Alien: Rogue Incursion VR

Alien: Rogue Incursion VR

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Bͥatͣmͫan 24 AGO 2024 a las 12:51 p. m.
2
Why Not Both?
In my opinion vr is on the expensive side.
but also it's a market that aren't selling the best.
With a first person normal horror/action alien game option it would have a chance of more people buying the product compared to vr only.
Of course it's very naive of me to say, oh just because it's vr it won't make any money!.
That's not true.
But in my opinion, it would make more sense as a normal first person game
or maybe make it a vr and a normal game?.

by the way i'm happy for people with vr getting to play this game
i'm just sad that we're splitting the fan base.

it's a shame. :steamsad:
Última edición por Bͥatͣmͫan; 29 AGO 2024 a las 12:05 p. m.
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Mostrando 76-90 de 215 comentarios
Bͥatͣmͫan 6 SEP 2024 a las 3:37 p. m. 
Anyway.

Both is the best option for the fans
and more money in it for the studio.
daktrgonzo 6 SEP 2024 a las 11:14 p. m. 
Publicado originalmente por ArcticSin:
Publicado originalmente por Bͥatͣmͫan:
I still see no problem in doing both
you get what you want we get what we want right?

everybody wins.

The problem is that it would take too much time and money for the developers to get the flatscreen experience to be as good as the VR experience

Go ask any VR developer this and they will tell you the same thing

A couple of guys doing it in their spare time for free over the course of years might be able to get away with that but the developers that want to get paid for their work can't

It's just unrealistic to assume that just because a game is made for VR that means it can easily be made for flatscreen too, because that completely ignores that it would require completely redesigning and rebalancing every feature of the game

Hi, how do you explain Resident Evil 7 on PSVR, a game that was available both for flat and VR, and one of the top quality in both?
bronsky 7 SEP 2024 a las 3:36 a. m. 
Because any good flat game ported to VR (by competent developers) will be good, and even better. And RE7 VR isn't that good, given that it's pad-based and only offers stereo vision. RE 4 and RE 8 are much better examples.
On the contrary, VR games don't convert well to flat. Rogue Incursion will be based on VR-specific interactions, of no interest in flat. To have a game that's top quality in both VR and flat, you'd need teams as good as Sony's, with a much bigger budget, and therefore bigger risks, and that's apparently not the will of the video game industry at the moment.
Maybe one day we'll have games designed from the start for both, but it's apparently too soon.
And there will always be some types of game, especially those based on physical interactions, that can only ever exist in VR: Boneworks, Blade and Sorcery... and many of the best VR titles that would make no sense in flat can only ever be played in VR.
Última edición por bronsky; 7 SEP 2024 a las 5:23 a. m.
ArcticSin 7 SEP 2024 a las 5:08 a. m. 
Publicado originalmente por マテジコ:
Publicado originalmente por ArcticSin:

The problem is that it would take too much time and money for the developers to get the flatscreen experience to be as good as the VR experience

Go ask any VR developer this and they will tell you the same thing

A couple of guys doing it in their spare time for free over the course of years might be able to get away with that but the developers that want to get paid for their work can't

It's just unrealistic to assume that just because a game is made for VR that means it can easily be made for flatscreen too, because that completely ignores that it would require completely redesigning and rebalancing every feature of the game

Hi, how do you explain Resident Evil 7 on PSVR, a game that was available both for flat and VR, and one of the top quality in both?

Resident Evil 7 is still a flatscreen game that plays like one even with a VR headset on.

I'm talking about taking games like Alyx, Boneworks, Vertigo, Saints and Sinners, and in the future, Arkham Shadow, Metro Awakening and this game, that have interactive environments and motion controls made to embody the character and make the world feel more real.

You can't make those kinds of games also flatscreen without completely redesigning them from the ground up for flatscreen which takes so much extra time, money and planning. That's why Resident Evil Village and 4 Remake VR didn't get VR until much later.
daktrgonzo 7 SEP 2024 a las 6:56 a. m. 
Publicado originalmente por ArcticSin:
Publicado originalmente por マテジコ:

Hi, how do you explain Resident Evil 7 on PSVR, a game that was available both for flat and VR, and one of the top quality in both?

Resident Evil 7 is still a flatscreen game that plays like one even with a VR headset on.

I'm talking about taking games like Alyx, Boneworks, Vertigo, Saints and Sinners, and in the future, Arkham Shadow, Metro Awakening and this game, that have interactive environments and motion controls made to embody the character and make the world feel more real.

You can't make those kinds of games also flatscreen without completely redesigning them from the ground up for flatscreen which takes so much extra time, money and planning. That's why Resident Evil Village and 4 Remake VR didn't get VR until much later.

Excuse me ArcticSin, are you a game developer?

World interaction is possible in RE7 too. PSVR and flatscreen were released simultaneously
ArcticSin 7 SEP 2024 a las 7:00 a. m. 
Publicado originalmente por マテジコ:
Publicado originalmente por ArcticSin:

Resident Evil 7 is still a flatscreen game that plays like one even with a VR headset on.

I'm talking about taking games like Alyx, Boneworks, Vertigo, Saints and Sinners, and in the future, Arkham Shadow, Metro Awakening and this game, that have interactive environments and motion controls made to embody the character and make the world feel more real.

