Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you look in the game's code (or have the advantage of being a betatester like me), the strength of reinforced road in Poly Bridge 2 is 1500, whereas in Poly Bridge 3, the strength of regular road is 1600. If you're complaining about road being weak in a banana or dangling road, that's because there's been specific nerfs to that kind of design - it should not impact normal bridge building at all.
And before someone says "oh but they run different physics", Poly Bridge 3's physics engine is based on the physics engine from Poly Bridge 2, the behaviours and interactions should be the same. The only thing really different is that the weight system is now length-based instead of node-based, so it should be much harder to bridge large gaps without foundations.