Alien: Rogue Incursion VR

Alien: Rogue Incursion VR

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Bͥatͣmͫan 21 MAR a las 8:55 a. m.
It Might Be Time to Admit the Great VR Experiment Has Failed - HowToGeek
Some sources suggest that the VR market has stagnated, with declining headset sales and not enough games to convince newcomers to jump onboard.

Barriers to VR adoption persist, including space constraints, cost, the threat of motion sickness, platform fragmentation, and a level of effort that asks a lot from the consumer.

VR still has enthusiast appeal, and likely will for many years to come, but cracking the consumer market even with entry-level headsets looks set to be a challenge for a while yet.



https://www.howtogeek.com/it-might-be-time-to-admit-the-great-vr-experiment-has-failed/
Última edición por Bͥatͣmͫan; 23 MAR a las 11:50 a. m.
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kordelas (Bloqueado) 21 MAR a las 9:12 a. m. 
Not everyone agrees with you or with author of this article.

BTW I just saw some YT demonstrations of Bigscreen Beyond 2 headset.
kordelas (Bloqueado) 21 MAR a las 9:18 a. m. 
Thanks for sharing.
But I do not know what numbers you talk about.
People like me and some others still enjoy VR and this game.
And likely wait for Part 2.
Última edición por kordelas; 21 MAR a las 9:19 a. m.
temps 21 MAR a las 3:44 p. m. 
It's unbelievable to me people with a straight face say cost is a barrier to VR adoption when you can get a $300 Meta Quest 3S that comes with a free $50 AAA Batman VR game, or a used Quest 2 for like $100.

Especially considering it's become normal for people to spend $800 on RTX 5080 graphics cards...
Tau Settee 21 MAR a las 4:42 p. m. 
Publicado originalmente por temps:
It's unbelievable to me people with a straight face say cost is a barrier to VR adoption when you can get a $300 Meta Quest 3S that comes with a free $50 AAA Batman VR game, or a used Quest 2 for like $100.

I hate saying anything that could be taken as supporting Batman, but some people don't have $300 (or even $100) spare, also may not fancy wearing a headset that someone else has sweated profusely over.

PC gaming isn't really a poor man's hobby, but VR definitely has additional costs. My son is somewhat disappointed that he can't get his WMR to work on his new PC - feel free to donate a Quest 3s to cheer the poor chap up 😀
temps 21 MAR a las 5:31 p. m. 
Publicado originalmente por Bͥatͣmͫan:
Some sources suggest that the VR market has stagnated, with declining headset sales and not enough games to convince newcomers to jump onboard.

Barriers to VR adoption persist, including space constraints, cost, the threat of motion sickness, platform fragmentation, and a level of effort that asks a lot from the consumer.

VR still has enthusiast appeal, and likely will for many years to come, but cracking the consumer market even with entry-level headsets looks set to be a challenge for a while yet.



https://www.howtogeek.com/it-might-be-time-to-admit-the-great-vr-experiment-has-failed/

I told you all!

This article is mostly just a lot of blather from a journalist that doesn't offer much actual evidence for anything.

Lets cut to the chase... the real reason you're making this thread is because you want to play the game and you don't have a VR headset.

Sounds like a win for VR! You see, us VR enjoyers have lots of great games people want to play.

Go mow some lawns or get a job and then you too can enjoy such fine gaming experiences.
Última edición por temps; 21 MAR a las 5:33 p. m.
temps 21 MAR a las 5:42 p. m. 
Publicado originalmente por Bͥatͣmͫan:
Publicado originalmente por temps:
It's unbelievable to me people with a straight face say cost is a barrier to VR adoption when you can get a $300 Meta Quest 3S that comes with a free $50 AAA Batman VR game, or a used Quest 2 for like $100.

Especially considering it's become normal for people to spend $800 on RTX 5080 graphics cards...
That's because you don't get sick & have to take breaks every 15 min
when you buy a 5080 :steamthumbsup:

If you play games rated as more comfortable for a while in VR you get used to being in VR and don't get motion sickness from VR anymore. This isn't complicated and 10 minutes of google searching can fix your problem... but instead you just come here and complain.

Start with stuff like Beat Saber and Space Pirate Trainer, not Half-Life: Alyx.

Publicado originalmente por Tau Settee:
Publicado originalmente por temps:
It's unbelievable to me people with a straight face say cost is a barrier to VR adoption when you can get a $300 Meta Quest 3S that comes with a free $50 AAA Batman VR game, or a used Quest 2 for like $100.

I hate saying anything that could be taken as supporting Batman, but some people don't have $300 (or even $100) spare

Then you should be getting a job or an education, not looking for video games to play like Alien: Rogue Incursion.

Publicado originalmente por Tau Settee:
My son is somewhat disappointed that he can't get his WMR to work on his new PC - feel free to donate a Quest 3s to cheer the poor chap up 😀

He bought a headset that is no longer supported by Windows. That's not the fault of VR, that's the fault of Windows/Microsoft and your son for not doing enough research before buying. He should have gotten a Meta Quest 3S instead.
Última edición por temps; 21 MAR a las 6:04 p. m.
wrongadress 22 MAR a las 2:51 a. m. 
Publicado originalmente por Bͥatͣmͫan:
Some sources suggest that the VR market has stagnated, with declining headset sales and not enough games to convince newcomers to jump onboard.

