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Edit: I've seen now that it won't run on steam deck any longer...
I really miss the old Codemasters..
They could have created a demo system to analyse inputs and verify physics values out of the client or something similar. Instead they went with the laziest route that puts the users at risk by introducing a gaping hole to your system security, not to mention the access to any information that passes through your machine if they so desire. "Trust me bro, I won't spy on you." does not mean they can't or won't.
Edit:
To you who want to comment "lol why would EA want to spy on you?"
Spyware doesn't exist to exploit individual users but rather to create effective marketing or propaganda targeting thousands or millions of people.
Running anything non-critical in the kernel is a massive security risk to your system and a corporation collecting marketing data from thousands or millions of users is a threat to all consumers. EA doesn't want to catch cheaters, they want to make more money.
Selling more garbage isn't where it ends though. That same marketing data is immensely valuable in political context as well.
I agree, especially in a game like this, it's so unnecessary, after 8 months of release on top of that... If they don't give an option to run the game without this, or give access to an older build of the game like 1.8.0 from steam beta menu, I am never buying anything from EA/Codemasters again.
Blatant cheating is easy to spot, and easy to remove. It does not impact my driving or experience. There is no incentive for someone to cheat to be 1 second faster on a stage, and even if someone does it, it is not like it makes driving on the stage less fun for me.
It is not like a conventional multiplayer game like an FPS where cheating harms the experience of playing and getting good at the game (getting killed by someone who is obviously cheating etc.)
There is no good reason to add Kernel level anti-cheat with known memory bugs.