Uncle Chop's Rocket Shop

Uncle Chop's Rocket Shop

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Angry Mood
I've been on this same job for roughly 2 1/2 hours trying to figure out how to get the AI to the angry mood with no luck. I'm sure its something obvious that I'm missing but basically: if I can get it to 1>passion 1>misery, it stays neutral despite being correct from my understanding? or if I try and play around and add to either category it has an emotional shutdown. Any idea what I'm doing wrong?
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Showing 1-10 of 10 comments
Elkee Dec 9, 2024 @ 3:54pm 
joy has to be net less than 1 and passion has to be more than 1 (i hate this mini game)
2 Cats + Death = 0 joy and 2 passion
dino06l Jan 3 @ 6:40am 
i use 1 point of energy and death and 3 point energy and cat+tree to get such a mood from ai, I spent 3 hours of my life)
Last edited by dino06l; Jan 3 @ 6:42am
OK, for the AI, I feel the best strategy is ALWAYS overload it to reset back to BORED mood, then move to the desired mood.

From BORED, you can reach any mood using just one of the two Cards, and at most two buttons on that card. One action, done.

For example, to get to ANGRY:
Starting from zero, you want +1 misery, +2 passion. In other words, Rain and Nature.
Last edited by IAmSquidget; Jan 3 @ 11:39am
The pages on the mood is tricky since it's a flow chart, and the solid lines mean that if the condition is true, you take that path, or if it's false, you take the two skinny lines. So if your net misery and passion is less than 2, you will stay in neutral. Then you also need to make sure that the conditions are FALSE for SAD, or you will revert to that instead. I'd be more specific but I'm looking at the Grimoire on my phone and the chart is split on two pages so I can't read it well.
Originally posted by IAmSquidget:
OK, for the AI, I feel the best strategy is ALWAYS overload it to reset back to BORED mood, then move to the desired mood.

From BORED, you can reach any mood using just one of the two Cards, and at most two buttons on that card. One action, done.

For example, to get to ANGRY:
Starting from zero, you want +1 misery, +2 passion. In other words, Rain and Nature.

This literally gives you sad, not angry lol. Just tried.
It's possible I just typo-ed my response, and I don't have my notes with me. But my point is simply that you can get to any state in one action, after reset.
A TUB Feb 5 @ 3:58am 
The flow chart doesn't make sense. It literally says if net traits = 0 then mood will be bored. Which means, if net traits DOES NOT = zero then display should be NOT bored mood since that's the first part of the flow chart. If net traits = zero then TRUE for bored, if this is FALSE, and because there are no other options for bored mood in the flow chart, then display cannot show bored because "net traits = 0" is false.

I sat for at least an hour before I realized the game is flawed. My display shows 0 joy, 0 misery, 2 passion and 3 doubt. That is NOT net zero traits. That is 0, 0, 0, 1. Which means doubt is = 1. Yet the display shows bored mood. Very frustrating when the game can't even follow its own rules. It CLEARLY states that bored mood can ONLY show in net trait = 0 condition and I have a condition that is NOT net zero and it shows bored.

Needs a fix!
Last edited by A TUB; Feb 5 @ 3:59am
Look, the chart does make sense, if you understand it.

As IAmSquidget says, the simplest solution is to overload the thing so it resets to bored. From there it's simple to figure out if you know how to read the chart. If you just want the answer, to get to angry from bored (NOT from neutral, but from bored, which is where you are after an emotional reset): 1 x tree; 1 x skull
I'm not going to re-type out the full details of me going over this, as it's...a tad long, so if I fail here, you can hit the following link to read me going through explaining the chart step by step in order to explain the "problems".

https://steamcommunity.com/app/1849790/discussions/0/594014205761383816/

So. yes. This is the short version.

Actually, it'll be fun if I had a vict-...volunteer! You'll do.

