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It took me just about an hour and a half to get to where I was and past, where-as one difficulty level up took me almost 3 and a half hours, and I kept dying trying to just escape the nest.
Also Xenos can apparently just take an exploding barrel to the face with barely a flinch at that difficulty. I mean if that's the "Experienced" level I don't even want to touch insane.
Devs I implore you to go back and re-balance this difficulty. instead of 2x the amount of bullets maybe only 1.5x. Or just leave the ammo scarcity as it is on that difficulty. And for the love of all of the gods fix their reactions especially to being shot by the pulse rifle!
Basically, instead of waves of slow-moving, spongy aliens that move slowly and pause before lunging, there should be the occasional alien that was fast, lunged with less hesitation and required some planning and patience to take down. When you do get a good angle on it though, it should go down more easily, even if it means you shoot more walls and set dressing in the process of trying to hit it.
The game's AI and animations are very good in general, but I think it'd be more exciting and true to the movies if Xenomorphs were faster and hesitated less but could be taken down with a single volley of Plasma rifle rounds or a single shotgun blast to the cranium.
Yeah I think it would be better if instead of just taking hits to the head until they die they jumped away when you hit them and tried to attack you from a different angle and also attacked you faster in general
Exactly what the game needs.
Yes! If the Zeno's reacted more in the directions of being hit would be amazing. The rest of the canned animations for the most part are great. Other than them bugging out occasionally.