You can't make those kinds of games also flatscreen without completely redesigning them from the ground up for flatscreen which takes so much extra time, money and planning. That's why Resident Evil Village and 4 Remake VR didn't get VR until much later.

Excuse me ArcticSin, are you a game developer?

World interaction is possible in RE7 too. PSVR and flatscreen were released simultaneously

The kinds of world interactions in RE7 and the likes of Half Life Alyx and Boneworks are worlds apart. RE7 in VR still plays exactly the same the same is it does in flatscreen.

This game isn't going to play like a flatscreen game.
ArcticSin 7 SEP 2024 a las 7:03 a. m. 
And no, I'm not a game developer but anyone who has experience playing and developing these types of VR games agrees with me.
daktrgonzo 7 SEP 2024 a las 7:04 a. m. 
Publicado originalmente por ArcticSin:
Publicado originalmente por マテジコ:

Excuse me ArcticSin, are you a game developer?

World interaction is possible in RE7 too. PSVR and flatscreen were released simultaneously

The kinds of world interactions in RE7 and the likes of Half Life Alyx and Boneworks are worlds apart. RE7 in VR still plays exactly the same the same is it does in flatscreen.

This game isn't going to play like a flatscreen game.

I still don't see from what we've been shown, the features that you claim are not possible in flat game.
ArcticSin 7 SEP 2024 a las 7:21 a. m. 
Publicado originalmente por マテジコ:
Publicado originalmente por ArcticSin:

The kinds of world interactions in RE7 and the likes of Half Life Alyx and Boneworks are worlds apart. RE7 in VR still plays exactly the same the same is it does in flatscreen.

This game isn't going to play like a flatscreen game.

I still don't see from what we've been shown, the features that you claim are not possible in flat game.

I'm sure it's possible, but it would take extra time and money to make a flatscreen mode and rebalance game mechanics for people who aren't even their target audience (Alien fans who are also VR gamers).

I also assume that what we've seen in trailers isn't the entirety of the gameplay.
daktrgonzo 7 SEP 2024 a las 7:28 a. m. 
Publicado originalmente por ArcticSin:
Publicado originalmente por マテジコ:

I still don't see from what we've been shown, the features that you claim are not possible in flat game.

I'm sure it's possible, but it would take extra time and money to make a flatscreen mode and rebalance game mechanics for people who aren't even their target audience (Alien fans who are also VR gamers).

I also assume that what we've seen in trailers isn't the entirety of the gameplay.

I think that's pretty much all there is to the gameplay, what else is there to expect? You take out tools from your pockets and use them
Bͥatͣmͫan 7 SEP 2024 a las 7:49 a. m. 
In my opinion this is a huge disrespect to the alien fan base
most of the players play standard flat screen!
You are alienating the fan base...
We are finally getting a aliens horror/shooter
an you choose to make it VR only & platform that is highly outnumbered!! when it comes to products sold and people owning a VR headset.


Give the people what they want

BOTH!!!
Última edición por Bͥatͣmͫan; 7 SEP 2024 a las 7:52 a. m.
ArcticSin 7 SEP 2024 a las 7:52 a. m. 
Publicado originalmente por マテジコ:
Publicado originalmente por ArcticSin:

I'm sure it's possible, but it would take extra time and money to make a flatscreen mode and rebalance game mechanics for people who aren't even their target audience (Alien fans who are also VR gamers).

I also assume that what we've seen in trailers isn't the entirety of the gameplay.

I think that's pretty much all there is to the gameplay, what else is there to expect? You take out tools from your pockets and use them

There could be more, but the exact elements of gameplay are irrelevant. The fact that is that the more gameplay elements there are the more time and money would be required to remake that gameplay in flatscreen form, for an audience that isn't even their target audience.
Bͥatͣmͫan 7 SEP 2024 a las 7:55 a. m. 
Both would be the right choice
The VR players get's to sit in the corner with a vr headset & take breaks every 30 min because of motion sickness.
and the rest of us can play it normally!!

Also more money in it for the devs and studio!
Última edición por Bͥatͣmͫan; 7 SEP 2024 a las 7:56 a. m.
ArcticSin 7 SEP 2024 a las 7:58 a. m. 
Publicado originalmente por Bͥatͣmͫan:
Both would be the right choice
you can sit in the corner with you're vr headset & take breaks every 30 min because of motion sickness.
and the rest of us can play it normally!!

Also more money in it for the devs and studio!

You sound like an entitled fanboy. Leave the developers alone and let them make the game that they want the way they want to make it.
Bͥatͣmͫan 7 SEP 2024 a las 8:03 a. m. 
Publicado originalmente por ArcticSin:
Publicado originalmente por Bͥatͣmͫan:
Both would be the right choice
you can sit in the corner with you're vr headset & take breaks every 30 min because of motion sickness.
and the rest of us can play it normally!!

Also more money in it for the devs and studio!

You sound like an entitled fanboy. Leave the developers alone and let them make the game that they want the way they want to make it.
So if by fan boy you mean a fan that want what's best for the alien franchise
& to have a game that everybody can enjoy! not just VR players but everybody!!

Then sure call me a fanboy i'll take it.

everyone get's to enjoy it i see no problem with that.
Última edición por Bͥatͣmͫan; 7 SEP 2024 a las 8:06 a. m.
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Publicado el: 24 AGO 2024 a las 12:51 p. m.
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