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回報翻譯問題
https://www.youtube.com/watch?v=VQjPquahuk8&t=310s
The graphics comparison begins at 4:18
The PC VR graphics will be pretty similar to PS VR 2 graphics, so this video should help you decide if you want the Quest version or the PC VR version of the game... even though it is comparing PS5 PS VR 2 game graphics with Quest 3 graphics.
EDIT: Lol sorry I'm kinda sleepy and writing this at like 4am but... anyway, it's actually a comparison of Metro Awakening graphics. But actually, the comparison would probably be similar for Alien: Rogue Incursion. So you would probably nonetheless find the comparison informative.
If you're running Alien: Rogue Incursion on a high-end PC with something like a 30 series or 40 series GPU, the graphics will be much better on the PCVR version compared to the standalone Quest 3 version.
The PCVR version will benefit from your GPU's power, allowing for higher resolution textures, better lighting, shadows, more detailed environments, and overall improved graphical fidelity. You’ll also likely get a smoother frame rate and can push the resolution much higher.
Quest 3 is impressive for standalone, but it’s still limited by its mobile hardware (Snapdragon XR2), so the PC version (via SteamVR) will definitely be superior in terms of visuals.
This is exactly why I am crossing my fingers for Batman: Arkham Shadow to come to SteamVR in the future. I'd love to see how good it looks on my 4090.
For a game to look better (more advanced) on more powerful platforms, graphical assets have to be better and extra effects implemented.
More advance graphics and effects do not make a game automatically better. In some situations they can make it worse by turning it into blurry, chaotic mess.
So far everything what was presented is from a WIP PC version of the game. And it is clear that Quest 3 can't handle the game on such level.
I would say that aesthetics are more important than advancements on its own. If lower quality assets and lack of some effects do not break aesthetics and negatively impact gameplay, then there is no issue here.
For me, the most important thing in PCVR is that you can set a much higher resolution (e.g. x1.5 if you have a good graphics card)
for example in "Arizona Sunshine Remake" I prefer to reduce the details a bit and increase the resolution (it looks much better and more immersive)
100% res is unacceptable to me in almost every game (everything is too blurry)
But for this resolution you need an expensive PC + Quest3 (or other)
So Quest 3 is very good to try out and if you will love VR you start investing more in it ;D
Actually Quest 3 on PC can cause issues with image too because it does not handle a direct video signal. A VR headset with micro OLED displays and pancake lenses connected to PC's displayport would be better.
Plus blurriness is caused by too many graphical details. So it is better to have a clean design (I do not mean sterile one) which does not aim for photorealism too much. Proper shape and color contrasts are better as well.
It was not obvious for some users. And we already know what WIP PC version looks like.
So nothing new under the sun.
too many graphical details ? no , too low resolution i my opinion ;)
In high resolution, details are an asset, in low resolution they only really make a mess
8k headset + PC which can handle game with 8K -- This is the future of VR ;D
by the way, What headset you have ?
wireless has its disadvantages, but this freedom wins
I haven't tried wired VR yet, but many people say that the "sharpness" feature in VirtualDesktop makes games look even better in wireless
Yes, too many details.
There is a limitation how humans perceive reality with a sense of sight.
No matter what resolution you can still have too many details, bad shape and color contrasts. And they make visuals messy.
Plus there is an issue how graphics are rendered and methods used to make an image more clear.
That is why you erroneously think that a higher resolution is a solution here.
I have PSVR2.
Wireless or wired, Quest 3 still does not have a proper video connection. And an effect of this is lag and artefacts in comparison to headsets with proper connection.
But yes, the point of Quest 3 is to play its standalone versions for cable and lag free experience. PCVR is just an extra option.
I haven't tried PSVR2 but it supposedly has a graphics card compatible with RTX 3070
So they won't go crazy with the resolution ;) But it can be better optimized because every PS5 is the same ;)
But in general, you tried PCVR in, for example, 8K resolution? and it didn't make an impression on you?
Because if not, you have to see for yourself what the very high resolution does to VR games
I have zero issues with wireless VR. Non at all. No lag, no artifacts. Using a cable does not improve the experience if you have a proper wireless set up. I bought a cable like 5 years ago, havnt touched it.
And that bit about too many details?? Sounds like cope, used to low settings.
PSVR2 does not have any gaming graphic card. It is just a gaming headset which can be used with PS5 and PCVR. PS5 does not work exactly like a PC. And it has AMD GPU. Based on similar processing power, a console is more effective.
No, I have not tried any VR in 8K. Is there a headset that supports such a resolution per each eye?
And as I said before. If you tried one with a game which was not properly designed for perception by using too many details and bad contrasts, then maybe a higher res addresses this issue a little bit. But it is still a bad design issue. The same thing happens with flat screens.
The whole issue comes from association of more advanced graphics with better games. Thus devs try to make more graphically advanced games. Especially more photorealistic ones. But in reality those games do not look great in motion. But it is one of the best effective ways to sell them to the uninformed masses. Such a gamer looks at screenshots or trailers and is wowed by graphics and details. Then compares them to other games. And if some game has them less advanced, then it is perceived as worse. Even if in reality it is a better game based on aesthetics, audio and gameplay.
I am talking about reality.
Nowhere I said that it is a huge issue, i.e., it makes a game unplayable.
With cable or wifi, a video data is being compressed by PC, send through a cable or wirelessly to Quest 3. Thus a lag and worse video quality in comparison to straight sending of uncompressed video data.
Yes, too many details are real. I created a real life demonstration test for it and so far no human being is able to pass it.
Who is coping here? I have a quite good gaming PC to handle this game. I do not need to use low settings. It seems that you try to straw man me here. Not to mention this game is not even targeting high end PCs. Such PCs are not like consoles. Thus it is not economically wise to target them.
The "too many details" nonsense though, you lost me. Better graphics= more immersion. Its not really up for debate.