Alien: Rogue Incursion

Alien: Rogue Incursion

통계 보기:
Xineath 2025년 3월 11일 오후 12시 59분
What is this jumping mechanic. Completely useless.
Either you put a jumping button in the game or you don't put jumping in the game. wtf is wrong with this decision. the jumping is the most awful part in the game. i'm stuck more than i want and should be at the fkn 2 spots where i need to jump. i would, if there was a button. you literally have 20ms time window to press the button you are running with. that is soooo damn stupid. omg

i would love to like the game but its not easy really.
첫 게시자: TheAgent:
You dont press any button to jump, the instructions on the first "jump" are just wrong.

Its telling you to run at the gap. you jump automatically.

So press your right stick in to run, then carry on running, you will jump when needed too.

The instructions are confusing as it makes you think you need to press the thumb stick to jump. but you dont.

So basically

See gap that needs to be jumped.

Press thumb stick to run. carry on running and let it jump automatically for you. DO NOT PRESS THE THUMB STICK AGAIN as that cancels the run, which cancels the jump.
< >
62개 댓글 중 46-60개 표시
kordelas (차단됨) 2025년 3월 18일 오후 6시 13분 
daktrgonzo님이 먼저 게시:

isnt VR about pretending too? You pretend you're "there", in fact, all video games are about pretending. They speak to your fantasy.



hahahahaha

No, it is not. This is a point that I do not have to pretend anything. I am just right away in it. There is no aspect of being a third person observer who observes a screen like in flat screen games.

Yes, they are the best. There is a reason why the 90s is the best decade of gaming.
daktrgonzo 2025년 3월 18일 오후 6시 13분 
kordelas님이 먼저 게시:
Tau Settee님이 먼저 게시:
Plenty of games get announced that never get released. Or (possibly worse) an inferior game of that name eventually gets released.

In this case they secured fundings and have a license to make another game. That is why they announced it.
What will happen in the future, we do not know. Maybe it will be great, maybe not. Maybe they will manage to release it, maybe not. Bear in mind it is a private small company. Not some huge publisher which has more cards to play.




Tau Settee님이 먼저 게시:
I'm amazed that you guys can keep this up, especially with the insults (minor though they are). You're both saying some things which are factually true and others that are much more conjecture than factual.

I do not use any insults and make up things which are not factual (unless you mean not being correct on dates because I was lazy to check other threads; but those inaccuracies do not change my main points and I already stated that I am not a historian which has to remember everything).

You do not need to be historian, and I would not be so small as to call you out on date inaccuracies. But the information I showed you, with the waybackmachine is easily searchable and easy to look up. Yet, I bet you havent even looked at it because it doesn't fit the narrative for you, that the game you are emotionally attached to could have some dirt on it. And it does have some dirt on it.
daktrgonzo 님이 마지막으로 수정; 2025년 3월 18일 오후 6시 15분
Tau Settee 2025년 3월 18일 오후 6시 20분 
daktrgonzo님이 먼저 게시:
kordelas님이 먼저 게시:
When I hear about Alien Isolation, my excitement drops to level zero.

isnt VR about pretending too? You pretend you're "there", in fact, all video games are about pretending. They speak to your fantasy.

Absolutely. I have a relative who claims to be unable to read fiction. I feel sorry for him in the same way that I feel sorry for Kordelas being unable to enjoy A:I.

It's all about pretending - it always has been. When I played text adventures back in the day I had to imagine everything. Graphics came along and we had a whole new style of gaming. Then with colour and sound games became far easier to get lost in - they were so rich!

In many ways, if we ignore flight and a few other simulators, Doom brought 3D to the masses. And very neatly brought many business networks to their knees!

Of course, it wasn't "true" 3D - you couldn't have rooms overlap, for example, which made setting scenarios in a tower block was always going to be problematical.

But then the next level of immersion arrived - with rooms above rooms, and enemies that looked different from different directions! If you'll forgive me, the depth was incredible!

Later on we got some pretty high definition screens, high definition textures, and denser meshes - the seeming reality ever increasing despite being displayed all this time as two dimensional images on, for the most part, a single screen.

Adding colour, adding sound, adding the degree of "reality" in the design of the characters and the scenery has always improved the experience overall.

VR is both "nothing special" in that it is just the latest step towards game "credibility" and gobsmackingly amazing because when you "get it" - when you appreciate kayaking alongside a volcanic lava flow, or enjoy watching a turtle swim past you, or jump when a xenomorph jumps out at you with a credibility that a small screen straight in front of you can't compete with - well, that's delightful. IMHO.
kordelas (차단됨) 2025년 3월 18일 오후 6시 22분 
daktrgonzo님이 먼저 게시:

You do not need to be historian, and I would not be so small as to call you out on date inaccuracies. But the information I showed you, with the waybackmachine is easily searchable and easy to look up. Yet, I bet you havent even looked at it because it doesn't fit the narrative for you.

