Alien: Rogue Incursion VR

Alien: Rogue Incursion VR

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What do you hope for in part 2?
I will say I really enjoyed the game but it was held back a bit by some issues. A very very good first effort for aliens in vr, but I will say I enjoyed it. It could improve to go from really good to classic with a few changed.

My wishes

Better map. Label areas for one thing would help.

No respawns. Maybe less encounters with more enemies . It kind of got tedious. Even sfter the patch the end section especially got a bit annoying.

More enemy variety. Would like to see different types of xenos maybe from other titles like fireteam etc.

And some more characters. Helen the android was really quite good as a comic touch without being too much. Otherwise its mainly just you and Davis. I hope Carver and other survivors make an appearance.

And maybe more varied locations. It was a neat setting but more would have been nice,

What about you?
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Showing 1-15 of 30 comments
Me, I think...

- Better graphics. Maybe improve the alien's animation and physics so it's closer to what we see in Alien Isolation.
- Remove the tracers from the pulse rifle (and maybe slightly higher rate of fire) - yes, sorry, I keep going on about it since no one will help me make a mod :/
- More interactivity with the world and puzzle elements. Maybe moving/stacking things to access secret areas?
- Agree with needing a better map - maybe also let the player doodle/write notes on it?
- Replace the revolver with something else. It's uglee Q_Q
- Flamethrower lol
TheAgent Feb 15 @ 6:23am 
Hopefully more weapon options (smart gun, flammenwerfer?)
More choice of hats
Different enemies
The ability to have a last ditched attempt at killing an Alien when its grabbed you, if you can get your pistol quick enough

Ambidextrous with weapons. being able to shoot guns regardless of which hand its in.
Better grenade mechanics.
Last edited by TheAgent; Feb 15 @ 6:24am
kakek Feb 15 @ 8:40am 
Still not playing hte 1st due to poor performance.
So ... start by implementing DLSS, so cards below the 4070ti can run the game decently. Further optimisations. Precalculated lights for a LOT of stuff, rather than so much of the computaly super expensive and grainy looking lumen.
jsp111183 Feb 15 @ 12:57pm 
Originally posted by kakek:
Still not playing hte 1st due to poor performance.
So ... start by implementing DLSS, so cards below the 4070ti can run the game decently. Further optimisations. Precalculated lights for a LOT of stuff, rather than so much of the computaly super expensive and grainy looking lumen.

I cant speak to that as I played on psvr
jsp111183 Feb 15 @ 12:58pm 
Agree with the other two posters about flamethrowers. I actually see a power loader or even acp section being done great in vr.
Last edited by jsp111183; Feb 15 @ 12:58pm
Originally posted by jsp111183:
I actually see a power loader…
Jaguaari Feb 16 @ 2:09am 
Maybe a bit more like something “semi-open world” where you can explore freely while hiding from cunning xenos.
Personally up to 2 players coop would be great if we had to face multiple xenos.
Basically Aliens (1986) in VR would be a dream game for me.
TheAgent Feb 16 @ 3:57am 
Originally posted by kakek:
Still not playing hte 1st due to poor performance.
So ... start by implementing DLSS, so cards below the 4070ti can run the game decently. Further optimisations. Precalculated lights for a LOT of stuff, rather than so much of the computaly super expensive and grainy looking lumen.


I have a 3070 with only 8gig vram, 10700k intel, 32gig of system ram, game runs fine maxed out, has some stuttering when in the lifts or when i popped an achievement.

Everything maxed, pixal density at 0.8, any higher and the performance suffered.

Using a Rift S, honestly i do not understand the performance issues people are having?

What VR are you using? is it wired? if its wired, what USB port do you have it plugged into? i had a terrible time with VR until i got a stand alone USB to PCIE card to handle the USB side of things. then everything ran smooth as pie.
Last edited by TheAgent; Feb 16 @ 3:57am
kakek Feb 16 @ 10:32am 
I use a 3060ti + 10600K ( so just below yours, both CPU and GPU )
Quest 2, wireless.
I also had a Rift S. Still have it in fact, but some software issues make it close to unusable. Sound is ♥♥♥♥♥♥ if I go through the headset. I know it's software because anytime I fully reinstall my OS, it works for a while. Then sunddenly stop working after a few hours. I was never able to find what update screw it. And since meta stoped supporting it a while ago, not much chance it will ever be fixed.

Quest 2 has better image quality anyway, even in wireless with compression artifact. And believe me, wireless IS also a plus.

I think they have made some significant improvement to performances and stability though. Maybe it runs better now. I'd say I would be OK giving it another go with just the addition of DLSS instead of unreal TAA to clean up the image a better.

I'm not a big fan of DLSS in VR, but latest version has really improved things. And if you use Lumen, you DO need some form of TAA to clean up the graininess. Just, unreal TAA is by far the worst option.

But really, the thing about not using Lumen as much ( or at all ) for the sequel still stands. I really think the old fashioned way do doing GI ( fake it by hand, with invisible light ) worked much better.
Last edited by kakek; Feb 16 @ 10:34am
kordelas Feb 16 @ 4:55pm 
Obviously a proper Xeno Queen boss battle where we can kill her.
Not something gimmicky.

Xeno heads exploding into pieces and their limbs with tails being dismembered from bullets. Even in a simplified form.
Smartgun, flamethrower and a pulse rifle with a grenade launcher should be a given.
And also the ability to tape tie two different weapons like Ripley did with the pulse rifle and flamethrower in A L I E N S. Would increase versatility, but also decrease movement speed since it's way more heavy to carry. Also, a motion tracker that is just like the ones from A L I E N S would be so incredibly dope.

Drone stalker xenos (like the first xeno "big chap" in the first A L I E N movie). And a queen would be the most terrifying thing to experience in VR (getting shills down my spine just thinking about it).
Tau Settee Feb 19 @ 10:06am 
Smooth fps. Otherwise, I'd just echo some of the other wishes here I suspect - flamethrowers, Queen, perhaps some drone/praetorian variants, possibly some "lurkers" (a la big chap). Revive some others like spitters? Maybe even add the crushers? I'm less convinced. So more variation, but without the excesses of Alien Resurrection and Romulus. I don't want Xenos to be more human. If anything i think they should be less humsn. Some different deaths for the Xenos would be nice - bits flying off in different directions rather than just sagging and dissolving. Smoothness! Non-reprojected frames.
Last edited by Tau Settee; Feb 19 @ 10:09am
Sebit Feb 19 @ 10:53am 
Shooting off limbs of androids, heads.
Maybe grenades, and when they explode, the aliens fall apart.
A bit more variety in alien deaths.
Maybe two or three types of aliens... some attack a little differently and are more resistant

Don't stick to the movies.. think of something that would work best in the game even if it has nothing to do with the movies.
Last edited by Sebit; Feb 19 @ 10:54am
Echorion Feb 23 @ 3:56pm 
Well part 1 is still not playable so....nothing? Fix the first game, then we can talk 2nd.
Diceman Feb 25 @ 3:18pm 
A different location. I know it will most likely be in the area the previous game ended off at, but hopefully it has a different feel to it, the environment got a little boring after a while. Also I hope there's less, "fetch this item, really far into the place you've already been", followed by, "fetch another thing far into the area you've been". The game got a little tedious after getting back to the ship imo.

Also, it would be great if there were actual quest markers, like if you want me to go somewhere, just mark where I need to go. I know you can open the map up and zoom in and find things, but that's boring, just put something on the HUD.
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