Poly Bridge 3

Poly Bridge 3

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Jiffypop Jun 5, 2023 @ 10:43pm
Why remove reinforced roads?
Didn't really make sense to me. Especially for when the road snaps, it means you probably gotta do an entire redesign instead of a simple road replacement. Make some levels rather tedious especially if they have converging designs
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Showing 1-7 of 7 comments
Middy Jun 6, 2023 @ 1:09am 
I think you answered your own question. When the bridge fails, you redesign the bridge. That's the selling point of the game, right there. Reinforced roads were only ever a lazy fix and none of the new levels require them anyway.
Jiffypop Jun 6, 2023 @ 10:46am 
Originally posted by Middy:
I think you answered your own question. When the bridge fails, you redesign the bridge. That's the selling point of the game, right there. Reinforced roads were only ever a lazy fix and none of the new levels require them anyway.
But foundations essentially do the exact same thing. Bridge breaking? Slap one down and put up a straight steel. Infinite support.
TonyZ1234 Jun 6, 2023 @ 4:07pm 
Well, the main reason is because normal roads in Poly Bridge 3 are stronger and lighter than reinforced roads from Poly Bridge 2. The whole reason why reinforcing roads were a thing in the previous Poly Bridge games was to try make the default road stronger (making unreinforced roads were to discourage dangling roads). In Poly Bridge 3, nerfs to dangling roads can be made without affecting the normal usage of the regular road, so they made the regular road really strong in normal use-cases. Besides, because road in PB3 is now stronger than reinforced road in PB2, your only excuse for road breaking now is bad design.
Jiffypop Jun 6, 2023 @ 6:10pm 
Originally posted by TonyZ1234:
Well, the main reason is because normal roads in Poly Bridge 3 are stronger and lighter than reinforced roads from Poly Bridge 2. The whole reason why reinforcing roads were a thing in the previous Poly Bridge games was to try make the default road stronger (making unreinforced roads were to discourage dangling roads). In Poly Bridge 3, nerfs to dangling roads can be made without affecting the normal usage of the regular road, so they made the regular road really strong in normal use-cases. Besides, because road in PB3 is now stronger than reinforced road in PB2, your only excuse for road breaking now is bad design.
There is absolutely no way roads are stronger than RR from PB2. Source? They feel stronger than PB 1, but weaker than normal roads in PB2.
Bamboofats Jun 6, 2023 @ 9:25pm 
Originally posted by Jiffypop:
Originally posted by Middy:
I think you answered your own question. When the bridge fails, you redesign the bridge. That's the selling point of the game, right there. Reinforced roads were only ever a lazy fix and none of the new levels require them anyway.
But foundations essentially do the exact same thing. Bridge breaking? Slap one down and put up a straight steel. Infinite support.
Putting on a reinforced road doesnt add much extra dimension to the game, as its just a stronger piece with the exact same form factor. So switching them in and out with normal roads becomes quite trivial. However foundations usage often needs design changes to have a low connection to the water.
Jiffypop Jun 6, 2023 @ 10:09pm 
Originally posted by Bamboofats:
Originally posted by Jiffypop:
But foundations essentially do the exact same thing. Bridge breaking? Slap one down and put up a straight steel. Infinite support.
Putting on a reinforced road doesnt add much extra dimension to the game, as its just a stronger piece with the exact same form factor. So switching them in and out with normal roads becomes quite trivial. However foundations usage often needs design changes to have a low connection to the water.
Steel stick :D
TonyZ1234 Jun 9, 2023 @ 6:04pm 
Originally posted by Jiffypop:
Originally posted by TonyZ1234:
Well, the main reason is because normal roads in Poly Bridge 3 are stronger and lighter than reinforced roads from Poly Bridge 2. The whole reason why reinforcing roads were a thing in the previous Poly Bridge games was to try make the default road stronger (making unreinforced roads were to discourage dangling roads). In Poly Bridge 3, nerfs to dangling roads can be made without affecting the normal usage of the regular road, so they made the regular road really strong in normal use-cases. Besides, because road in PB3 is now stronger than reinforced road in PB2, your only excuse for road breaking now is bad design.
There is absolutely no way roads are stronger than RR from PB2. Source? They feel stronger than PB 1, but weaker than normal roads in PB2.

If you look in the game's code (or have the advantage of being a betatester like me), the strength of reinforced road in Poly Bridge 2 is 1500, whereas in Poly Bridge 3, the strength of regular road is 1600. If you're complaining about road being weak in a banana or dangling road, that's because there's been specific nerfs to that kind of design - it should not impact normal bridge building at all.

And before someone says "oh but they run different physics", Poly Bridge 3's physics engine is based on the physics engine from Poly Bridge 2, the behaviours and interactions should be the same. The only thing really different is that the weight system is now length-based instead of node-based, so it should be much harder to bridge large gaps without foundations.
Last edited by TonyZ1234; Jun 9, 2023 @ 6:06pm
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