And still you did not prove your claims about the studio being dishonest.
Them revealing what skins look like and full content of deluxe edition a little bit later did not change anything.
I understand that you want to be right about everything. But this is not a case you can win.
Also it is funny that you make false accusations of me being emotionally attached.
kordelas 님이 마지막으로 수정; 2025년 3월 18일 오후 6시 23분
daktrgonzo 2025년 3월 18일 오후 6시 28분 
kordelas님이 먼저 게시:
daktrgonzo님이 먼저 게시:

You do not need to be historian, and I would not be so small as to call you out on date inaccuracies. But the information I showed you, with the waybackmachine is easily searchable and easy to look up. Yet, I bet you havent even looked at it because it doesn't fit the narrative for you.

And still you did not prove your claims about the studio being dishonest.
Them revealing what skins look like and full content of deluxe edition a little bit later did not change anything.
I understand that you want to be right about everything. But this is not a case you can win.
Also it is funny that you make false accusations of me being emotionally attached.

Sorry then, how else would you call it when someone creates a whole thread to collect all the promotional material. Someone who runs defense for every little negative thing mentioned? It seems like an obsession to me, sorry.

I does not matter to me whether im wrong or right, but in this case I feel I am right because I've seen these practices being done before and they were not done by accident. I think it's an insult to the dev's intelligence. They didn't make an "Oopsie", we forgot to update the store page and disclose this is only a part of a bigger whole. This was a pre-meditated decision.
kordelas (차단됨) 2025년 3월 18일 오후 6시 33분 
Tau Settee님이 먼저 게시:

Absolutely. I have a relative who claims to be unable to read fiction. I feel sorry for him in the same way that I feel sorry for Kordelas being unable to enjoy A:I.

It's all about pretending - it always has been. When I played text adventures back in the day I had to imagine everything. Graphics came along and we had a whole new style of gaming. Then with colour and sound games became far easier to get lost in - they were so rich!

In many ways, if we ignore flight and a few other simulators, Doom brought 3D to the masses. And very neatly brought many business networks to their knees!

Of course, it wasn't "true" 3D - you couldn't have rooms overlap, for example, which made setting scenarios in a tower block was always going to be problematical.

But then the next level of immersion arrived - with rooms above rooms, and enemies that looked different from different directions! If you'll forgive me, the depth was incredible!

Later on we got some pretty high definition screens, high definition textures, and denser meshes - the seeming reality ever increasing despite being displayed all this time as two dimensional images on, for the most part, a single screen.

Adding colour, adding sound, adding the degree of "reality" in the design of the characters and the scenery has always improved the experience overall.

VR is both "nothing special" in that it is just the latest step towards game "credibility" and gobsmackingly amazing because when you "get it" - when you appreciate kayaking alongside a volcanic lava flow, or enjoy watching a turtle swim past you, or jump when a xenomorph jumps out at you with a credibility that a small screen straight in front of you can't compete with - well, that's delightful. IMHO.

I do not pretend anything. I do not pretend that I perceive sound, visuals and that I have some form of control in video games.
Also I do not enjoy chores. So I do not feel any lost from not enjoying Isolation.

And if imagination kicks in, it is not pretending. You can say it is not real, but not pretending.

BTW high definition and reduced surrealism took away the aspect of imagination from video games.

VR is really special in comparison to flat screen. Especially on a level we have nowadays.
daktrgonzo 2025년 3월 18일 오후 6시 35분 
Tau Settee님이 먼저 게시:
daktrgonzo님이 먼저 게시:

isnt VR about pretending too? You pretend you're "there", in fact, all video games are about pretending. They speak to your fantasy.

Absolutely. I have a relative who claims to be unable to read fiction. I feel sorry for him in the same way that I feel sorry for Kordelas being unable to enjoy A:I.

It's all about pretending - it always has been. When I played text adventures back in the day I had to imagine everything. Graphics came along and we had a whole new style of gaming. Then with colour and sound games became far easier to get lost in - they were so rich!

In many ways, if we ignore flight and a few other simulators, Doom brought 3D to the masses. And very neatly brought many business networks to their knees!

Of course, it wasn't "true" 3D - you couldn't have rooms overlap, for example, which made setting scenarios in a tower block was always going to be problematical.

But then the next level of immersion arrived - with rooms above rooms, and enemies that looked different from different directions! If you'll forgive me, the depth was incredible!

Later on we got some pretty high definition screens, high definition textures, and denser meshes - the seeming reality ever increasing despite being displayed all this time as two dimensional images on, for the most part, a single screen.

Adding colour, adding sound, adding the degree of "reality" in the design of the characters and the scenery has always improved the experience overall.

