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I'm not sure if 5) is a thing I can fix, though; that kinda sounds like a Unity issue. I'll make a note to investigate it at some point and see if there's something I can do about it. (In the meantime, if the scroll wheel cuts out for you, the + and - keys will also zoom the camera.)
I had a save that generates "auto defeats" on the merchant rescue map (mission 4).
Pretty sure I had the exact same thing happen with the original Telepath tactics.
- Spent a lot of turns grabbing the treasure on the 1st bandit map
- Spent the full 8 turns to grab 3 treasures from the village defense map
- On the merchant rescue map, it just says "Defeated".
Is there some kind of "turn limit to reach the Merchant rescue map"? So if you take too long in the previous maps, you just get an auto-defeated save file? The worst part is that the autosaves overwrite past saves, so I would have to start a brand new campaign again...
When you say the merchant rescue map, you're talking about the Caravan Battle? There shouldn't be anything like that. If you're talking about an older save, there was a brief period where the game wasn't spawning Emma or Sabrina in the cut scene that follows Adelbrae Battle, which was causing them to drop from the player's roster. Since they are mandatory for the Caravan Battle, this was causing instant defeats. Are Emma and Sabrina showing up in your roster for deployment in that save file?
Sorry, I overwrote the save already, because there are only 14 save slots, and I want to keep all my other saves of my current campaign.
On the caravan map the camera moves up and then instead of dialogue there is a defeat screen.
Kinda strange since on my 1st playthrough this didn't happen.
Gotcha! Is this an older save that you're picking back up now?