Alien: Rogue Incursion VR

Alien: Rogue Incursion VR

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Can ANYONE run this game without performance issues?
4080, Ryzen 9 7950x3d, 64 gbs of ram and wired connection but still the game has stutters, framedrops and such, is my rig the problem or does the game just need to be better optimised, this is with the X3D turbo mode ON btw, and Gamebar "remember this is a game" ticked, is there anything else I should try?
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Mostrando 1-15 de 34 comentarios
JohnaVR 19 ENE a las 7:37 a. m. 
i guess exactly one person in this forum seems to claim it. I think the optimization is still terrible.
WhIteDragem 19 ENE a las 8:07 a. m. 
Daniel Owens has a nice chewyoube video on Optimisation..
it explains the stages of optimisation that is done by developers.. (it is a great guide to understanding where Survios are at and what we are yet to likely receive)

They have made it quite public that they are constantly optimising.

They have multiple teams working on platform optimisations.. (and a lot of what is going into the Quest platform is being considered for 'retrofit' to PC,.. (and implemented whenever they find something that needed work)

From patch to patch they make a whole slew of changes.

I find them completely contactable via email.. and fortunately their responses are typed replies.. (spelling mistakes or miskeys ensure I know they are not just bots')

The best thing is their art team/'respective team' gets the feedback as necessary..
Some optimisations pull down the graphics in ways that tick me off and I am happy to give feedback..
That being said,. I do notice that the game is ever improving in render speed

I have a ten year old rig, and it took me nearly four hours to configure the game once I got to an appropriate area to benchmark.. (I didn't touch ingame settings, just toyed with my memory speed/CPU speed and GPU speed)

I actually used BlackMythWukong Demo to tweak my GPU card clocks to see which parts of my GPU I should lean on.
Unlike every other game on my system.. upping my GPU RAM speed 10% translated to real framerate improvements on my low/high and average FPS.

using my 'new profile' for Unreal Engine 5 games (testing for VR variations edition)- I then toyed with the base GPU clocks until I could keep under 11.1ms render times.

This wasn't so hard.. but I did find that lowering Steams default 3300x3000 pixels per eye setting (handy for dealing with warping due to lens distortion etc) easily helped me knock a solid 4ms from my frametimes.

This was the difference between being fully reprojection free and 'sometimes going above 11.1ms (90hz locked)

Sure I am .9 render scale, with a 80% resolution scale allowed.. but the game is fantastic, and even on a highly 'outdated' rig.. I get an experience that is smoother than the PS5.

I must admit,. I find reprojection in this title very nice (I never game using repro games).. so I actually look forward to cranking the settings much higher and allowing myself the freedom to go up to 16ms frametimes (60 to 120 which EVERYONE recommends)

I haven't touch any of the ingame default settings.. (other than the 72hz option.. and maybe raising the resolution scale from 70% )

(so as not to misrepresent.. my rig is over ten years old, but does have an upgraded GPU - AMD 6000 series, simply because that is the basis of what is in the consoles- I understand that DirectX has differing pathways for Nvidia and AMD, so I find for any game which is 'console first' optimisation (basically the entire gaming market as far as I can tell)- makes sense to run with the AMD part.

I never use upscalers.. (some games I use a frame doubler, but they are generally the RTX titles so I can hit 4K 60) (I game on the TV)

AliensRI on the VR2 headset, which has 'outdated' lens design.. means that you generally only use the centre of the frame, and turn with your neck.. vs the modern lense designs that people champion for their ability to look around using the eyeballs. (basically: if I was on different VR headsets.. I would probably want the Steamvr per eye setting up higher than native, and my frametime budget would be blown, and 'I would have to go 'reprojection'.

Game is fantastic.
no issues.
I understand why many users have varying experiences - I did have to make a custom gaming windows build.. stripping out a LOT of windows jank, so as to free up my system RAM fully for this game. I also use Pro SSDs to alleviate the burden on my CPU (budget SSDs can easily eat 2-4 cores of CPU when 'moving data').
That and overclocking to ensure nothing is bottlenecking.. and 'voila' smooth as!
kordelas (Bloqueado) 19 ENE a las 8:10 a. m. 
Yes, it can if settings are properly adjusted. The best component of PC can't overcome other bottlenecks.
JohnaVR 19 ENE a las 8:12 a. m. 
@boomhammer: can you already guess, who that one person is, i was referring to in my original answer? Ps: 2 persons.
Última edición por JohnaVR; 19 ENE a las 8:15 a. m.
WhIteDragem 19 ENE a las 8:17 a. m. 
apparently "me"; a PC tech since the eighties.. who has been overclocking gaming PCs since the 90s.

