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That's understandable,
Triangle Strategy, is claimed to be about 33 hours to finish, over 100 if you want 100% (I assume this might include a second play through, as the game encourages more than one play through)
Tactics Ogre Reborn, I don't think a figure is released yet, but game on which it's based, TO:-Let Us Cling Together and considered 50+ hours to beat the main story, 90+ including side quests and 230+ to complete everything.
Either game you are getting your moneys worth on play time lol.
I've recently been having a lot of fun with :-
https://store.steampowered.com/app/994730/Banner_of_the_Maid/
https://store.steampowered.com/app/♥♥♥♥200/Symphony_of_War_The_Nephilim_Saga/
both have been feeding my tactics itch until the big boys come along.
Thanks for the recommendations! Length of the game is also important, I'd rather have a focused experience that I can complete in a reasonable amount of time. Are the side quests in TO fun? I have fond memories of FFT on PS1 and the PSP, but I do remember that some battles were really tough.
Ogre I recall is a lot more basic, as it's based on a 2010 game, based on a 1995 game lol, but you can customise every character in your party. It is considered one of the best tactics games of all time.
You can grind to make your characters practically unbeatable in Ogre, which alot of people like. You can't really do this in Triangle, as you get XP locked to the chapter you are on. You can't really over level, but they combat is arguably more technical.
I suspect, you will likely end up buying both ;) I think they are too good to miss out on either. The real question, is which on you will play first ;)
https://store.steampowered.com/app/803600/Disgaea_5_Complete/
Especially on sale, is probably my favorite tactics game, that is't Final Fantasy or Ogre. Very silly, very stupid, but so much fun. 50+ hours for story, 250+ hours to do everything lol
It's not that at all, it's simply that you gain like 1 point EXP for just being a couple levels over the character you take an action on, so it takes simply forever to level up off them. But on the flip side, catching up in levels is very quick.
That's what I ment by "XP locked", you gain no effective XP after a certain point, you can't really over level your characters too much past the level of enemy you are fighting. Most other tactics games, let you and almost encourage you to over level and grind to make super maxed job level characters. In FFT for example, I'd grind certain maps to rapidly unlock jobs to get certain key skills or traits. In Disgaea there are whole mechanics to rapidly make super characters.
I never felt Triangle was like this (admittedly I never finished it). Your healing character will always be a healer, just a better one as the game continues. It's not like you healer will eventually become a dual wielding, magic casting, pirate samurai summoner. (Like the other 8 characters you field)
The positive effect of this is I felt more in tune with the characters and they had their set skills, voices and personalities, not just a random maxed character i created just because I could. At times it felt more like a visual novel first, with a tactics battle system added after.
The game seems to encourage strategy to beat a battle, rather than steamrolling due to being over levelled. As a result it felt like every map was tuned to be a challenge. It's a system I liked. Probably why "Strategy" is in the title lol.
A great game regardless.
Its a fun game, but it has some severe flaws such as
* Bad balance between story and action, its a visual novel with SOME combat, with like 80% of the game being dialogue
* Very grindy and linear, no real side quests except meaningless mock battles that you have to spam over and over if you want to get the stuff needed to upgrade chars. Literally 30+ hours of the same battles over and over to upgrade everyone if you want to
* Char upgrades, items, etc are very...underwhelming. It would have been cool if they had REAL skill tree's where you can really tweak your chars, instead its 90%, +1 speed, +1 defense, +1 luck, and 90% of the items are generic +1 strength, +1 speed, etc. No real flair, special effects, etc.
It was a fun game, but if you were buying it on a platform where you can't trade it when done I wouldn't pay more then $30.
How many hours did you sink into the game ? Did you play it a second time to see the alternate paths ?
If you managed to get through all the grind, bad balance and below par character upgrades and STILL had fun, that doesn't sound too bad to me !
If the price is the problem, it's a lot quicker to find a sale on PC, vs on Switch, but I suppose if you did buy it on physical cartridge, you can sell your game if you wanted to make some money back.
For me, my personal metric is likely $80 for 30+ hours, seems a good return. $80 for 5-10 hours, not so much.
No, didn't have the stomach to play thru it again for a different outcome. I also didn't bother with 1/3 of the chars, or ever really maxed any of them. I got the game for $40 from gamefly on sale, and can sell it to gamestop for $33 (or possibly $43) if they are still doing their 30% towards pre-order deal.
With all the games available I wouldn't pay $60 for an untradeable copy of it. do not see myself wanting to replay it like I do Final Fantasy Tactics for instance.
Yeah, one playthrough takes 35 -40 hours, maybe more if you play on hard mode and have to redo battles a lot.
But the game is really taylored toward multiple playthroughs (you can't even get everything to upgrade your team fully in the first one, and the 'true' ending, while not requiring it, expects you to have all characters which takes a minimum four rounds to get).