VR is both "nothing special" in that it is just the latest step towards game "credibility" and gobsmackingly amazing because when you "get it" - when you appreciate kayaking alongside a volcanic lava flow, or enjoy watching a turtle swim past you, or jump when a xenomorph jumps out at you with a credibility that a small screen straight in front of you can't compete with - well, that's delightful. IMHO.

That's a nice recap and brought me some nice memories too.

I think it's very individual whether you enjoy VR or not. I hate having the weight on my forehead, I absolutely dread to wear it on hot summer days. I was never really able to immerse myself in it, because at some level, I am still aware that I have screen glued to my eyes.

Kordelas, on other hand can't enjoy flatscreen games. And I believe him, but on the other hand, he never even tried playing Alien Isolation. To this he will reply that it's overly long, that it's a hiding and walking simulator, that the alien has thin legs (what?)

Alien Isolation simply drips love it was made with by developers who's expertise are real time strategies. And it's a once in the lifetime gem of a game. Pretending Rogue incursion, which is arcady corridor shooter, BUT IN VR is somehow more better, nah, I don't take it.
kordelas (차단됨) 2025년 3월 18일 오후 6시 38분 
daktrgonzo님이 먼저 게시:

Sorry then, how else would you call it when someone creates a whole thread to collect all the promotional material. Someone who runs defense for every little negative thing mentioned? It seems like an obsession to me, sorry.

I does not matter to me whether im wrong or right, but in this case I feel I am right because I've seen these practices being done before and they were not done by accident. I think it's an insult to the dev's intelligence. They didn't make an "Oopsie", we forgot to update the store page and disclose this is only a part of a bigger whole. This was a pre-meditated decision.

And what is wrong about it?
Also you forgot to mention that I was one of the first critic if not the first one of this game when it was announced in 2022. And I do not attack valid arguments.
Truth does not account for feelings, opinions and beliefs.

You are just angry because the devs added information about this game being Part 1 of two part story arc. Yet it does not change anything about this game.
Tau Settee 2025년 3월 18일 오후 6시 39분 
daktrgonzo님이 먼저 게시:
Tau Settee님이 먼저 게시:
In that case we seem to have got what we were promised.

Sorry, I find your replies to me a little strange.

It may be that you're not accustomed to people agreeing with you, or possibly I am not the usual argumentative "opponent". I don't find the concept of a real live human "opponent" especially appealing.

Perhaps if I said "it would appear we got what we deserved" that phrase might be a little clearer?

daktrgonzo님이 먼저 게시:
My point here is that developers should be more transparent about what they're selling. They felt it's okay to sell you a product without disclosing it's content. I dont think that's okay. You, as a customer want to know what you're buying, wouldnt you agree?

I do agree. This is me, agreeing with you. I was concerned that the store page didn't list the System Requirements for the longest time. It spoke to me of a game that was going to require a beefy PC to run well. And yet, I underestimated to what degree.

daktrgonzo님이 먼저 게시:
As you say, I would much rather buy something where I know I will get a full experience, not half of it, not a third of it. I want the full thing. I am not a fan of gaming or movie "Trilogies" that are planned in advance. For example - this is because I know from experience, that most commonly, the second part of the trilogy will be filler material.

Oh, how sad it is that the "filler" comment turns out to be too true, too often. Perhaps we should be glad that A:RI part 1 has only a second (and concluding) part 2 to follow. So far.
daktrgonzo 2025년 3월 18일 오후 6시 40분 
kordelas님이 먼저 게시:
daktrgonzo님이 먼저 게시:

Sorry then, how else would you call it when someone creates a whole thread to collect all the promotional material. Someone who runs defense for every little negative thing mentioned? It seems like an obsession to me, sorry.

I does not matter to me whether im wrong or right, but in this case I feel I am right because I've seen these practices being done before and they were not done by accident. I think it's an insult to the dev's intelligence. They didn't make an "Oopsie", we forgot to update the store page and disclose this is only a part of a bigger whole. This was a pre-meditated decision.

And what is wrong about it?
Also you forgot to mention that I was one of the first critic if not the first one of this game when it was announced in 2022. And I do not attack valid arguments.
Truth does not account for feelings, opinions and beliefs.

You are just angry because the devs added information about this game being Part 1 of two part story arc. Yet it does not change anything about this game.


You're right. It's a major red flag and as someone who values the money I work hard for, I do not like how they treated customers who preordered. That is why i will buy the game only on a deep, deep discount.
kordelas (차단됨) 2025년 3월 18일 오후 6시 48분 
daktrgonzo님이 먼저 게시:


I think it's very individual whether you enjoy VR or not. I hate having the weight on my forehead, I absolutely dread to wear it on hot summer days. I was never really able to immerse myself in it, because at some level, I am still aware that I have screen glued to my eyes.

Kordelas, on other hand can't enjoy flatscreen games. And I believe him, but on the other hand, he never even tried playing Alien Isolation. To this he will reply that it's overly long, that it's a hiding and walking simulator, that the alien has thin legs (what?)

