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There's room for improvement. It'd be nice to have organic ships that need blood transfusions, pus displacement and coffee injection.
Maybe its just not used for the 'randomness' generation? Or possibly could be added in future. Like the weird planet core in re breathers that seems to do...nothing and isn't even mentioned in the book if I recall
That is weird, pretty much every safe I get also comes with an anti temper module.
I had an FTL module once but thats a bit annoying cause you have to get quite a few fitting gumballs from that random gumball machine.
Are you playing on frantic mode? Because I´m on the chill no time limit mode so maybe certain modules that are more time costly are more rare or downright disabled (anti tamper) in the frantic mode. Just a theory though.
Regardless, the randomness could certainly be increased to give a bit more variety.
that being said, ships DO come with an anti-tamper module, i just like... dont do it. i havent been penalized yet.
Hardest jobs so far:
Reactor: No fuel or coolant
Remedy Lever: No wiring.
Rebreather: No pancake, missing pump and filter. Missing one canister. Broken heater.
AI: Broken rotators and motors. Missing pancake. Incorrect mood.
Toilet: lol
VR: lol
Oil: Incorrect fluid. Solids present. Missing/Broken heat sink. Missing Pancake. Missing/broken pump.
Identification: No ink. Missing broken/bulb. Flash wire missing.
Fuel: Broken canisters, broken lever.
Star map: Broken lever. Broken circuit. Missing/broken bulbs. Incorrect pancake. Missing starmap.
Tomfoolery: Broken bulb. 2 entire times.
FTL Drive:
FTL Backend: