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Both is the best option for the fans
and more money in it for the studio.
Hi, how do you explain Resident Evil 7 on PSVR, a game that was available both for flat and VR, and one of the top quality in both?
On the contrary, VR games don't convert well to flat. Rogue Incursion will be based on VR-specific interactions, of no interest in flat. To have a game that's top quality in both VR and flat, you'd need teams as good as Sony's, with a much bigger budget, and therefore bigger risks, and that's apparently not the will of the video game industry at the moment.
Maybe one day we'll have games designed from the start for both, but it's apparently too soon.
And there will always be some types of game, especially those based on physical interactions, that can only ever exist in VR: Boneworks, Blade and Sorcery... and many of the best VR titles that would make no sense in flat can only ever be played in VR.
Resident Evil 7 is still a flatscreen game that plays like one even with a VR headset on.
I'm talking about taking games like Alyx, Boneworks, Vertigo, Saints and Sinners, and in the future, Arkham Shadow, Metro Awakening and this game, that have interactive environments and motion controls made to embody the character and make the world feel more real.
You can't make those kinds of games also flatscreen without completely redesigning them from the ground up for flatscreen which takes so much extra time, money and planning. That's why Resident Evil Village and 4 Remake VR didn't get VR until much later.
Excuse me ArcticSin, are you a game developer?
World interaction is possible in RE7 too. PSVR and flatscreen were released simultaneously
The kinds of world interactions in RE7 and the likes of Half Life Alyx and Boneworks are worlds apart. RE7 in VR still plays exactly the same the same is it does in flatscreen.
This game isn't going to play like a flatscreen game.
I still don't see from what we've been shown, the features that you claim are not possible in flat game.
I'm sure it's possible, but it would take extra time and money to make a flatscreen mode and rebalance game mechanics for people who aren't even their target audience (Alien fans who are also VR gamers).
I also assume that what we've seen in trailers isn't the entirety of the gameplay.
I think that's pretty much all there is to the gameplay, what else is there to expect? You take out tools from your pockets and use them
most of the players play standard flat screen!
You are alienating the fan base...
We are finally getting a aliens horror/shooter
an you choose to make it VR only & platform that is highly outnumbered!! when it comes to products sold and people owning a VR headset.
Give the people what they want
BOTH!!!
There could be more, but the exact elements of gameplay are irrelevant. The fact that is that the more gameplay elements there are the more time and money would be required to remake that gameplay in flatscreen form, for an audience that isn't even their target audience.
The VR players get's to sit in the corner with a vr headset & take breaks every 30 min because of motion sickness.
and the rest of us can play it normally!!
Also more money in it for the devs and studio!
You sound like an entitled fanboy. Leave the developers alone and let them make the game that they want the way they want to make it.
& to have a game that everybody can enjoy! not just VR players but everybody!!
Then sure call me a fanboy i'll take it.
everyone get's to enjoy it i see no problem with that.