Originally posted by A TUB:
The flow chart doesn't make sense. It literally says if net traits = 0 then mood will be bored. Which means, if net traits DOES NOT = zero then display should be NOT bored mood since that's the first part of the flow chart. If net traits = zero then TRUE for bored, if this is FALSE, and because there are no other options for bored mood in the flow chart, then display cannot show bored because "net traits = 0" is false.

I sat for at least an hour before I realized the game is flawed. My display shows 0 joy, 0 misery, 2 passion and 3 doubt. That is NOT net zero traits. That is 0, 0, 0, 1. Which means doubt is = 1. Yet the display shows bored mood. Very frustrating when the game can't even follow its own rules. It CLEARLY states that bored mood can ONLY show in net trait = 0 condition and I have a condition that is NOT net zero and it shows bored.

Needs a fix!
Without a screenshot to confirm this, I can only state you're misreading something. Unless you've had something selected to give you the hollow box in the bottom row showing doubt is one, that's impossible.

The Mood won't change until you actually input it. You can see a preview of the totals, but it won't run the script unless you actually submit the experience.

So, the game isn't broken. You are.

But don't fret, because it just means you're not seeing the right path, not just because you're stupid.

It's a logic puzzle. Specifically, it's a series of IF logic gates, and just like some of the other things in the game, it's designed to look a lot more complicated as it appears.

I'll still need to grab the page back though. I won't be long, hopefully.
https://steamcommunity.com/sharedfiles/filedetails/?id=3422380160

Effectively, Joy/Misery and Passion/Doubt aren't separate values. What they actually are being two values, with Joy and Passion being positive, and Misery and Doubt negative.

How the puzzle works is that, similar to the Anti Tamper module if you read that page, it starts by directing you to a side of the chart with one value, and then you use the second to get the mood.

But, there's traps. Such as the one I think you're knee deep in.

Bored is not net zero. Bored IS zero.

This is why when you reset from a shutdown, it defaults to bored. The SECOND there's ANY value, it's no longer true. Regardless how you get there, as you're adding an operation, you're adding something to the count.

And 2-2+2-2 isn't the operation it's doing. It's doing 2+2+2+2. Which, I hope I don't need to explain why, is not zero.

Read it again. Joy PLUS Misery PL-and so on. If it states they cancel out, and this is the only time all four are listed like this, it means the actual value of all four moods, not the resulting numbers after (Joy-Misery) and (Passion-Doubt)

The second part before the split is only true for one combination.

Which is Joy/Misery 0, Passion/Doubt 1.

Misery is left, Joy is right. And == is if both sides of the check are equal. Which, in this case, means for Happy, Passion/Doubt HAS to be zero. And the only way to get Happy then is Joy 1, Passion/Doubt 0.

The rest only kick in when a value is two or more. Both directions.

And the final trap.

Pay attention to the kind of arrows. There's a reason why Anxious has multiple states...

The rest should fall into place. Once you understand how the program is getting to the mood, you can then go backwards to work out what values you should be focusing on to get the result you want.

Or, you know now why the guides tell you to break it to get to Bored, then why doing the one operation gets that result.

In any case, if that's not helping, the guide button's back up there. I won't tell if you won't.
Last edited by SirusTheMadDJ; Feb 6 @ 3:17pm
Originally posted by A TUB:
The flow chart doesn't make sense. It literally says if net traits = 0 then mood will be bored. Which means, if net traits DOES NOT = zero then display should be NOT bored mood since that's the first part of the flow chart. If net traits = zero then TRUE for bored, if this is FALSE, and because there are no other options for bored mood in the flow chart, then display cannot show bored because "net traits = 0" is false.

I sat for at least an hour before I realized the game is flawed. My display shows 0 joy, 0 misery, 2 passion and 3 doubt. That is NOT net zero traits. That is 0, 0, 0, 1. Which means doubt is = 1. Yet the display shows bored mood. Very frustrating when the game can't even follow its own rules. It CLEARLY states that bored mood can ONLY show in net trait = 0 condition and I have a condition that is NOT net zero and it shows bored.

Needs a fix!
Did you check if the arrows are for true or for false? Cause the chart can trick you with that.
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