I am 'not alone' I assure you.

unhappy people tell ten people, happy people are simply off using the product.
Brother Boomhammer 19 ENE a las 8:23 a. m. 
Publicado originalmente por kordelas:
Yes, it can if settings are properly adjusted. The best component of PC can't overcome other bottlenecks.
well looking at my setup in the main post do you see anything that might be bottlenecking?
kordelas (Bloqueado) 19 ENE a las 8:31 a. m. 
Publicado originalmente por Brother Boomhammer:
well looking at my setup in the main post do you see anything that might be bottlenecking?

Yes, I do like what software is running in the background, what SSD do you use, what PSU do you use, how BIOS, windows, steamvr, in-game settings are adjusted, etc.
Bear in mind that in open scalable games you can easily set them beyond what your PC is capable.
JohnaVR 19 ENE a las 8:35 a. m. 
I think, that you simply have no comparison. A:RI is a good looking game at high resolution, most settings maxed. Nothing extraordinary, but good. If I have to turn down resolution and ingamesettings on a super high end machine in a way, that it looks mediocre at best, than something is wrong. Games like lone Echo2 look much better and keep 90fps on my machine. With Alyx I can go to 4k*4k per eye with everything maxed. Even with mad gods overhaul (a super demanding skyrim mod) I can use a higher resolution, superior textures in a huge open world with great lighting, far sight and still achieve nearly stable 72fps. With Alien: ri… well, i cannot.
Última edición por JohnaVR; 19 ENE a las 8:42 a. m.
WhIteDragem 19 ENE a las 8:44 a. m. 
hahahah "Nanite"

compare polygons

Oh My ---


I look at any scene in A:RI and see complexities that other games fake..

just look at the roof structure in the hallways when entering the complex..

being able to see a fully curved Xeno corretly attach feet and hands to any surface whilst scaling the pipes.. the complexities here are not 'texture' level stuff..
Unreal Engine 1 had a software renderer (people without 3D accelerators) that blew Quake and iD tech engines out of the water.

'they could texture in software when everyone else was using hardware.

using hardware to texture is so 1999.
Nanite is something special.

I like to see real world objects..
I can never count a polygon, it seems, in ue5 titles.
THAT IS 'next gen'.

enjoy high res textures, and 'complex lighting' over basic flat surfaces.

super high res flat objects.. 'for the win'?!

hahahahah

(No)
kordelas (Bloqueado) 19 ENE a las 8:46 a. m. 
ARI is a really good looking VR game. One of the best.
Because scalable settings are in the game, it does not mean that current machines can handle all of them.
Alyx, modded Skyrim and Lone Echo are not that demanding.
Última edición por kordelas; 19 ENE a las 8:48 a. m.
WhIteDragem 19 ENE a las 9:02 a. m. 
it is true - for users who do not understand the difference between complex models and 'pictures of complex models' that they will take the 'pictures of complex scenery' route if it allows 'more performance'.

reversing the argument then becomes.. why would I give up performance to not experience 'what I consider' looks better.
higher resolution was the 'holy grail' or 'target' for card evolution for a long time.

Due to bus width advantages on flagship cards, the ability to render the highest resolutions (at high framerate) lands squarely at their feet. (they also have the large RAM reserves needed for 'large texture packs')

Nanite changes the market in significant ways. (but not just nanite, the whole UE5 package.. (complex interactive physics is a large part of that)


I have never seen another game with wind blowing snow particles that isn't a 'layer' - doing snow as 'objects' that can interact with surfaces in the real world is awesome.

I have modded Skyrim extensively (VR too).
having rain be occluded by rooftops is about as nice as it gets, yes?

Surely people are noticing Alien:Rogue Incursions complex weather and wind/snow blowing around the environment in interactive ways?

These games simply do not compare.