Alien Isolation simply drips love it was made with by developers who's expertise are real time strategies. And it's a once in the lifetime gem of a game. Pretending Rogue incursion, which is arcady corridor shooter, BUT IN VR is somehow more better, nah, I don't take it.

It is a false dilemma logical fallacy.

Because there are more than one option to play video games, it does not mean that someone has to choose only one option.

It is a strawman logical fallacy. I never said that I do not enjoy flat screen games. I just do not enjoy boring games. And there is nothing new in Isolation. Walking and hiding mechanics were not invited by Isolation.

Yes, Incursion is better due to its gameplay and form. Not to mention it being based on the best Alien movie of them all.
Tau Settee 2025년 3월 18일 오후 6시 52분 
kordelas님이 먼저 게시:
Also I do not enjoy chores. So I do not feel any lost from not enjoying Isolation

This is a very selective point of view. We've had people in this forum declare that A:RI could be turned into a better flatscreen game, in part by cutting the boring repetitive chores down to single button presses.

A:I is a boring tedious walking and hiding simulator in almost the exact same way that A:RI is a boring tedious walking and bullet-loading simulator (with some hiding opportunities thrown in).

Both games feature our favourite xenomorohs - or versions of them, at least - and both could be described as containing chores. Especially when one has to retrace ones steps to go back to where we were earlier. Whether either, both, or neither game is a tedious chore is very much a choice rather than an objective fact.
kordelas (차단됨) 2025년 3월 18일 오후 6시 54분 
daktrgonzo님이 먼저 게시:


You're right. It's a major red flag and as someone who values the money I work hard for, I do not like how they treated customers who preordered. That is why i will buy the game only on a deep, deep discount.

Red flag?
Are you claiming that what was delivered is not worth its price?
How did they treat customers who preordered?

You can do whatever you want in terms of buying games, but we know what supports and what does not devs in this business.
daktrgonzo 2025년 3월 18일 오후 7시 00분 
kordelas님이 먼저 게시:
daktrgonzo님이 먼저 게시:


You're right. It's a major red flag and as someone who values the money I work hard for, I do not like how they treated customers who preordered. That is why i will buy the game only on a deep, deep discount.

Red flag?
Are you claiming that what was delivered is not worth its price?
How did they treat customers who preordered?

You can do whatever you want in terms of buying games, but we know what supports and what does not devs in this business.

Sorry, maybe you're out of the loop because you've ignored the information I was typing here so a small recap - Yes, I do think rebranding the product on day of release is a red flag. Yes, I do think making preorders and premium editions available without content is a red flag.

If I preordered the game a month before release, I expect to get what I preordered. Not part of it. I'm not gonna argue around this any more.

Are you claiming that what was delivered is not worth its price?

Yes. Just take a look at the customers who are unhappy about the game, They have valid playtime, they've purchased the game and they complain about the same things - game is too expensive for what it is, it is unoptimized and they feel betrayed by the bait and switch tactics.
kordelas (차단됨) 2025년 3월 18일 오후 7시 12분 
Tau Settee님이 먼저 게시:

This is a very selective point of view. We've had people in this forum declare that A:RI could be turned into a better flatscreen game, in part by cutting the boring repetitive chores down to single button presses.

A:I is a boring tedious walking and hiding simulator in almost the exact same way that A:RI is a boring tedious walking and bullet-loading simulator (with some hiding opportunities thrown in).

Both games feature our favourite xenomorohs - or versions of them, at least - and both could be described as containing chores. Especially when one has to retrace ones steps to go back to where we were earlier. Whether either, both, or neither game is a tedious chore is very much a choice rather than an objective fact.

To me walking and hiding is not aspect which is a selling point of the game. There is a reason why the biggest fans of Isolation are not able to sell it to me when I asked about it based on its gameplay.

I do not see how crucial VR interaction is boring in Incursion. Like healing injections, changing ammo clips, etc. These are actually selling points for VR. And making them into single button presses would make them boring. It is like saying let's get into VR gaming but at the same time decrease interaction in VR video games.

First Incursion is based on Aliens 1986 movie. If you have not watched it yet, I highly recommend it. And ARI is the first VR Alien game. Isolation on the other hand is not the first Alien flat screen game. There were many before it and with much better gameplay.

The only real issue I see with gameplay loop in Incursion is spawning as it gets to a level of annoyance and prevents enjoyable exploration. There is nothing wrong with backtracking. We already had it in Jag's AvP, classic Resident Evil games, Metroid and Castlevania games. And they were great. I prefer this than getting from one huge set piece to another in a COD style (also ACM and AVP'10).

Not every game is for everyone. There are some people who do not like Tetris too.
< >
62개 댓글 중 46-60개 표시
페이지당 표시 개수: 1530 50