Barriers to VR adoption persist, including space constraints, cost, the threat of motion sickness, platform fragmentation, and a level of effort that asks a lot from the consumer.

VR still has enthusiast appeal, and likely will for many years to come, but cracking the consumer market even with entry-level headsets looks set to be a challenge for a while yet.



https://www.howtogeek.com/it-might-be-time-to-admit-the-great-vr-experiment-has-failed/

I told you all!
Yeah because 54K reviews for Blade & Sorcery or Into The Radius 2 hitting mearly $3M revenue on Early Access in 2024 means nothing. VR is not for everyone, like some sports are not for disabled people, nothing wrong with that. Motion sickness is easy to overcome for most people anyway. I would agree that platform segmentation is bad that's why I always say F**** Meta with their exclusives policy. But headsets are cheap enough, in price range of medicore steering wheels but somehow no one is saying that racing sims experiment is over.
Greed Is Addiction 22 MAR a las 3:44 p. m. 
Publicado originalmente por Bͥatͣmͫan:
the threat of motion sickness

So much this. I have epilepsy and damaged muscles behind my eyes from LASIK. Just moving my eyes or things going past my vision make me dizzy so I can't play video games much at all anymore. Light causes genuine pain. Fresnel lenses right at the eye aren't an answer for the VR medium.

Life Hint:
Don't get LASIK for another 25 - 30 years until the gag order of damage issues is brought into the open.
kordelas (Bloqueado) 22 MAR a las 4:45 p. m. 
Publicado originalmente por Greed Is Addiction:
So much this. I have epilepsy and damaged muscles behind my eyes from LASIK. Just moving my eyes or things going past my vision make me dizzy so I can't play video games much at all anymore. Light causes genuine pain. Fresnel lenses right at the eye aren't an answer for the VR medium.

Life Hint:
Don't get LASIK for another 25 - 30 years until the gag order of damage issues is brought into the open.

Yeah, with your condition you can't do much. And all those eye treatments were always questionable. Very rarely I see that issues with eyes are blamed for toxins, malnutrition, dehydration and a lack of various eye muscle and distance observation activities with them.
Última edición por kordelas; 22 MAR a las 5:28 p. m.
Greed Is Addiction 22 MAR a las 4:56 p. m. 
Publicado originalmente por kordelas:
Publicado originalmente por Greed Is Addiction:
So much this. I have epilepsy and damaged muscles behind my eyes from LASIK. Just moving my eyes or things going past my vision make me dizzy so I can't play video games much at all anymore. Light causes genuine pain. Fresnel lenses right at the eye aren't an answer for the VR medium.

Life Hint:
Don't get LASIK for another 25 - 30 years until the gag order of damage issues is brought into the open.

Yeah, with your condition you can't do much. And all those eye treatments were always questionable. Very rarely I see that issues with eyes are blamed for toxins, malnutrition, dehydration and a lack of various eye muscle and distance activities with them.

The world is run by fraud, making sure money goes into specific pockets.

It's evil that goes down the drain taking everything along with it.
Tau Settee 23 MAR a las 6:50 a. m. 
Publicado originalmente por Bͥatͣmͫan:
temps that's not how motion sickness works brother.
You don't just undo motion sickness by doing it more!
that makes no damn sense.
Actually, there are several instances where repeating something inures you to it.

This seems to be given several different names such as:

Exposure and response prevention
Habituation
Repetition Compulsion
Trauma reenactment

In my (limited) experience it is possible to overcome motion sickness by being more engaged in the world outside the vehicle - for example, I don't get motion sickness when I drive, but I can when I am a passenger.

Habituation type remedies often subjects the patient to a lesser experience to begin with and increases the strength of the issue as the patient becomes tolerant. This is, I believe, the basis of "curing" VR sickness by exposure. Critically though, one should stop as soon as one starts to feel unwell or you could end up re-enforcing your response to it. This is a method ideally suited to VR, where you can remove the headset at will. It's harder to do that with motion sickness on a boat or even in a car.

Games like Alien: Rogue Incursion go a step further though, by attempting to identify specific triggers of VR-sickness and reducing the impact by use of technology - in this instance the "vignette" technique which is somewhat controllable in the options.

I struggled with A:RI at the beginning, now I believe I could not only withstand but actually enjoy a session longer than an hour without ill effects despite how jerky the game is.

If the game didn't stutter then I honestly believe I could confidently state that I could enjoy multiple hours of VR fun in it.
Última edición por Tau Settee; 24 MAR a las 9:31 a. m.
temps 23 MAR a las 8:26 p. m. 
Publicado originalmente por Tau Settee:
Publicado originalmente por Bͥatͣmͫan:
temps that's not how motion sickness works brother.
You don't just undo motion sickness by doing it more!
that makes no damn sense.
Actually, there are several instances where repeating something inures you to it.