At least I now understand where the problem is.
'hard to render'; "yes".

performant? YMMV
WhIteDragem 19 ENE a las 9:08 a. m. 
the 'expectation' bias is strong with this one..

next gen doesn't just mean 'higher resolution' and 'better textures' than previously.. NOT ANYMORE.

what we give up to go fully immersive interactive environments is 'some resolution'..

high resolution with obvious polygons and 'no round objects'
is not equal to
lower resolution
with 100000x more polygons and hence 'fully round objects'.. (and interactive physics of the highest order, and interactive objects that do not just clear/cull from the screen)


Seems like UE5 game makers need to back a public education campaign.
"see the difference" isn't 'check if it is higher resolution', anymore...
Sebit 19 ENE a las 9:19 a. m. 
stutters ? I have no stutters in this game but i use recomended Wifi Modem for VD
You use wired and have stutters - wierd

I have frames drops 90-75 fps at 1.0 res on TSR( aliasing quality OFF) but no stutters

I usually have over 80 fps - the game looks nice on 1.0 resolution and maintains this resolution on TSR ( only on TSR , in other antialiasing setting - res dynamic drop really low )
-RTX4070super
-Pico4 - basic res steam 2160
WhIteDragem 19 ENE a las 9:26 a. m. 
getting back to the OP; who has been publicly encouraged to not interact with me;;

here is a rhetorical question.. (but please do this and learn about your rig!)


download blackmyth Wukong Demo..

benchmark like crazy.
play with the various settings..

and tune your GPU card clocks accordingly..
(also, using your task manager.. look at individual CPU cores and machine loading.. )

copy a file from your main game drive (onto a fast drive that can keep up).. and check the CPU usage. (that will of course show the CPU hit of both drives, so not perfect)

using perfmon or whichever computer inspection tools package you are familiar with - do some drive speed tests (CPUZ or GPUZ might have this built in on one of the tabs.. these are great applets as you can get a live version that doesn't need to be installed to run.. handy for a once off performance test); and when doing the drive speed test.. check your CPU cores in task manager..
count how many are loaded and by how much.
now subtract that from your total CPU count.. that is what is left over for the game to use, when your drive is 'fully loaded'.

fast drives may look like they hit worse.. but if they are 5x faster at moving data, they are impacting for 1/5th the time.. some calculations on your part might need be done to ascertain which drives in your rig hit the cpu hardest.

I have put some games on old hard disk drives as they have ZERO cpu hit.
(sure they are slow by comparison to SSDs, which have zero latency 'seek'/nil seek times,.. but learning which drives hit the CPU by how much can help set a machine up to be performant in certain games)

If the game is going to hit the pagefile hard.. make sure the pagefile isn't on a drive that hoses the CPU cores when moving data (etc)

I am not going to write an optimisation guide in a thread where peeps are hostile to me.. so I am 'logging out of this thread now' (I promise to not come back, so that the normal channel banter can resume'')

apologies for picking up a microphone and contributing..

I'd say.. use BlackMyth Wukong to check cpu and gpu..
and other software to check SSD drive cpu hits.

tune accordingly.

nothing wrong with putting page file on an old hard drive and the game on and external SSD if it lowers 'frame jank' while playing due to freeing up a tonne of PU overhead. (not an issue for the OP based on that CPU, true.. but for others wondering what I am rambling on about.. this stuff can really matter. learn YOUR rig. It is unique and impossible for a software team on the other side of the world to have any idea how your machine works.

I use three SSDs (/NVMe)
system on one drive
pagefile on another
games on a different one still

I actually put the pagefile on the fastest drive for some 'modern games' as they seem to want to load from there.. (the most)

sometimes I tweak so that the initial load takes longer (eg pagefile getting data from a slower disk) , but then the game gets its data from the pagefile during gameplay and it seems quicker.. (this became the case for Hogwarts when Warner intentionally broke the game right before their new wizardingworld game launched.. they stopped GPUs using all their VRAM and the pagefile really needed to work hard from that point.. so I moved it to a better disk.. )

some benchmarking is how we learn if our rigs have bottlenecks and where they might be.

eg if blackmythwukong is maxing out a CPU core fully, the CPU might be holding back a GPUs upper or lower framerate.. testing can reveal.
play with stuff.
this is the hobby after all..
if you don't want to play with stuff.. consoles are much more wallet and time friendly.

(I game on console)
Swans 19 ENE a las 9:48 a. m. 
Publicado originalmente por Brother Boomhammer:
4080, Ryzen 9 7950x3d, 64 gbs of ram and wired connection but still the game has stutters, framedrops and such, is my rig the problem or does the game just need to be better optimised, this is with the X3D turbo mode ON btw, and Gamebar "remember this is a game" ticked, is there anything else I should try?

I have a similar system, slightly lesser to be fair (5900X, 4070 Ultra, 64GB @ 3600GHz CAS 16, M2 PCI 4.0), and I have issues with this game, and only this game. So no, you're not alone, you can seek solace with us!

From a bottleneck perspective your CPU and GPU are well matched, but what is your drive, what headset are you using, what clock speed and latency is your memory? At idle, how much CPU and RAM is consumed?
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