Telepath Tactics Liberated

Telepath Tactics Liberated

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Various Bugs
1. Apple gathering mission
There are 2 bugs in this mission.
1) Apple count is bugged.
If you have 5 apples on hand, and decide to drop 1, it will weirdly count it as if you dropped all 5 apples.
I'd share screenshots and a save, but sadly, the stupid/absurd autosaving system overwrote my save for that mission, making it impossible to share.

2) The mission will end if you kill all bandits. I purposefully killed them all, and had a stack of 7 apples I planned to grab after that, but the mission ended so I missed out on all those apples.

2. Enemy Spawning
1) If there is an explosive or snare, and the enemy spawns on it, it is not triggered

2) Enemies can spawn on top of barricades.

3. UI Bugs
1) In "Reserve Supplies" menu, when you left click it allows you to "store" items in Reserve. However, a right click" will giv eyou the option to "Drop" items (which does nothing).
Shouldn't it be fixed so that the right click menu will also offer the option to store items in reserve?

2) Battle Primers and Books of Power cannot be used pre-battle. They can only be used during the battle.

4. Armor classification
1) Actually, shouldn't armor be separated in cloth / light / medium / heavy?

The game has some oddities, like the fact that the "iron helmet" falls under the "light armor" classification.
So you got mages running around with leather boots, leather armor and iron helmets.
I'm just a bit thrown off by that 😅

5. Tabbing out will cause issues with zooming in and out
- Tab out of the game and do something else, then tab back in.
- Very often, it will result in a situation where the scroll wheel no longer lets you zoom in or out.
Last edited by Nitroglycerine; Aug 7, 2022 @ 4:50pm
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Showing 1-7 of 7 comments
Sinister Design  [developer] Aug 7, 2022 @ 5:49pm 
Thank for you the reports! I'll look into these.

I'm not sure if 5) is a thing I can fix, though; that kinda sounds like a Unity issue. I'll make a note to investigate it at some point and see if there's something I can do about it. (In the meantime, if the scroll wheel cuts out for you, the + and - keys will also zoom the camera.)
Nitroglycerine Aug 8, 2022 @ 6:34am 
Here's an odd one.
I had a save that generates "auto defeats" on the merchant rescue map (mission 4).
Pretty sure I had the exact same thing happen with the original Telepath tactics.

- Spent a lot of turns grabbing the treasure on the 1st bandit map
- Spent the full 8 turns to grab 3 treasures from the village defense map
- On the merchant rescue map, it just says "Defeated".

Is there some kind of "turn limit to reach the Merchant rescue map"? So if you take too long in the previous maps, you just get an auto-defeated save file? The worst part is that the autosaves overwrite past saves, so I would have to start a brand new campaign again...
Last edited by Nitroglycerine; Aug 8, 2022 @ 7:23am
Sinister Design  [developer] Aug 8, 2022 @ 1:36pm 
1-1), 2), and 3-1) are now fixed for version 1.0.35!

When you say the merchant rescue map, you're talking about the Caravan Battle? There shouldn't be anything like that. If you're talking about an older save, there was a brief period where the game wasn't spawning Emma or Sabrina in the cut scene that follows Adelbrae Battle, which was causing them to drop from the player's roster. Since they are mandatory for the Caravan Battle, this was causing instant defeats. Are Emma and Sabrina showing up in your roster for deployment in that save file?
Nitroglycerine Aug 8, 2022 @ 1:42pm 
I'll try and see if I can re-create the issue.
Sorry, I overwrote the save already, because there are only 14 save slots, and I want to keep all my other saves of my current campaign. :lunar2019shockedpig:
Sinister Design  [developer] Aug 8, 2022 @ 5:16pm 
Okay, no prob. Let me know if the issue recurs in a new game!
redlid Sep 25, 2022 @ 5:19am 
I have the same issue. Replaying the previous map (the one with 3 chests) doesn't solve the problem.

On the caravan map the camera moves up and then instead of dialogue there is a defeat screen.

Kinda strange since on my 1st playthrough this didn't happen.

Originally posted by Nitroglycerine:
Here's an odd one.
I had a save that generates "auto defeats" on the merchant rescue map (mission 4).
Pretty sure I had the exact same thing happen with the original Telepath tactics.

- Spent a lot of turns grabbing the treasure on the 1st bandit map
- Spent the full 8 turns to grab 3 treasures from the village defense map
- On the merchant rescue map, it just says "Defeated".

Is there some kind of "turn limit to reach the Merchant rescue map"? So if you take too long in the previous maps, you just get an auto-defeated save file? The worst part is that the autosaves overwrite past saves, so I would have to start a brand new campaign again...
Sinister Design  [developer] Oct 7, 2022 @ 8:13am 
Originally posted by redlid:
I have the same issue. Replaying the previous map (the one with 3 chests) doesn't solve the problem.

Gotcha! Is this an older save that you're picking back up now?
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