This seems to be given several different names such as:

Exposure and response prevention
Habituation
Repetition Compulsion
Trauma reenactment

In my (limited) experience it is possible to overcome motion sickness by being more engaged in the world outside the vehicle - for example, I don't get motion sickness when I drive, but I can when I sm a passenger.

Yes, in my experience I've sorta trained myself to not get motion sickness anymore. But the key is you need to start with games that are in VR but are known to be less likely to cause motion sickness, and you need to stop playing as soon as you get motion sick and take a break. And then when you go back to VR later, you again play for a limited time in games that are unlikely to cause motion sickness.

Beat Saber and Space Pirate Trainer are good places to start.

After you get used to games that are safer from risk of motion sickness like that, then maybe you take it up a notch and try Pistol Whip. A lot of people in the VR community call this process "getting your VR legs."

And now at this point I can do high speed barrel rolls in an A-Wing Fighter along the edge of a Star Destroyer while playing Star Wars: Squadrons VR without getting motion sickness... lol. I can easily play VR games for like 6 hours at a stretch with no motion sickness now.
Última edición por temps; 23 MAR a las 8:27 p. m.
Maximum James 23 ABR a las 3:44 p. m. 
I am fine with VR having a smaller market as long a pathetic people who cannot handle VR are not allowed entry or service there. Most of my favourite games are made by small enthusiast developers and VR kind of taught me that using cinematic stories and top tier graphics as a measurement of a games worth, often just gets in the way of having fun games.

There's nothing wrong with Aliens: Rogue Incursion, but I barely play it, because I have Stilt, Blade and Sorcery, Jet Island, like the best games ever made.... Stilt was just incredibly epic and way more intense than this alien game.

Basically all my favourite games of all time are VR games now and I was born a long time ago. But Half-Life: Alyx, Aliens: Rogue Incursion, the incredibly bizarre Medal of Honor VR games, none of those are on my list or are remarkable in anyway, still fun though, well MoH was weird.

Too many people think of VR as immersive and an embellishment instead of a new way of playing games.

In a way people just aren't good enough for VR. People don't want to move or claim they get motion sick, which is really just mental strain from balancing on two legs, I believe. So it is not whether VR is good enough or not, it is whether people are good enough or not, and to hell with them, I will accept VR as a smaller market for as long as it needs to be.

I can still play strategy games because they do not really need vr, or maybe Bannerlord for a bit as a novelty, but good luck ever getting me to play a flight sim or first person shooter that is not in VR ever again. It's simply underwhelming to use a keyboard and mouse.

Batman: Arkham RIsing was good though (Quest 3).

Also I am not a VR enthsusiast. I am a fanatic.
Any criticism or negative comment about VR is made by inferior people with inferior intellects and bodies, and the one good thing about steam forums is that at least I don't have to look at those trash How to Geek freaks, or the person who posted this discussion just to serve the people who pay him/her to spread filth, ambulate.
Última edición por Maximum James; 23 ABR a las 3:55 p. m.
Bͥatͣmͫan 23 ABR a las 3:57 p. m. 
Publicado originalmente por Maximum James:
I am fine with VR having a smaller market as long a pathetic people who cannot handle VR are not allowed entry or service there. Most of my favourite games are made by small enthusiast developers and VR kind of taught me that using cinematic stories and top tier graphics as a measurement of a games worth, often just gets in the way of having fun games.

There's nothing wrong with Aliens: Rogue Incursion, but I barely play it, because I have Stilt, Blade and Sorcery, Jet Island, like the best games ever made.... Stilt was just incredibly epic and way more intense than this alien game.

Basically all my favourite games of all time are VR games now and I was born a long time ago. But Half-Life: Alyx, Aliens: Rogue Incursion, the incredibly bizarre Medal of Honor VR games, none of those are on my list or are remarkable in anyway, still fun though, well MoH was weird.

Too many people think of VR as immersive and an embellishment instead of a new way of playing games.

In a way people just aren't good enough for VR. People don't want to move or claim they get motion sick, which is really just mental strain from balancing on two legs, I believe. So it is not whether VR is good enough or not, it is whether people are good enough or not, and to hell with them, I will accept VR as a smaller market for as long as it needs to be.

I can still play strategy games because they do not really need vr, or maybe Bannerlord for a bit as a novelty, but good luck ever getting me to play a flight sim or first person shooter that is not in VR ever again. It's simply underwhelming to use a keyboard and mouse.

Batman: Arkham RIsing was good though (Quest 3).

Also I am not a VR enthsusiast. I am a fanatic.
Any criticism or negative comment about VR is made by inferior people with inferior intellects and bodies, and the one good thing about steam forums is that at least I don't have to look at those trash How to Geek freaks, or the person who posted this discussion just to serve the people who pay him/her to spread filth, ambulate.
Thank god then the vr market is 000000.5 of all gaming in the world
if that's how you feel :steamthumbsup:
Última edición por Bͥatͣmͫan; 23 ABR a las 3:57 p. m.
Albie There 24 ABR a las 2:57 p. m. 
They should have made this game not in VR, it would have sold so much more.. THEN after making some $$$ they would be in a better position to port the game to VR.
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