a 90, and now the score is 79.

Because it's one of those games that gives you choices but then does the mental-gymnastics-equivalent of a triple salto into a cartwheel into a belly flop and turns out you achieved the exact opposite of what you wanted.

"Oh, but didn't you pay attention that her thrice removed cousin likes chicken for brunch and not for lunch? This CLEARLY was mentioned during the 47th minute of the opening statement of the head chancellor!!! Omg, these kids nowadays, if it's not a 5-second Tik Tok video, they can't memorize it!!!!"

It gives you the ability to shape the story, then proceeds to make it so convoluted, you need a guide to get anything done the way you want to or to play through the game 5 times.
sleeve Mar 27, 2023 @ 7:43am 
I would say on subsequent playthroughs the story and the consequences / impacts of actions you made earlier starts to show. Yes the starting was really slow but by chapter 7 it gets better and the ending run was very nice. Like I got the golden route, and I just googled the choices I needed but it really makes sense
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